Compare commits
7 Commits
f08635225d
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a15b08df0c
| Author | SHA1 | Date | |
|---|---|---|---|
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a15b08df0c | ||
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8c6962762c | ||
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fd3c13e470 | ||
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7d85a0be1d | ||
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36cf9cdad1 | ||
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176d95ec6a | ||
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f63c0c9d5e |
@@ -30,6 +30,9 @@ namespace Darkmatter.Features.AppBoot.Flow
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||||
public async UniTask StartAsync(CancellationToken cancellation = default)
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||||
{
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||||
#if UNITY_ANDROID || UNITY_IOS
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||||
Application.targetFrameRate = 60;
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#endif
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Screen.sleepTimeout = SleepTimeout.NeverSleep;
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await _progression.LoadAsync();
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@@ -83,7 +83,10 @@ namespace Darkmatter.Features.SaveGate.Systems
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_overlay.OnWatch -= OnWatch;
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_overlay.OnCancel -= OnCancel;
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reg.Dispose();
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_overlay.HidePrompt();
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// On Watch, keep the prompt up with both buttons locked while the ad loads;
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// TryShowRewardedAsync hides it once the ad is ready or fails. Cancel/cancellation hide now.
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if (result && !canceled) _overlay.SetPromptButtonsInteractable(false);
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else _overlay.HidePrompt();
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if (canceled) tcs.TrySetCanceled(ct);
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else tcs.TrySetResult(result);
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}
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@@ -105,16 +108,18 @@ namespace Darkmatter.Features.SaveGate.Systems
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try
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{
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if (!_ads.IsInitialized) await _ads.InitializeAsync(ct);
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if (!_ads.IsReady(AdFormat.Rewarded) && !await _ads.LoadAsync(AdFormat.Rewarded, ct))
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return _config.SaveWithoutAdOnFailure;
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var ready = _ads.IsReady(AdFormat.Rewarded) || await _ads.LoadAsync(AdFormat.Rewarded, ct);
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_overlay.HidePrompt(); // ad loaded or failed to load — now hide the prompt
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if (!ready) return _config.SaveWithoutAdOnFailure;
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var result = await _ads.ShowAsync(AdFormat.Rewarded, ct);
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if (result.Rewarded) return true;
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return result.Shown ? false : _config.SaveWithoutAdOnFailure;
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}
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catch (OperationCanceledException) { throw; }
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catch (OperationCanceledException) { _overlay.HidePrompt(); throw; }
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catch (Exception ex)
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{
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_overlay.HidePrompt();
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UnityEngine.Debug.LogWarning($"[SaveGate] Rewarded ad gate failed: {ex.Message}");
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return _config.SaveWithoutAdOnFailure;
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}
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@@ -50,9 +50,18 @@ namespace Darkmatter.Features.SaveGate.UI
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public void ShowPrompt()
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{
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if (successPanel != null) successPanel.SetActive(false);
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SetPromptButtonsInteractable(true);
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if (promptPanel != null) promptPanel.SetActive(true);
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}
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// Keep the prompt visible but lock both buttons — used while the rewarded ad loads
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// after the child taps Watch, so the UI doesn't disappear during the wait.
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public void SetPromptButtonsInteractable(bool interactable)
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{
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if (watchButton != null) watchButton.interactable = interactable;
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if (cancelButton != null) cancelButton.interactable = interactable;
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}
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public void HidePrompt()
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{
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if (promptPanel != null) promptPanel.SetActive(false);
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@@ -187,7 +187,7 @@ MonoBehaviour:
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -2,12 +2,13 @@
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.unity3d.player" android:installLocation="preferExternal" android:versionCode="1" android:versionName="1.0">
|
||||
<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
|
||||
<application android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="true">
|
||||
<activity android:name="com.unity3d.player.UnityPlayerActivity" android:label="@string/app_name">
|
||||
<activity android:name="com.google.firebase.MessagingUnityPlayerActivity" android:label="@string/app_name" android:theme="@style/BaseUnityGameActivityTheme" android:exported="true">
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
|
||||
<meta-data android:name="android.app.lib_name" android:value="game" />
|
||||
</activity>
|
||||
<activity android:name="com.facebook.unity.FBUnityLoginActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
|
||||
<activity android:name="com.facebook.unity.FBUnityDialogsActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
|
||||
|
||||
@@ -1 +1 @@
|
||||
<?xml version="1.0" encoding="utf-8"?><resources><string name="com.crashlytics.android.build_id" translatable="false">b1198bcb-9e68-42ca-afdc-de38c0753861</string></resources>
|
||||
<?xml version="1.0" encoding="utf-8"?><resources><string name="com.crashlytics.android.build_id" translatable="false">0a4c6c8f-8290-4f0a-8af5-899267e3f184</string></resources>
|
||||
|
||||
82
Assets/Plugins/Android/MessagingUnityPlayerActivity.java
Normal file
82
Assets/Plugins/Android/MessagingUnityPlayerActivity.java
Normal file
@@ -0,0 +1,82 @@
|
||||
/*
|
||||
* This file is generated by the FirebaseMessagingActivityGenerator script.
|
||||
* Refer to that script for more information.
|
||||
*/
|
||||
|
||||
package com.google.firebase;
|
||||
|
||||
import android.content.Intent;
|
||||
import android.os.Bundle;
|
||||
import com.google.firebase.messaging.MessageForwardingService;
|
||||
import com.unity3d.player.UnityPlayerGameActivity;
|
||||
|
||||
/**
|
||||
* MessagingUnityPlayerActivity is a UnityPlayerGameActivity that updates its intent when new intents
|
||||
* are sent to it.
|
||||
*
|
||||
* This is a workaround for a known issue that prevents Firebase Cloud Messaging from responding to
|
||||
* data payloads when both a data and notification payload are sent to the app while it is in the
|
||||
* background.
|
||||
*/
|
||||
public class MessagingUnityPlayerActivity extends UnityPlayerGameActivity {
|
||||
// The key in the intent's extras that maps to the incoming message's message ID. Only sent by
|
||||
// the server, GmsCore sends EXTRA_MESSAGE_ID_KEY below. Server can't send that as it would get
|
||||
// stripped by the client.
|
||||
private static final String EXTRA_MESSAGE_ID_KEY_SERVER = "message_id";
|
||||
|
||||
// An alternate key value in the intent's extras that also maps to the incoming message's message
|
||||
// ID. Used by upstream, and set by GmsCore.
|
||||
private static final String EXTRA_MESSAGE_ID_KEY = "google.message_id";
|
||||
|
||||
// The key in the intent's extras that maps to the incoming message's sender value.
|
||||
private static final String EXTRA_FROM = "google.message_id";
|
||||
|
||||
/**
|
||||
* Workaround for when a message is sent containing both a Data and Notification payload.
|
||||
*
|
||||
* <p>When the app is in the background, if a message with both a data and notification payload is
|
||||
* received the data payload is stored on the Intent passed to onNewIntent. By default, that
|
||||
* intent does not get set as the Intent that started the app, so when the app comes back online
|
||||
* it doesn't see a new FCM message to respond to. As a workaround, we override onNewIntent so
|
||||
* that it sends the intent to the MessageForwardingService which forwards the message to the
|
||||
* FirebaseMessagingService which in turn sends the message to the application.
|
||||
*/
|
||||
@Override
|
||||
protected void onNewIntent(Intent intent) {
|
||||
super.onNewIntent(intent);
|
||||
|
||||
// If we do not have a 'from' field this intent was not a message and should not be handled. It
|
||||
// probably means this intent was fired by tapping on the app icon.
|
||||
Bundle extras = intent.getExtras();
|
||||
if (extras == null) {
|
||||
return;
|
||||
}
|
||||
String from = extras.getString(EXTRA_FROM);
|
||||
String messageId = extras.getString(EXTRA_MESSAGE_ID_KEY);
|
||||
if (messageId == null) {
|
||||
messageId = extras.getString(EXTRA_MESSAGE_ID_KEY_SERVER);
|
||||
}
|
||||
if (from != null && messageId != null) {
|
||||
Intent message = new Intent(this, MessageForwardingService.class);
|
||||
message.setAction(MessageForwardingService.ACTION_REMOTE_INTENT);
|
||||
message.putExtras(intent);
|
||||
message.setData(intent.getData());
|
||||
MessageForwardingService.enqueueWork(this, message);
|
||||
}
|
||||
setIntent(intent);
|
||||
}
|
||||
|
||||
/**
|
||||
* Dispose of the mUnityPlayer when restarting the app.
|
||||
*
|
||||
* <p>This ensures that when the app starts up again it does not start with stale data.
|
||||
*/
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
if (mUnityPlayer != null) {
|
||||
mUnityPlayer.destroy();
|
||||
mUnityPlayer = null;
|
||||
}
|
||||
super.onCreate(savedInstanceState);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e79bd7233f70e4addb0fced7e984ef06
|
||||
labels:
|
||||
- FirebaseMessagingActivityGenerated
|
||||
PluginImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 3
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
defineConstraints: []
|
||||
isPreloaded: 0
|
||||
isOverridable: 0
|
||||
isExplicitlyReferenced: 0
|
||||
validateReferences: 1
|
||||
platformData:
|
||||
Android:
|
||||
enabled: 1
|
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Any:
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Editor:
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enabled: 0
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settings:
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DefaultValueInitialized: true
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -49,7 +49,7 @@ MonoBehaviour:
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m_ExportAsGoogleAndroidProject: 0
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m_DebugSymbolLevel: 4
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m_DebugSymbolFormat: 5
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m_CurrentDeploymentTargetId: __builtin__target_default
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m_CurrentDeploymentTargetId: KBUKQ4PNCAOBS8YH
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m_BuildType: 2
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m_LinkTimeOptimization: 0
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m_BuildAppBundle: 1
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@@ -15,7 +15,7 @@ EditorBuildSettings:
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path: Assets/Darkmatter/Scenes/Colorbook.unity
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guid: 145ae55f6571bfe4fbadaefb863ba69d
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- enabled: 1
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path: Assets/Darkmatter/Scenes/GamePlay.unity
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path: Assets/Darkmatter/Scenes/Gameplay.unity
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guid: e5f73f24e812e4a98b4c17d533fd3d6d
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m_configObjects:
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com.unity.addressableassets: {fileID: 11400000, guid: 732f53b1f9e534015be7dcd28d7032bd, type: 2}
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@@ -13,7 +13,7 @@ PlayerSettings:
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useOnDemandResources: 0
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productName: Kidsage Colorbook
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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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@@ -143,7 +143,7 @@ PlayerSettings:
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tvOSBundleVersion: 1.0
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bundleVersion: 1.7
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preloadedAssets:
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- {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3}
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@@ -175,7 +175,7 @@ PlayerSettings:
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tvOS: 0
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overrideDefaultApplicationIdentifier: 1
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AndroidBundleVersionCode: 2
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AndroidBundleVersionCode: 6
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AndroidMinSdkVersion: 25
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AndroidTargetSdkVersion: 0
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AndroidPreferredInstallLocation: 1
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@@ -259,7 +259,7 @@ PlayerSettings:
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templateDefaultScene: Assets/Scenes/SampleScene.unity
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useCustomMainManifest: 1
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useCustomLauncherManifest: 0
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useCustomMainGradleTemplate: 1
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useCustomLauncherGradleManifest: 0
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@@ -795,6 +795,7 @@ PlayerSettings:
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scriptingDefineSymbols:
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Android: SENTIS_ANALYTICS_ENABLED;APP_UI_EDITOR_ONLY
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iPhone: SENTIS_ANALYTICS_ENABLED;APP_UI_EDITOR_ONLY
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additionalCompilerArguments: {}
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platformArchitecture: {}
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scriptingBackend:
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@@ -871,7 +872,13 @@ PlayerSettings:
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XboxOneOverrideIdentityName:
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XboxOneOverrideIdentityPublisher:
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vrEditorSettings: {}
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cloudServicesEnabled: {}
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cloudServicesEnabled:
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Build: 0
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Game Performance: 0
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Legacy Analytics: 0
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Purchasing: 0
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UDP: 0
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Unity Ads: 0
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m_Name:
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m_ModelFolderPath:
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@@ -894,11 +901,11 @@ PlayerSettings:
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cloudProjectId: 1b162cfc-d068-48e8-828d-db606f2617cb
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cloudProjectId: d7c58a07-f44b-41a8-b808-f140faab88b8
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projectName: Colorbook
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projectName: 'Colorbook : Draw and Learn'
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cloudEnabled: 0
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legacyClampBlendShapeWeights: 0
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hmiLoadingImage: {fileID: 0}
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Reference in New Issue
Block a user