savya #4
@@ -10,7 +10,7 @@ namespace Darkmatter.Core.Contracts.Features.DrawingCatalog
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string Id { get; }
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string DisplayName { get; }
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Sprite DefaultThumbnail { get; }
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Sprite PaperBackground { get; }
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GameObject Prefab { get; }
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IReadOnlyList<ShapeSO> Pieces { get; }
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IReadOnlyList<ColorRegionDTO> Regions { get; }
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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||||
guid: ddd3ece612334da5befd516d65ddc88c
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timeCreated: 1779952530
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@@ -0,0 +1,13 @@
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using UnityEngine;
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namespace Darkmatter.Core.Contracts.Features.GameplayFlow;
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public interface IGameplaySceneRefs
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{
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RectTransform PaperRoot { get; }
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RectTransform SlotsParent { get; }
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RectTransform PiecesParent { get; }
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RectTransform RegionsParent { get; }
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RectTransform HudRoot { get; }
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RectTransform TrayPanel { get; }
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 9794063828774e7e98d911a8252842c0
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timeCreated: 1779952541
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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||||
guid: 68c97391df7846648bbb6d7847dafb18
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timeCreated: 1779950354
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@@ -0,0 +1,17 @@
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using System.Collections.Generic;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using Darkmatter.Core.Contracts.Features.DrawingCatalog;
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namespace Darkmatter.Core.Contracts.Features.ShapeBuilder;
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public interface IShapeBuilderController
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{
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UniTask InitializeAsync(CancellationToken ct);
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UniTask BuildAsync(IDrawingTemplate template,
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IReadOnlyCollection<string> preSnappedIds, CancellationToken ct);
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IReadOnlyCollection<string> GetSnappedPieceIds();
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void Clear();
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 218237e181434d4983ad55d38db77c74
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timeCreated: 1779950364
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@@ -2,7 +2,8 @@
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"name": "Core",
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"rootNamespace": "Darkmatter.Core",
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"references": [
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"GUID:f51ebe6a0ceec4240a699833d6309b23"
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"GUID:f51ebe6a0ceec4240a699833d6309b23",
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"GUID:9e24947de15b9834991c9d8411ea37cf"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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@@ -12,7 +12,7 @@ namespace Darkmatter.Core.Data.Static.Features.DrawingTemplate
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[field: SerializeField] public string Id { get; private set; }
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[field: SerializeField] public string DisplayName { get; private set; }
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[field: SerializeField] public Sprite DefaultThumbnail { get; private set; }
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[field: SerializeField] public Sprite PaperBackground { get; private set; }
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[field: SerializeField] public GameObject Prefab { get; private set; }
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[field: SerializeField] public IReadOnlyList<ShapeSO> Pieces { get; private set; }
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[field: SerializeField] public IReadOnlyList<ColorRegionDTO> Regions { get; private set; }
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}
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8
Assets/Darkmatter/Code/Features/AppBoot.meta
Normal file
8
Assets/Darkmatter/Code/Features/AppBoot.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||
guid: 3841157d2ef124a25b2c16956605ca40
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folderAsset: yes
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DefaultImporter:
|
||||
externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,3 @@
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{
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"name": "Features.AppBoot"
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}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: a00b1d9e55c264fb785b78914db69e05
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Darkmatter/Code/Features/GameplayFlow.meta
Normal file
8
Assets/Darkmatter/Code/Features/GameplayFlow.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 8e69d4466105646aabc1668844cac5b7
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,18 @@
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{
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"name": "Features.GameplayFlow",
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"rootNamespace": "Darkmatter.Features.GameplayFlow",
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"references": [
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"GUID:6a0a834eb41764f12ba55c3fb04a40cb",
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"GUID:b0214a6008ed146ff8f122a6a9c2f6cc",
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"GUID:c1c03c0e5b2f4412b9f2be1c20d6a9b1"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 995166e584dda4ff98501f62b07aa9cb
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Darkmatter/Code/Features/GameplayFlow/Flow.meta
Normal file
8
Assets/Darkmatter/Code/Features/GameplayFlow/Flow.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: adb650c457f6843c2a5704f12bcd0160
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 46180d2f7b7a14e42b77afb776b3a129
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,20 @@
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using Darkmatter.Core.Contracts.Features.GameplayFlow;
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using Darkmatter.Features.GameplayFlow.SceneRefs;
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using Darkmatter.Libs.Installers;
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using UnityEngine;
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using VContainer;
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using VContainer.Unity;
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namespace Darkmatter.Features.GameplayFlow
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{
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public class GameplayFlowFeatureModule : MonoBehaviour, IModule
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{
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[SerializeField] private GameplaySceneRefs sceneRefs;
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public void Register(IContainerBuilder builder)
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{
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if (sceneRefs != null)
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builder.RegisterComponent<IGameplaySceneRefs>(sceneRefs);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: c784b80c101814d24bf8820233bb0f62
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 38e2583efd5f84627b5ff0fc7599bf03
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folderAsset: yes
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DefaultImporter:
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||||
externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,24 @@
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using Darkmatter.Core.Contracts.Features.GameplayFlow;
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using UnityEngine;
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namespace Darkmatter.Features.GameplayFlow.SceneRefs
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{
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public class GameplaySceneRefs : MonoBehaviour, IGameplaySceneRefs
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{
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[SerializeField] private RectTransform paperRoot;
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[SerializeField] private RectTransform slotsParent;
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[SerializeField] private RectTransform piecesParent;
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[SerializeField] private RectTransform regionsParent;
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[SerializeField] private RectTransform hudRoot;
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[SerializeField] private RectTransform trayPanel;
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public RectTransform PaperRoot => paperRoot;
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public RectTransform SlotsParent => slotsParent;
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public RectTransform PiecesParent => piecesParent;
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public RectTransform RegionsParent => regionsParent;
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public RectTransform HudRoot => hudRoot;
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public RectTransform TrayPanel => trayPanel;
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: f2e39895945b94467b1677388b2fb896
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@@ -4,11 +4,6 @@ using UnityEngine;
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namespace Darkmatter.Features.ShapeBuilder.Commands
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{
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/// <summary>
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/// Undoable snap. Captures the piece's pre-snap pose + parent at ctor time;
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/// Execute drives the normal snap tween; Undo restores the pre-snap state
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/// and re-enables drag.
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/// </summary>
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internal sealed class SnapPieceCommand : ICommand
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{
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private readonly ShapePiece _piece;
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@@ -1,7 +1,10 @@
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using Darkmatter.Core.Contracts.Features.ShapeBuilder;
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using Darkmatter.Core.Data.Static.Features.ShapeBuilder;
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using Darkmatter.Features.ShapeBuilder.Systems;
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using Darkmatter.Libs.Installers;
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using UnityEngine;
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using VContainer;
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using VContainer.Unity;
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namespace Darkmatter.Features.ShapeBuilder.Installers
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{
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@@ -12,10 +15,8 @@ namespace Darkmatter.Features.ShapeBuilder.Installers
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public void Register(IContainerBuilder builder)
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{
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if (config != null)
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builder.RegisterInstance(config);
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// ShapePiece instances are MonoBehaviours instantiated by the
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// ShapeBuilderController; nothing to register here for them.
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builder.RegisterComponent(config);
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builder.Register<IShapeBuilderController, ShapeBuilderController>(Lifetime.Singleton);
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}
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}
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}
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}
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@@ -0,0 +1,169 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using Darkmatter.Core.Contracts.Features.DrawingCatalog;
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using Darkmatter.Core.Contracts.Features.History;
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using Darkmatter.Core.Contracts.Features.ShapeBuilder;
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using Darkmatter.Core.Contracts.Services.Assets;
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using Darkmatter.Core.Contracts.Services.Audio;
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using Darkmatter.Core.Contracts.Features.GameplayFlow;
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using Darkmatter.Core.Data.Signals.Features.ShapeBuilder;
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using Darkmatter.Core.Data.Static.Features.ShapeBuilder;
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using Darkmatter.Features.ShapeBuilder.UI;
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using Darkmatter.Libs.Observer;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Darkmatter.Features.ShapeBuilder.Systems
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{
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public class ShapeBuilderController : IShapeBuilderController, IDisposable
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{
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private const string PiecePrefabKey = "ShapeBuilder/Piece";
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private string _currentTemplateId;
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private int _expected;
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private int _snapped;
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private GameObject _drawingInstance;
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private GameObject _piecePrefab;
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private IDisposable _snappedSub;
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private readonly List<string> _snappedPieceIds = new();
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private readonly ShapeBuilderConfig _cfg;
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private readonly ISfxPlayer _sfx;
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private readonly IEventBus _bus;
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private readonly IUndoStack _undo;
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private readonly IAssetProviderService _assetProviderService;
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private readonly IEventBus _eventBus;
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private readonly IGameplaySceneRefs _refs;
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public ShapeBuilderController(
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ShapeBuilderConfig cfg,
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ISfxPlayer sfx,
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IEventBus bus,
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IUndoStack undo,
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IAssetProviderService assetProviderService,
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IEventBus eventBus,
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IGameplaySceneRefs refs)
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{
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_cfg = cfg;
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_sfx = sfx;
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_bus = bus;
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_undo = undo;
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_assetProviderService = assetProviderService;
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_eventBus = eventBus;
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_refs = refs;
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}
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public async UniTask InitializeAsync(CancellationToken cancellationToken)
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{
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await TryLoadPiecePrefabAsync(cancellationToken);
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_snappedSub = _eventBus.Subscribe<PieceSnappedSignal>(OnPieceSnapped);
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}
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private void OnPieceSnapped(PieceSnappedSignal obj)
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{
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_snappedPieceIds.Add(obj.PieceId);
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CheckIfShapeAssembled();
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}
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public async UniTask BuildAsync(
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IDrawingTemplate template,
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IReadOnlyCollection<string> preSnappedIds,
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CancellationToken ct = default)
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{
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Clear();
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if (template.Prefab == null)
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throw new System.Exception($"No drawing layout prefab for '{template.Id}'");
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_drawingInstance = Object.Instantiate(template.Prefab, _refs.PaperRoot);
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ct.ThrowIfCancellationRequested();
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var slots = _drawingInstance.GetComponentsInChildren<SlotMarker>(includeInactive: true);
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await TryLoadPiecePrefabAsync(ct);
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int count = template.Pieces.Count;
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float trayW = _refs.TrayPanel.rect.width;
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float pitch = trayW / (count + 1);
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_currentTemplateId = template.Id;
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_expected = count;
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_snapped = 0;
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CreateShapePieceInstances(template, preSnappedIds, count, slots, pitch, trayW);
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CheckIfShapeAssembled();
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}
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private void CreateShapePieceInstances(IDrawingTemplate template, IReadOnlyCollection<string> preSnappedIds,
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int count,
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SlotMarker[] slots, float pitch, float trayW)
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{
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for (int i = 0; i < count; i++)
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{
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var shape = template.Pieces[i];
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var slot = FindSlotForShape(slots, shape);
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if (slot == null)
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{
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Debug.LogError($"[ShapeBuilder] No SlotMarker for '{shape.Id}' in '{template.Id}'");
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continue;
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}
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var trayPos = new Vector2(pitch * (i + 1) - trayW * 0.5f, 0f);
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bool preSnapped = preSnappedIds != null && preSnappedIds.Contains(shape.Id);
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var go = Object.Instantiate(_piecePrefab, _refs.TrayPanel);
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go.name = $"Piece_{shape.Id}";
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var piece = go.GetComponent<ShapePiece>();
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piece.Setup(shape, slot, _cfg, _sfx, _bus, _undo, trayPos, preSnapped);
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if (preSnapped) _snapped++;
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}
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}
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private void CheckIfShapeAssembled()
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{
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if (_expected > 0 && _snapped == _expected)
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_bus.Publish(new ShapeAssembledSignal(_currentTemplateId));
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}
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private async UniTask TryLoadPiecePrefabAsync(CancellationToken ct)
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{
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if (_piecePrefab == null)
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{
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_piecePrefab = await _assetProviderService.LoadAssetAsync<GameObject>(
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PiecePrefabKey, progress: null, cancellationToken: ct);
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if (_piecePrefab == null)
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throw new System.Exception($"No piece prefab at '{PiecePrefabKey}'");
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}
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}
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private static SlotMarker FindSlotForShape(SlotMarker[] slots, ShapeSO shape)
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{
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foreach (var s in slots)
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if (s.Shape == shape)
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return s;
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return null;
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}
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public IReadOnlyCollection<string> GetSnappedPieceIds()
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{
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return _snappedPieceIds;
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}
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public void Clear()
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{
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}
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public void Dispose()
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{
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_snappedSub?.Dispose();
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}
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}
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||||
}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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||||
guid: 2964329afc8ef47fe8817d4a701b8fe1
|
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@@ -12,12 +12,6 @@ using UnityEngine.UI;
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namespace Darkmatter.Features.ShapeBuilder.UI
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{
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/// <summary>
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/// Single-MB shape piece. Handles drag, reactive preview lerp, snap,
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/// and return-to-tray. Snap is wrapped in a <see cref="SnapPieceCommand"/>
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/// pushed onto the shared <see cref="IUndoStack"/> so it participates in
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/// the same undo/redo flow as coloring.
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/// </summary>
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[RequireComponent(typeof(RectTransform))]
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public sealed class ShapePiece : MonoBehaviour,
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IBeginDragHandler, IDragHandler, IEndDragHandler
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@@ -116,7 +110,7 @@ namespace Darkmatter.Features.ShapeBuilder.UI
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_slot.RectTransform.anchoredPosition);
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if (dist <= _cfg.SnapRadius)
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_undo.Push(new SnapPieceCommand(this)); // Push calls Execute → SnapInternal
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_undo.Push(new SnapPieceCommand(this));
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else
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ReturnToTray();
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}
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@@ -132,7 +126,6 @@ namespace Darkmatter.Features.ShapeBuilder.UI
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RectTransform.localRotation = Quaternion.Slerp(Quaternion.identity, slot.localRotation, t);
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||||
}
|
||||
|
||||
// ---- Command-driven snap / un-snap ----
|
||||
internal void SnapInternal()
|
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{
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Lock();
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||||
|
||||
Binary file not shown.
BIN
Assets/Darkmatter/Content/Intro/intro.mp4
Normal file
BIN
Assets/Darkmatter/Content/Intro/intro.mp4
Normal file
Binary file not shown.
@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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||||
guid: ec78f9cae5b834662a0005dcbadd12c6
|
||||
guid: 94bb9480e86df4128b09488bd123a53e
|
||||
VideoClipImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 3
|
||||
@@ -637,7 +637,7 @@ Camera:
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_ClearFlags: 2
|
||||
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
||||
m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
m_projectionMatrixMode: 1
|
||||
m_GateFitMode: 2
|
||||
m_FOVAxisMode: 0
|
||||
@@ -966,7 +966,7 @@ VideoPlayer:
|
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2122267603}
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m_Enabled: 1
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m_VideoClip: {fileID: 32900000, guid: ec78f9cae5b834662a0005dcbadd12c6, type: 3}
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m_VideoClip: {fileID: 32900000, guid: 94bb9480e86df4128b09488bd123a53e, type: 3}
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m_TargetCameraAlpha: 1
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m_TargetCamera3DLayout: 0
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m_TargetCamera: {fileID: 0}
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@@ -988,7 +988,7 @@ VideoPlayer:
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m_EnabledAudioTracks: 01
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m_DirectAudioMutes: 00
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m_ControlledAudioTrackCount: 1
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m_PlayOnAwake: 0
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m_PlayOnAwake: 1
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m_SkipOnDrop: 1
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m_Looping: 0
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m_WaitForFirstFrame: 0
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@@ -119,6 +119,56 @@ NavMeshSettings:
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debug:
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m_Flags: 0
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m_NavMeshData: {fileID: 0}
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--- !u!1 &396806865
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 396806866}
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- component: {fileID: 396806867}
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m_Layer: 0
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m_Name: SceneRefs
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &396806866
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 396806865}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 3.31064, y: 1.32407, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &396806867
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 396806865}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f2e39895945b94467b1677388b2fb896, type: 3}
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m_Name:
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m_EditorClassIdentifier: Features.GameplayFlow::Darkmatter.Features.GameplayFlow.SceneRefs.GameplaySceneRefs
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paperRoot: {fileID: 0}
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slotsParent: {fileID: 0}
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piecesParent: {fileID: 0}
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regionsParent: {fileID: 0}
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hudRoot: {fileID: 0}
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trayPanel: {fileID: 0}
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--- !u!1 &590523272
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GameObject:
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m_ObjectHideFlags: 0
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@@ -198,6 +248,51 @@ Transform:
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1046038182
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1046038183}
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- component: {fileID: 1046038184}
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m_Layer: 0
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m_Name: GameplayFlowFeatureModule
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &1046038183
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1046038182}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1965442263}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1046038184
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1046038182}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c784b80c101814d24bf8820233bb0f62, type: 3}
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m_Name:
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m_EditorClassIdentifier: Features.GameplayFlow::Darkmatter.Features.GameplayFlow.GameplayFlowFeatureModule
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sceneRefs: {fileID: 396806867}
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--- !u!1 &1224714931
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GameObject:
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m_ObjectHideFlags: 0
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@@ -248,7 +343,9 @@ MonoBehaviour:
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autoRun: 1
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autoInjectGameObjects: []
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serviceModules:
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- {fileID: 1046038184}
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- {fileID: 1551649429}
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- {fileID: 1991184380}
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--- !u!1 &1551649427
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GameObject:
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m_ObjectHideFlags: 0
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@@ -323,6 +420,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 1046038183}
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- {fileID: 1551649428}
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- {fileID: 1991184379}
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m_Father: {fileID: 1224714932}
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@@ -480,4 +578,5 @@ SceneRoots:
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m_Roots:
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- {fileID: 2069155641}
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- {fileID: 590523275}
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- {fileID: 396806866}
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- {fileID: 1224714932}
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Reference in New Issue
Block a user