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using UnityEngine;
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namespace Darkmatter.Fonepay
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{
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/// <summary>
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/// Transient ScriptableObject containing baked secrets for player builds.
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/// Created by FonepayBuildSecretsInjector before build, deleted after build completes.
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/// Never commit this asset — added to .gitignore by the settings window.
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/// </summary>
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public class FonepayBakedSecrets : ScriptableObject
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{
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public string password;
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public string secretKey;
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}
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}
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