232 lines
7.3 KiB
Markdown
232 lines
7.3 KiB
Markdown
# Fonepay Unity
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Fonepay payment SDK for Unity. Generate Fonepay QR codes, await payment confirmation over websocket, and process tax refunds — all from a single async-friendly client.
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This repo is a **Unity 6000.4.5f1** project that hosts the package source under `Packages/com.darkmattergameproduction.com.darkmatter.fonepay-unity/` and a sample scene under `Assets/`.
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---
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## Features
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- `FonepayClient` façade — `PurchaseAsync`, `GetStatusAsync`, `AwaitPaymentAsync`, `PostTaxRefundAsync`.
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- HMAC-SHA512 dataValidation on all signed payloads.
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- Websocket payment listener with cancellation, timeout, and clean disconnect.
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- QR rendered straight into a `Texture2D` ready to assign to `UnityEngine.UI.Image`.
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- Editor-side credential management (Tools > Fonepay > Settings) — secrets baked at build time, never committed.
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- NUnit edit-mode + play-mode tests.
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- Importable sample under Package Manager > Samples.
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---
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## Requirements
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| Unity | 6000.4.5f1+ |
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| Test Framework | `com.unity.test-framework` 1.6.0+ |
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| UniTask | for the sample only — runtime uses `System.Threading.Tasks` |
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---
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## Install
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### As a local package (this repo)
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1. Clone:
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```bash
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git clone <repo-url> "Fonepay Unity"
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```
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2. Open the project in Unity Hub (6000.4.5f1).
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### As a Git package in another project
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Add to your target project's `Packages/manifest.json`:
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```json
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"com.darkmattergameproduction.com.darkmatter.fonepay-unity": "https://github.com/<owner>/<repo>.git?path=/Packages/com.darkmattergameproduction.com.darkmatter.fonepay-unity"
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```
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### Setup credentials
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1. **Tools > Fonepay > Settings** — create the `FonepayConfig` asset under `Assets/Resources/FonepayConfig.asset`.
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2. Enter merchant code, username, password, and HMAC secret. The window stores secrets outside source control; a build preprocessor injects them as `FonepayBakedSecrets` and removes the resource after build.
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---
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## Usage
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### Request a QR
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```csharp
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using Darkmatter.Fonepay;
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var fonepay = new FonepayClient();
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QrResult qr = await fonepay.PurchaseAsync(new QrRequest
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{
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amount = 100f,
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remarks1 = "order #1234",
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}, ct);
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qrImage.sprite = Sprite.Create(
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qr.qrCode,
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new Rect(0, 0, qr.qrCode.width, qr.qrCode.height),
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new Vector2(0.5f, 0.5f));
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```
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### Await payment
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```csharp
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QRPaymentStatus result = await fonepay.AwaitPaymentAsync(
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qr.thirdpartyQrWebSocketUrl,
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onQrVerified: scanned => Debug.Log($"QR scanned: {scanned}"),
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ct: ct);
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switch (result.Outcome)
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{
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case PaymentOutcome.Complete: break; // success
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case PaymentOutcome.CancelledByUser: break; // dismissed in app
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case PaymentOutcome.Failed: break; // server rejected
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}
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```
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### Cancel / timeout
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```csharp
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var cts = CancellationTokenSource.CreateLinkedTokenSource(destroyCancellationToken);
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cts.CancelAfter(TimeSpan.FromMinutes(15)); // QR validity window
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try
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{
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var payment = await fonepay.AwaitPaymentAsync(qr.thirdpartyQrWebSocketUrl, ct: cts.Token);
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}
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catch (OperationCanceledException) { /* user cancel or timeout */ }
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catch (InvalidOperationException) { /* server closed websocket early */ }
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catch (FonepayError e) { /* API error: e.ErrorCode, e.Docs */ }
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```
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`cts.Cancel()` from a button handler aborts the await and disconnects the socket.
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### Status poll
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```csharp
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QrResult status = await fonepay.GetStatusAsync(prn, ct);
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// status.message: "PAID" | "UNPAID" | error
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```
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### Tax refund
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```csharp
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TaxRefundResponse refund = await fonepay.PostTaxRefundAsync(new TaxRefundRequest
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{
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fonepayTraceId = "...",
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merchantPRN = "...",
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invoiceNumber = "INV-001",
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invoiceDate = DateTime.UtcNow,
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transactionAmount = 100f,
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}, ct);
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```
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---
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## API surface
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| Type | Purpose |
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| `FonepayClient` | Public façade, auto-loads config + secrets. |
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| `QrRequest` / `QrResult` | QR request/response DTOs. |
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| `QRPaymentStatus` | Terminal payment frame, exposes `Outcome`. |
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| `QRVerificationStatus` | Intermediate "QR scanned" frame. |
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| `PaymentOutcome` | `Complete` / `CancelledByUser` / `Failed`. |
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| `TaxRefundRequest` / `TaxRefundResponse` | Refund DTOs. |
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| `FonepayError` | API-level exception with `ErrorCode` + `Docs`. |
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### `Outcome` rules
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| `success` | `paymentSuccess` | `Outcome` |
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|---|---|---|
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| true | true | Complete |
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| true | false | CancelledByUser |
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| false | * | Failed |
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### Termination of `AwaitPaymentAsync`
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| Condition | Result |
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| Payment frame received | resolves with `QRPaymentStatus` |
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| `CancellationToken` cancelled | throws `OperationCanceledException` |
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| Server closes socket before payment | throws `InvalidOperationException` |
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| Network/HTTP error during connect | throws `WebSocketException` |
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---
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## Repo layout
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```
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Assets/ Sample scene + test MonoBehaviour
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Packages/
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com.darkmattergameproduction.com.darkmatter.fonepay-unity/
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Runtime/
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Core/ FonepayClient, FonepayConfig, FonepayConfigSO
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API/ FonepayApiClient (REST), FonepayWebsocketClient
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Crypto/ HmacSha512Signer
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Models/ DTOs (QrRequest, QrResult, …)
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QR/ FonepayQRGenerator
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Editor/ Settings window, build secrets injector
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Samples~/ Importable example
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Tests/
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Editor/ Edit-mode unit tests (NUnit)
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Runtime/ Play-mode tests
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Documentation/ Architecture notes
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README.md Package-level docs
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```
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---
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## Tests
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**Window > General > Test Runner**
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- **EditMode** — `WebsocketMessage<T>.Status` parsing, `PaymentOutcome` truth table, `FonepayError`.
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- **PlayMode** — runtime parse sanity, missing-config throw, empty-URL throw, pre-cancelled token throw.
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CLI (Unity 6 batchmode):
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```bash
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"<Unity>" -batchmode -nographics -projectPath . -runTests \
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-testPlatform EditMode -testResults Logs/edit-tests.xml -quit
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```
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---
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## Security
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- Credentials never live in this repo. `FonepayConfigSO` holds only public fields; password + HMAC secret are stored via `FonepaySecretsStore` (EditorPrefs) and baked into a temp `FonepayBakedSecrets` resource at build, then removed.
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- All signed requests use HMAC-SHA512 — see `HmacSha512Signer`.
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- `FonepayConfig.Invalidate()` clears the cached config (use after rotating credentials in Editor).
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---
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## Troubleshooting
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| Symptom | Cause | Fix |
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| `FonepayError: FonepayConfig asset missing` | No `Resources/FonepayConfig.asset` | Tools > Fonepay > Settings → Save |
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| `FonepayError: Fonepay credentials missing` | Secrets not entered (Editor) or baked secrets stripped (build) | Re-open Settings window |
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| `AwaitPaymentAsync` returns empty/default `QRPaymentStatus` | Old build pre-fix on `WebsocketMessage<T>.Status` | Update to current; status now reparses each access |
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| `AwaitPaymentAsync` hangs forever | Server closed socket without payment frame | Update to current; now throws `InvalidOperationException` |
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| `transactionDate` always default | `DateTime` not supported by `JsonUtility` | Fixed — field is `string` now |
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---
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## Contributing
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1. Branch from `main`.
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2. Run **Test Runner** (EditMode + PlayMode) before opening a PR.
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3. Update `CHANGELOG.md` in the package.
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4. Keep `FonepayConfig.asset` and any baked secrets out of commits.
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---
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## License
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See `Packages/com.darkmattergameproduction.com.darkmatter.fonepay-unity/Third Party Notices.md` for third-party attributions (QRCoder, UniTask). Project license: TBD.
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