Files
2026-05-07 17:42:48 +05:45

14 lines
313 B
C#

using System;
using UnityEngine;
namespace Darkmatter.Fonepay
{
[Serializable]
public struct WebsocketMessage<T>
{
public string merchantId;
public string deviceId;
public string transactionStatus;
public T Status => JsonUtility.FromJson<T>(transactionStatus);
}
}