Compare commits
2 Commits
fd3c13e470
...
savya
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a15b08df0c | ||
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8c6962762c |
@@ -187,7 +187,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: f6db270b00fab4f4b9c4f2002451b690, type: 3}
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m_Sprite: {fileID: 0}
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m_Type: 0
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m_PreserveAspect: 1
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m_FillCenter: 1
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@@ -829,7 +829,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: f6db270b00fab4f4b9c4f2002451b690, type: 3}
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m_Sprite: {fileID: 0}
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m_Type: 0
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m_PreserveAspect: 1
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m_FillCenter: 1
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@@ -2,12 +2,13 @@
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.unity3d.player" android:installLocation="preferExternal" android:versionCode="1" android:versionName="1.0">
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<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
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<application android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="true">
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<activity android:name="com.unity3d.player.UnityPlayerActivity" android:label="@string/app_name">
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<activity android:name="com.google.firebase.MessagingUnityPlayerActivity" android:label="@string/app_name" android:theme="@style/BaseUnityGameActivityTheme" android:exported="true">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
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<meta-data android:name="android.app.lib_name" android:value="game" />
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</activity>
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<activity android:name="com.facebook.unity.FBUnityLoginActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
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<activity android:name="com.facebook.unity.FBUnityDialogsActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
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@@ -1 +1 @@
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<?xml version="1.0" encoding="utf-8"?><resources><string name="com.crashlytics.android.build_id" translatable="false">b1198bcb-9e68-42ca-afdc-de38c0753861</string></resources>
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<?xml version="1.0" encoding="utf-8"?><resources><string name="com.crashlytics.android.build_id" translatable="false">0a4c6c8f-8290-4f0a-8af5-899267e3f184</string></resources>
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82
Assets/Plugins/Android/MessagingUnityPlayerActivity.java
Normal file
82
Assets/Plugins/Android/MessagingUnityPlayerActivity.java
Normal file
@@ -0,0 +1,82 @@
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/*
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* This file is generated by the FirebaseMessagingActivityGenerator script.
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* Refer to that script for more information.
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*/
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package com.google.firebase;
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import android.content.Intent;
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import android.os.Bundle;
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import com.google.firebase.messaging.MessageForwardingService;
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import com.unity3d.player.UnityPlayerGameActivity;
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/**
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* MessagingUnityPlayerActivity is a UnityPlayerGameActivity that updates its intent when new intents
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* are sent to it.
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*
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* This is a workaround for a known issue that prevents Firebase Cloud Messaging from responding to
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* data payloads when both a data and notification payload are sent to the app while it is in the
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* background.
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*/
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public class MessagingUnityPlayerActivity extends UnityPlayerGameActivity {
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// The key in the intent's extras that maps to the incoming message's message ID. Only sent by
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// the server, GmsCore sends EXTRA_MESSAGE_ID_KEY below. Server can't send that as it would get
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// stripped by the client.
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private static final String EXTRA_MESSAGE_ID_KEY_SERVER = "message_id";
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// An alternate key value in the intent's extras that also maps to the incoming message's message
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// ID. Used by upstream, and set by GmsCore.
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private static final String EXTRA_MESSAGE_ID_KEY = "google.message_id";
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// The key in the intent's extras that maps to the incoming message's sender value.
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private static final String EXTRA_FROM = "google.message_id";
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/**
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* Workaround for when a message is sent containing both a Data and Notification payload.
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*
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* <p>When the app is in the background, if a message with both a data and notification payload is
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* received the data payload is stored on the Intent passed to onNewIntent. By default, that
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* intent does not get set as the Intent that started the app, so when the app comes back online
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* it doesn't see a new FCM message to respond to. As a workaround, we override onNewIntent so
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* that it sends the intent to the MessageForwardingService which forwards the message to the
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* FirebaseMessagingService which in turn sends the message to the application.
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*/
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@Override
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protected void onNewIntent(Intent intent) {
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super.onNewIntent(intent);
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// If we do not have a 'from' field this intent was not a message and should not be handled. It
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// probably means this intent was fired by tapping on the app icon.
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Bundle extras = intent.getExtras();
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if (extras == null) {
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return;
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}
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String from = extras.getString(EXTRA_FROM);
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String messageId = extras.getString(EXTRA_MESSAGE_ID_KEY);
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if (messageId == null) {
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messageId = extras.getString(EXTRA_MESSAGE_ID_KEY_SERVER);
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}
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if (from != null && messageId != null) {
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Intent message = new Intent(this, MessageForwardingService.class);
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message.setAction(MessageForwardingService.ACTION_REMOTE_INTENT);
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message.putExtras(intent);
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message.setData(intent.getData());
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MessageForwardingService.enqueueWork(this, message);
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}
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setIntent(intent);
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}
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/**
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* Dispose of the mUnityPlayer when restarting the app.
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*
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* <p>This ensures that when the app starts up again it does not start with stale data.
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*/
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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if (mUnityPlayer != null) {
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mUnityPlayer.destroy();
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mUnityPlayer = null;
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}
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super.onCreate(savedInstanceState);
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}
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}
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@@ -0,0 +1,28 @@
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fileFormatVersion: 2
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guid: e79bd7233f70e4addb0fced7e984ef06
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labels:
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- FirebaseMessagingActivityGenerated
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PluginImporter:
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externalObjects: {}
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serializedVersion: 3
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 0
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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Android:
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enabled: 1
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settings: {}
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Any:
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enabled: 0
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settings: {}
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Editor:
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enabled: 0
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settings:
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DefaultValueInitialized: true
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -49,7 +49,7 @@ MonoBehaviour:
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m_ExportAsGoogleAndroidProject: 0
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m_DebugSymbolLevel: 4
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m_DebugSymbolFormat: 5
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m_CurrentDeploymentTargetId: __builtin__target_default
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m_CurrentDeploymentTargetId: KBUKQ4PNCAOBS8YH
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m_BuildType: 2
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m_LinkTimeOptimization: 0
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m_BuildAppBundle: 1
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@@ -15,7 +15,7 @@ EditorBuildSettings:
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path: Assets/Darkmatter/Scenes/Colorbook.unity
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guid: 145ae55f6571bfe4fbadaefb863ba69d
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- enabled: 1
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path: Assets/Darkmatter/Scenes/GamePlay.unity
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path: Assets/Darkmatter/Scenes/Gameplay.unity
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guid: e5f73f24e812e4a98b4c17d533fd3d6d
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m_configObjects:
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com.unity.addressableassets: {fileID: 11400000, guid: 732f53b1f9e534015be7dcd28d7032bd, type: 2}
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@@ -794,6 +794,7 @@ PlayerSettings:
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webWasm2023: 0
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webEnableSubmoduleStrippingCompatibility: 0
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scriptingDefineSymbols:
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Android: SENTIS_ANALYTICS_ENABLED;APP_UI_EDITOR_ONLY
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iPhone: SENTIS_ANALYTICS_ENABLED;APP_UI_EDITOR_ONLY
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additionalCompilerArguments: {}
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platformArchitecture: {}
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