Files
2026-05-07 17:42:48 +05:45

29 lines
625 B
C#

using System;
using UnityEngine;
namespace Darkmatter.Fonepay
{
[Serializable]
public struct QrResult
{
public string message;
public Texture2D qrCode;
public string status;
public int statusCode;
public bool success;
public string thirdpartyQrWebSocketUrl;
public string qrMessage;
}
[Serializable]
internal struct QrResponse
{
public string message;
public string qrMessage;
public string status;
public int statusCode;
public bool success;
public string thirdpartyQrWebSocketUrl;
}
}