initital push
This commit is contained in:
@@ -0,0 +1,64 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Darkmatter.Fonepay
|
||||
{
|
||||
/// <summary>
|
||||
/// Pure C# QR Code generator. Byte mode, ECC L/M/Q/H, versions 1–10.
|
||||
/// </summary>
|
||||
public static partial class FonepayQRGenerator
|
||||
{
|
||||
public enum EccLevel { L, M, Q, H }
|
||||
|
||||
public static Texture2D GenerateTexture(string text, int pixelSize = 10,
|
||||
EccLevel ecc = EccLevel.M, Color? darkColor = null, Color? lightColor = null)
|
||||
{
|
||||
bool[,] matrix = GenerateMatrix(text, ecc);
|
||||
int size = matrix.GetLength(0);
|
||||
int texSize = size * pixelSize;
|
||||
|
||||
var tex = new Texture2D(texSize, texSize, TextureFormat.RGBA32, false)
|
||||
{
|
||||
filterMode = FilterMode.Point,
|
||||
wrapMode = TextureWrapMode.Clamp
|
||||
};
|
||||
|
||||
Color dark = darkColor ?? Color.black;
|
||||
Color light = lightColor ?? Color.white;
|
||||
|
||||
for (int row = 0; row < size; row++)
|
||||
for (int col = 0; col < size; col++)
|
||||
{
|
||||
Color c = matrix[row, col] ? dark : light;
|
||||
for (int py = 0; py < pixelSize; py++)
|
||||
for (int px = 0; px < pixelSize; px++)
|
||||
tex.SetPixel(col * pixelSize + px,
|
||||
(size - 1 - row) * pixelSize + py, c);
|
||||
}
|
||||
|
||||
tex.Apply();
|
||||
return tex;
|
||||
}
|
||||
|
||||
public static Sprite GenerateSprite(string text, int pixelSize = 10,
|
||||
EccLevel ecc = EccLevel.M, Color? darkColor = null, Color? lightColor = null,
|
||||
float pixelsPerUnit = 100f)
|
||||
{
|
||||
var tex = GenerateTexture(text, pixelSize, ecc, darkColor, lightColor);
|
||||
var sprite = Sprite.Create(tex,
|
||||
new Rect(0, 0, tex.width, tex.height),
|
||||
new Vector2(0.5f, 0.5f),
|
||||
pixelsPerUnit,
|
||||
0, SpriteMeshType.FullRect);
|
||||
sprite.name = "FonepayQR";
|
||||
return sprite;
|
||||
}
|
||||
|
||||
public static bool[,] GenerateMatrix(string text, EccLevel ecc = EccLevel.M)
|
||||
{
|
||||
byte[] data = System.Text.Encoding.UTF8.GetBytes(text);
|
||||
var (version, ecBlocks) = ChooseVersion(data.Length, ecc);
|
||||
byte[] codewords = BuildCodewords(data, version, ecc, ecBlocks);
|
||||
return BuildMatrix(version, codewords);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user