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8 Commits

Author SHA1 Message Date
380e8b63bd Merge pull request 'work_branch' (#7) from work_branch into main
Reviewed-on: #7
2026-05-28 12:24:55 +02:00
Mausham
3f14d0b346 completed intro video and mainmenu scene 2026-05-28 15:37:33 +05:45
Mausham
86bf52ced4 Merge remote-tracking branch 'origin/main' into work_branch
# Conflicts:
#	Assets/Darkmatter/Code/Features/MainMenu/Mascot/MainmenuPresenter.cs
#	Assets/Darkmatter/Code/Features/MainMenu/Mascot/MainmenuPresenter.cs.meta
#	Assets/Darkmatter/Code/Features/MainMenu/Mascot/MainmenuView.cs
#	Assets/Darkmatter/Code/Features/MainMenu/Mascot/MainmenuView.cs.meta
#	Assets/Darkmatter/Code/Features/MainMenu/UI/MainMenuPresenter.cs
#	Assets/Darkmatter/Code/Features/MainMenu/UI/MainMenuPresenter.cs.meta
#	Assets/Darkmatter/Code/Features/MainMenu/UI/MainMenuView.cs
#	Assets/Darkmatter/Code/Features/MainMenu/UI/MainMenuView.cs.meta
#	Assets/Darkmatter/Code/Features/MainMenu/UI/MainmenuPresenter.cs
#	Assets/Darkmatter/Code/Features/MainMenu/UI/MainmenuPresenter.cs.meta
#	Assets/Darkmatter/Code/Features/MainMenu/UI/MainmenuView.cs
#	Assets/Darkmatter/Code/Features/MainMenu/UI/MainmenuView.cs.meta
2026-05-28 15:11:46 +05:45
Mausham
4064df19bc Merge remote-tracking branch 'origin/main' into work_branch 2026-05-28 15:06:05 +05:45
Mausham
01ec3bec54 fixes 2026-05-28 15:05:57 +05:45
Mausham
f1f3a35c6d Merge remote-tracking branch 'origin/main' into work_branch 2026-05-28 13:39:01 +05:45
Mausham
84fea79158 commit 2026-05-28 13:38:23 +05:45
Mausham
e5b63e158c added gui in color book scene 2026-05-28 12:35:02 +05:45
34 changed files with 39535 additions and 2571 deletions

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@@ -0,0 +1,5 @@
using Darkmatter.App.LifetimeScopes;
public class ColorBookLifetimeScope : BaseLifetimeScope
{
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 8bbdb0f5cdf25c34086f816c59836c9d

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@@ -11,4 +11,6 @@ public interface IDrawingCatalogController
event Action ListChanged; event Action ListChanged;
UniTask InitializeAsync(CancellationToken ct); UniTask InitializeAsync(CancellationToken ct);
void OnTemplateSelected(string id); void OnTemplateSelected(string id);
void PublishBackBtnClickedSignal();
void PublishOpenArtBookSignal();
} }

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@@ -0,0 +1,7 @@
using UnityEngine;
namespace Darkmatter.Core
{
public record struct BackBtnClickedSignal;
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: fdd1f5bd7186d6244b2311e9f5b18a95

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@@ -0,0 +1,6 @@
using UnityEngine;
namespace Darkmatter.Core
{
public record struct OpenArtBookSignal;
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: cf8582ced90151445a9fa7b610f59ce9

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@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading; using System.Threading;
using Cysharp.Threading.Tasks; using Cysharp.Threading.Tasks;
using Darkmatter.Core;
using Darkmatter.Core.Contracts.Features.DrawingCatalog; using Darkmatter.Core.Contracts.Features.DrawingCatalog;
using Darkmatter.Core.Contracts.Features.Progression; using Darkmatter.Core.Contracts.Features.Progression;
using Darkmatter.Core.Data.Signals.Features.Drawing; using Darkmatter.Core.Data.Signals.Features.Drawing;
@@ -40,6 +41,14 @@ public sealed class DrawingCatalogController : IDrawingCatalogController
{ {
_bus.Publish(new DrawingSelectedSignal(id)); _bus.Publish(new DrawingSelectedSignal(id));
} }
public void PublishBackBtnClickedSignal()
{
_bus.Publish(new BackBtnClickedSignal());
}
public void PublishOpenArtBookSignal()
{
_bus.Publish(new OpenArtBookSignal());
}
private void Refresh() private void Refresh()
{ {

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@@ -1,18 +1,20 @@
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
namespace Darkmatter.Features.DrawingCatalog; namespace Darkmatter.Features.DrawingCatalog
public class DrawingCatalogButton : MonoBehaviour
{ {
public string Id { get; private set; } public class DrawingCatalogButton : MonoBehaviour
[SerializeField] private Image thumbnail;
[SerializeField] private Button button;
public void Initialize(string id,Sprite thumbnailSprite, UnityEngine.Events.UnityAction onClick)
{ {
Id = id; public string Id { get; private set; }
thumbnail.sprite = thumbnailSprite; [SerializeField] private Image thumbnail;
button.onClick.AddListener(onClick); [SerializeField] private Button button;
public void Initialize(string id, Sprite thumbnailSprite, UnityEngine.Events.UnityAction onClick)
{
Id = id;
thumbnail.sprite = thumbnailSprite;
button.onClick.AddListener(onClick);
}
} }
} }

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@@ -26,9 +26,22 @@ namespace Darkmatter.Features.DrawingCatalog
public void Start() public void Start()
{ {
_view.OnItemClicked += OnItemClicked; _view.OnItemClicked += OnItemClicked;
_view.OnBackClicked += OnBackBtnClicked;
_view.OnArtBookClicked += OnArtBookBtnClicked;
_controller.ListChanged += OnListChanged; _controller.ListChanged += OnListChanged;
} }
private void OnArtBookBtnClicked()
{
_controller.PublishOpenArtBookSignal();
}
private void OnBackBtnClicked()
{
_controller.PublishBackBtnClickedSignal();
}
private void OnItemClicked(string id) => private void OnItemClicked(string id) =>
_controller.OnTemplateSelected(id); _controller.OnTemplateSelected(id);

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@@ -1,7 +1,9 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Darkmatter.Libs.Observer;
using UnityEngine; using UnityEngine;
using UnityEngine.Pool; using UnityEngine.Pool;
using UnityEngine.UI;
namespace Darkmatter.Features.DrawingCatalog namespace Darkmatter.Features.DrawingCatalog
{ {
@@ -9,9 +11,21 @@ namespace Darkmatter.Features.DrawingCatalog
{ {
[SerializeField] private RectTransform content; [SerializeField] private RectTransform content;
[SerializeField] private DrawingCatalogButton buttonPrefab; [SerializeField] private DrawingCatalogButton buttonPrefab;
[Header("Buttons")]
[SerializeField] private Button backButton;
[SerializeField] private Button artBookButton;
private readonly List<DrawingCatalogButton> _buttons = new(); private readonly List<DrawingCatalogButton> _buttons = new();
public event Action<string> OnItemClicked; public event Action<string> OnItemClicked;
public event Action OnBackClicked;
public event Action OnArtBookClicked;
public void Start()
{
backButton.onClick.AddListener(() => OnBackClicked?.Invoke());
artBookButton.onClick.AddListener(() => OnArtBookClicked?.Invoke());
}
public void SetItems(IReadOnlyList<CatalogItemVM> items) public void SetItems(IReadOnlyList<CatalogItemVM> items)
{ {

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@@ -7,7 +7,8 @@
"GUID:b0214a6008ed146ff8f122a6a9c2f6cc", "GUID:b0214a6008ed146ff8f122a6a9c2f6cc",
"GUID:68765d262e2128e4ab49c983f3411946", "GUID:68765d262e2128e4ab49c983f3411946",
"GUID:80ecb87cae9c44d19824e70ea7229748", "GUID:80ecb87cae9c44d19824e70ea7229748",
"GUID:f51ebe6a0ceec4240a699833d6309b23" "GUID:f51ebe6a0ceec4240a699833d6309b23",
"GUID:b4c9f7fbf1e144933a1797dc208ece5f"
], ],
"includePlatforms": [], "includePlatforms": [],
"excludePlatforms": [], "excludePlatforms": [],

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@@ -1,4 +1,6 @@
using System; using System;
using Darkmatter.Core.Data.Signals.Features.AppBoot;
using Darkmatter.Libs.Observer;
using UnityEngine; using UnityEngine;
using VContainer.Unity; using VContainer.Unity;
@@ -6,16 +8,26 @@ namespace Darkmatter.Features.Mainmenu
{ {
public class MainMenuPresenter : IStartable, IDisposable public class MainMenuPresenter : IStartable, IDisposable
{ {
private readonly IEventBus _eventBus;
private readonly MainMenuView _view; private readonly MainMenuView _view;
public MainMenuPresenter(MainMenuView view)
public MainMenuPresenter(MainMenuView view, IEventBus eventBus)
{ {
_view = view; _view = view;
_eventBus = eventBus;
} }
public void Start() public void Start()
{ {
_view.OnPlayBtnClickedEvent += OnPlayBtnClicked; _view.OnPlayBtnClickedEvent += OnPlayBtnClicked;
_eventBus.Subscribe<IntroCompletedSignal>(OnIntroComplete);
}
private void OnIntroComplete(IntroCompletedSignal signal)
{
_view.PlayMascotIntro();
} }
private void OnPlayBtnClicked() private void OnPlayBtnClicked()

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@@ -10,10 +10,8 @@ namespace Darkmatter.Features.Mainmenu
public class MainMenuView : MonoBehaviour public class MainMenuView : MonoBehaviour
{ {
[Header("UI Elements")] [Header("UI Elements")]
[SerializeField] private Button playBtn; //[SerializeField] private Button playBtn;
[SerializeField] private ParticleSystem playBtnParticle; [SerializeField] private PlayButtonView playBtn;
[SerializeField] private Animator playBtnAnimator;
[SerializeField] private SkeletonGraphic mascotSkeletonGraphic; [SerializeField] private SkeletonGraphic mascotSkeletonGraphic;
[Header("Mascot Animations")] [Header("Mascot Animations")]
@@ -28,8 +26,7 @@ namespace Darkmatter.Features.Mainmenu
private void Start() private void Start()
{ {
playBtn.onClick.AddListener(OnPlayBtnClicked); playBtn.OnPlayBtnClickedEvent += () => OnPlayBtnClickedEvent?.Invoke();
PlayMascotIntro();
} }
private void OnDisable() private void OnDisable()
@@ -39,7 +36,7 @@ namespace Darkmatter.Features.Mainmenu
helloCts = null; helloCts = null;
} }
private void PlayMascotIntro() public void PlayMascotIntro()
{ {
var state = mascotSkeletonGraphic.AnimationState; var state = mascotSkeletonGraphic.AnimationState;
state.SetAnimation(0, jumpAnimation, false); state.SetAnimation(0, jumpAnimation, false);
@@ -59,19 +56,5 @@ namespace Darkmatter.Features.Mainmenu
state.AddAnimation(0, idleAnimation, true, 0f); state.AddAnimation(0, idleAnimation, true, 0f);
} }
} }
private void OnPlayBtnClicked()
{
playBtn.interactable = false;
playBtnAnimator.enabled = false;
PlayBtnSequenceAsync(this.GetCancellationTokenOnDestroy()).Forget();
}
private async UniTaskVoid PlayBtnSequenceAsync(CancellationToken token)
{
playBtnParticle.Play();
await UniTask.WaitUntil(() => !playBtnParticle.IsAlive(true), cancellationToken: token);
OnPlayBtnClickedEvent?.Invoke();
}
} }
} }

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@@ -0,0 +1,43 @@
using System;
using System.Threading;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
namespace Darkmatter.Features.Mainmenu
{
public class PlayButtonView : MonoBehaviour
{
private Button playBtn;
private Animator playBtnAnimator;
[SerializeField] private ParticleSystem playBtnParticle;
public event Action OnPlayBtnClickedEvent;
private void Awake()
{
playBtnAnimator = GetComponent<Animator>();
playBtn = GetComponent<Button>();
}
private void Start()
{
playBtn.onClick.AddListener(OnPlayBtnClicked);
}
private void OnPlayBtnClicked()
{
playBtn.interactable = false;
playBtnAnimator.enabled = false;
PlayBtnSequenceAsync(this.GetCancellationTokenOnDestroy()).Forget();
}
private async UniTaskVoid PlayBtnSequenceAsync(CancellationToken token)
{
playBtnParticle.Play();
await UniTask.WaitUntil(() => !playBtnParticle.IsAlive(true), cancellationToken: token);
OnPlayBtnClickedEvent?.Invoke();
}
}
}

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