Files
Fonepay-Unity/Packages/com.darkmattergameproduction.com.darkmatter.fonepay-unity/Runtime/Async/FonepayAsyncBridge.cs
Savya Bikram Shah 9f620084b2 Added docs and test
2026-05-07 17:33:26 +05:45

27 lines
920 B
C#

using System.Threading;
using System.Threading.Tasks;
#if UNITASK_SUPPORT
using Cysharp.Threading.Tasks;
#endif
namespace Darkmatter.Fonepay
{
internal static class FonepayAsyncBridge
{
#if UNITASK_SUPPORT
internal static FonepayAsync<T> Wrap<T>(Task<T> task, CancellationToken ct = default)
=> new FonepayAsync<T>(task.AsUniTask().AttachExternalCancellation(ct));
internal static FonepayAsync Wrap(Task task, CancellationToken ct = default)
=> new FonepayAsync(task.AsUniTask().AttachExternalCancellation(ct));
#else
// Task is already awaitable — wrap directly, no Awaitable needed
internal static FonepayAsync<T> Wrap<T>(Task<T> task, CancellationToken ct = default)
=> new FonepayAsync<T>(task);
internal static FonepayAsync Wrap(Task task, CancellationToken ct = default)
=> new FonepayAsync(task);
#endif
}
}