using System; using UnityEngine; namespace Darkmatter.Fonepay { [Serializable] public struct QrResult { public string message; public Texture2D qrCode; public string status; public int statusCode; public bool success; public string thirdpartyQrWebSocketUrl; public string qrMessage; } [Serializable] internal struct QrResponse { public string message; public string qrMessage; public string status; public int statusCode; public bool success; public string thirdpartyQrWebSocketUrl; } }