Tests and package name updated

This commit is contained in:
Savya Bikram Shah
2026-05-07 17:42:48 +05:45
commit 270d6a69ae
92 changed files with 2169 additions and 0 deletions

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{
"name": "Darkmatter.FonepayUnity.Editor",
"rootNamespace": "Darkmatter.Fonepay.Editor",
"references": [
"Darkmatter.FonepayUnity"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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fileFormatVersion: 2
guid: e655521fa332549829d66024acdbcc5c
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using System.IO;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;
namespace Darkmatter.Fonepay.Editor
{
/// <summary>
/// Bakes EditorPrefs secrets into a temporary Resources asset before player build,
/// then deletes the asset after the build (success or fail) so secrets never linger on disk.
/// </summary>
internal sealed class FonepayBuildSecretsInjector : IPreprocessBuildWithReport, IPostprocessBuildWithReport
{
private const string ResourcesDir = "Assets/Resources";
private const string AssetPath = "Assets/Resources/FonepayBakedSecrets.asset";
public int callbackOrder => 0;
public void OnPreprocessBuild(BuildReport report)
{
if (!FonepaySecretsStore.HasAll())
throw new BuildFailedException(
"Fonepay secrets missing. Open Tools > Fonepay > Settings before building.");
if (!Directory.Exists(ResourcesDir))
Directory.CreateDirectory(ResourcesDir);
var baked = ScriptableObject.CreateInstance<FonepayBakedSecrets>();
baked.password = FonepaySecretsStore.GetPassword();
baked.secretKey = FonepaySecretsStore.GetSecretKey();
AssetDatabase.CreateAsset(baked, AssetPath);
AssetDatabase.SaveAssets();
}
public void OnPostprocessBuild(BuildReport report)
{
if (AssetDatabase.LoadAssetAtPath<FonepayBakedSecrets>(AssetPath) != null)
AssetDatabase.DeleteAsset(AssetPath);
}
}
}

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fileFormatVersion: 2
guid: abf4fd45c03134382a1e0052168c60c7

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using UnityEditor;
using UnityEngine;
namespace Darkmatter.Fonepay.Editor
{
/// <summary>
/// Per-project secret storage backed by EditorPrefs.
/// Keys are namespaced with project path hash so different machines/projects never collide.
/// EditorPrefs lives in OS user store (Keychain on macOS, registry on Windows) — not in repo.
/// </summary>
public static class FonepaySecretsStore
{
private const string PrefixBase = "Darkmatter.Fonepay.";
private static string ProjectKey =>
PrefixBase + Application.dataPath.GetHashCode().ToString("X") + ".";
public static string PasswordKey => ProjectKey + "Password";
public static string SecretKeyKey => ProjectKey + "SecretKey";
public static string GetPassword() => EditorPrefs.GetString(PasswordKey, string.Empty);
public static string GetSecretKey() => EditorPrefs.GetString(SecretKeyKey, string.Empty);
public static void SetPassword(string v) => EditorPrefs.SetString(PasswordKey, v ?? string.Empty);
public static void SetSecretKey(string v) => EditorPrefs.SetString(SecretKeyKey, v ?? string.Empty);
public static void Clear()
{
EditorPrefs.DeleteKey(PasswordKey);
EditorPrefs.DeleteKey(SecretKeyKey);
}
public static bool HasAll() =>
!string.IsNullOrEmpty(GetPassword()) && !string.IsNullOrEmpty(GetSecretKey());
[InitializeOnLoadMethod]
private static void RegisterRuntimeProvider()
{
FonepayConfig.EditorSecretsProvider = () => (GetPassword(), GetSecretKey());
}
}
}

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fileFormatVersion: 2
guid: 9b9868ef88aab4e2594c17b50c42df62

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using System.IO;
using UnityEditor;
using UnityEngine;
namespace Darkmatter.Fonepay.Editor
{
public sealed class FonepaySettingsWindow : EditorWindow
{
private const string ResourcesDir = "Assets/Resources";
private const string ConfigAssetPath = "Assets/Resources/FonepayConfig.asset";
private FonepayConfigSO _config;
private SerializedObject _serialized;
private SerializedProperty _envProp, _merchantProp, _userProp;
private string _password;
private string _secretKey;
private bool _showSecrets;
private Vector2 _scroll;
[MenuItem("Tools/Darkmatter/Fonepay/Settings")]
public static void Open()
{
var w = GetWindow<FonepaySettingsWindow>("Fonepay");
w.minSize = new Vector2(420, 360);
w.Show();
}
private void OnEnable()
{
LoadOrPrepare();
_password = FonepaySecretsStore.GetPassword();
_secretKey = FonepaySecretsStore.GetSecretKey();
}
private void LoadOrPrepare()
{
_config = AssetDatabase.LoadAssetAtPath<FonepayConfigSO>(ConfigAssetPath);
if (_config != null)
{
_serialized = new SerializedObject(_config);
_envProp = _serialized.FindProperty("environment");
_merchantProp = _serialized.FindProperty("merchantCode");
_userProp = _serialized.FindProperty("username");
}
}
private void OnGUI()
{
_scroll = EditorGUILayout.BeginScrollView(_scroll);
EditorGUILayout.LabelField("Fonepay Setup", EditorStyles.boldLabel);
EditorGUILayout.HelpBox(
"Non-secret fields saved to Resources/FonepayConfig.asset (commit safe).\n" +
"Password & Secret Key saved to EditorPrefs (per-machine, never in repo).\n" +
"On player build, secrets baked into a temp Resources asset, removed after build.",
MessageType.Info);
EditorGUILayout.Space();
if (_config == null)
{
EditorGUILayout.HelpBox("No FonepayConfig asset. Click below to create.", MessageType.Warning);
if (GUILayout.Button("Create Config Asset", GUILayout.Height(28)))
CreateConfigAsset();
EditorGUILayout.EndScrollView();
return;
}
_serialized.Update();
EditorGUILayout.PropertyField(_envProp);
EditorGUILayout.PropertyField(_merchantProp);
EditorGUILayout.PropertyField(_userProp);
_serialized.ApplyModifiedProperties();
EditorGUILayout.Space(12);
EditorGUILayout.LabelField("Secrets (EditorPrefs)", EditorStyles.boldLabel);
_showSecrets = EditorGUILayout.ToggleLeft("Show secrets", _showSecrets);
_password = DrawSecret("Password", _password);
_secretKey = DrawSecret("Secret Key", _secretKey);
EditorGUILayout.Space(12);
DrawStatus();
EditorGUILayout.Space(8);
using (new EditorGUILayout.HorizontalScope())
{
if (GUILayout.Button("Save", GUILayout.Height(28)))
Save();
if (GUILayout.Button("Clear Secrets", GUILayout.Height(28)))
ClearSecrets();
}
EditorGUILayout.EndScrollView();
}
private string DrawSecret(string label, string value)
{
return _showSecrets
? EditorGUILayout.TextField(label, value ?? string.Empty)
: EditorGUILayout.PasswordField(label, value ?? string.Empty);
}
private void DrawStatus()
{
var ok = !string.IsNullOrEmpty(_merchantProp.stringValue)
&& !string.IsNullOrEmpty(_userProp.stringValue)
&& !string.IsNullOrEmpty(_password)
&& !string.IsNullOrEmpty(_secretKey);
EditorGUILayout.HelpBox(
ok ? "All required fields set." : "Missing fields — fill all values then Save.",
ok ? MessageType.Info : MessageType.Warning);
}
private void Save()
{
_serialized.ApplyModifiedPropertiesWithoutUndo();
EditorUtility.SetDirty(_config);
AssetDatabase.SaveAssets();
FonepaySecretsStore.SetPassword(_password);
FonepaySecretsStore.SetSecretKey(_secretKey);
FonepayConfig.Invalidate();
ShowNotification(new GUIContent("Saved"));
}
private void ClearSecrets()
{
if (!EditorUtility.DisplayDialog("Clear Fonepay secrets",
"Remove password and secret key from EditorPrefs on this machine?",
"Clear", "Cancel"))
return;
FonepaySecretsStore.Clear();
_password = _secretKey = string.Empty;
FonepayConfig.Invalidate();
}
private void CreateConfigAsset()
{
if (!Directory.Exists(ResourcesDir))
Directory.CreateDirectory(ResourcesDir);
var so = ScriptableObject.CreateInstance<FonepayConfigSO>();
AssetDatabase.CreateAsset(so, ConfigAssetPath);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
LoadOrPrepare();
}
}
}

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guid: e0327216de93347279c639b786a694b2

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using UnityEditor;
namespace Darkmatter.Fonepay.Editor
{
[InitializeOnLoad]
internal static class FonepayStartupCheck
{
private const string SessionFlag = "Darkmatter.Fonepay.StartupChecked";
private const string ConfigAssetPath = "Assets/Resources/FonepayConfig.asset";
static FonepayStartupCheck()
{
EditorApplication.delayCall += RunOnce;
}
private static void RunOnce()
{
if (SessionState.GetBool(SessionFlag, false)) return;
SessionState.SetBool(SessionFlag, true);
var so = AssetDatabase.LoadAssetAtPath<FonepayConfigSO>(ConfigAssetPath);
var hasConfig = so != null
&& !string.IsNullOrEmpty(so.MerchantCode)
&& !string.IsNullOrEmpty(so.Username);
var hasSecrets = FonepaySecretsStore.HasAll();
if (!hasConfig || !hasSecrets)
FonepaySettingsWindow.Open();
}
}
}

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guid: f3b5a436eccc14d9d889ed58ec3b0682