15 lines
352 B
C#
15 lines
352 B
C#
using System;
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using UnityEngine;
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namespace Darkmatter.Fonepay
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{
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[Serializable]
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public struct WebsocketMessage<T>
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{
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public string merchantId;
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public string deviceId;
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public string transactionStatus;
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private T _status;
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public T Status => _status ??= JsonUtility.FromJson<T>(transactionStatus);
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}
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} |