Added Socket closed handling
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@@ -27,7 +27,7 @@ namespace Darkmatter.Fonepay.Samples
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var fonepay = new FonepayClient();
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var request = new QrRequest
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{
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amount = 0.5f,
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amount = 1f,
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remarks1 = "mausham ko paisa"
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};
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var qr = await fonepay.PurchaseAsync(request, destroyCancellationToken);
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@@ -45,7 +45,6 @@ namespace Darkmatter.Fonepay.Samples
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qr.thirdpartyQrWebSocketUrl,
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onQrVerified: v => Debug.Log($"Fonepay QR verified: {v}"),
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ct: destroyCancellationToken);
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Debug.Log($"{JsonUtility.ToJson(payment)}");
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var ok = payment.Outcome == PaymentOutcome.Complete;
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qrImage.gameObject.SetActive(false);
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