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...

8 Commits

Author SHA1 Message Date
Savya Bikram Shah
b77976039a built 2026-07-09 15:17:54 +05:45
Savya Bikram Shah
f6f5474366 Merge branch 'work_branch' of https://git.darkmatterproduction.org/savya/Colorbook into savya
# Conflicts:
#	Assets/Darkmatter/Content/Fonts/static/Fredoka-Bold SDF Blue Outline.asset
2026-07-09 10:37:28 +05:45
Savya Bikram Shah
3abf19b5bb minor 2026-07-09 10:34:43 +05:45
Mausham
f6d672995e added sound in color completion 2026-07-08 18:36:36 +05:45
Savya Bikram Shah
35e4bf8067 Merge branch 'work_branch' of https://git.darkmatterproduction.org/savya/Colorbook into savya
# Conflicts:
#	Assets/Darkmatter/Content/Fonts/static/Fredoka-Bold SDF Blue Outline.asset
2026-07-07 15:53:34 +05:45
Mausham
ecc2dd3dff reduced coloring objects 2026-07-07 15:52:58 +05:45
Mausham
c2d3ff4dd9 Merge remote-tracking branch 'origin/savya' into work_branch
# Conflicts:
#	Assets/Darkmatter/Content/Fonts/static/Fredoka-SemiBold SDF.asset
2026-07-06 18:14:44 +05:45
Mausham
40ba0df92d fixed pagination 2026-06-26 18:38:40 +05:45
437 changed files with 38639 additions and 27689 deletions

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@@ -21,12 +21,6 @@ MonoBehaviour:
m_SerializedLabels: m_SerializedLabels:
- drawing - drawing
FlaggedDuringContentUpdateRestriction: 0 FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 1224c23ab4bce564fbaa45c85b3a8603
m_Address: Traffic Post
m_ReadOnly: 0
m_SerializedLabels:
- drawing
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 14027365d88f82745bd4019ac24a4a48 - m_GUID: 14027365d88f82745bd4019ac24a4a48
m_Address: Rooster m_Address: Rooster
m_ReadOnly: 0 m_ReadOnly: 0

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@@ -14,6 +14,7 @@ namespace Darkmatter.Core.Contracts.Features.DrawingCatalog
GameObject DrawingPrefab { get; } GameObject DrawingPrefab { get; }
GameObject ColoringPrefab { get; } GameObject ColoringPrefab { get; }
GameObject CompletionAnimationPrefab { get; } GameObject CompletionAnimationPrefab { get; }
AudioClip CompletionSound { get; }
IReadOnlyList<ShapeSO> Pieces { get; } IReadOnlyList<ShapeSO> Pieces { get; }
IReadOnlyList<ColorRegionDTO> Regions { get; } IReadOnlyList<ColorRegionDTO> Regions { get; }
string ColorPaletteId { get; } string ColorPaletteId { get; }

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@@ -18,6 +18,7 @@ namespace Darkmatter.Core.Data.Static.Features.DrawingTemplate
[SerializeField] private GameObject drawingPrefab; [SerializeField] private GameObject drawingPrefab;
[SerializeField] private GameObject coloringPrefab; [SerializeField] private GameObject coloringPrefab;
[SerializeField] private GameObject completionAnimationPrefab; [SerializeField] private GameObject completionAnimationPrefab;
[SerializeField] private AudioClip completionSound;
[SerializeField] private List<ShapeSO> pieces = new(); [SerializeField] private List<ShapeSO> pieces = new();
[SerializeField] private List<RegionAuthoring> regions = new(); [SerializeField] private List<RegionAuthoring> regions = new();
[SerializeField] private string colorPaletteId = "defaultPalette"; [SerializeField] private string colorPaletteId = "defaultPalette";
@@ -33,6 +34,7 @@ namespace Darkmatter.Core.Data.Static.Features.DrawingTemplate
public GameObject DrawingPrefab => drawingPrefab; public GameObject DrawingPrefab => drawingPrefab;
public GameObject ColoringPrefab => coloringPrefab; public GameObject ColoringPrefab => coloringPrefab;
public GameObject CompletionAnimationPrefab => completionAnimationPrefab; public GameObject CompletionAnimationPrefab => completionAnimationPrefab;
public AudioClip CompletionSound => completionSound;
public IReadOnlyList<ShapeSO> Pieces => pieces; public IReadOnlyList<ShapeSO> Pieces => pieces;
public IReadOnlyList<ColorRegionDTO> Regions => Array.Empty<ColorRegionDTO>(); public IReadOnlyList<ColorRegionDTO> Regions => Array.Empty<ColorRegionDTO>();
public string ColorPaletteId => colorPaletteId; public string ColorPaletteId => colorPaletteId;
@@ -41,7 +43,7 @@ namespace Darkmatter.Core.Data.Static.Features.DrawingTemplate
#if UNITY_EDITOR #if UNITY_EDITOR
public void EditorSet(string newId, string newDisplayName, Sprite thumbnail, public void EditorSet(string newId, string newDisplayName, Sprite thumbnail,
GameObject drawing, GameObject coloring, GameObject completionAnimation, GameObject drawing, GameObject coloring, GameObject completionAnimation, AudioClip completionSoundClip,
List<ShapeSO> newPieces, List<ShapeSO> newPieces,
List<RegionAuthoring> newRegions, string paletteId) List<RegionAuthoring> newRegions, string paletteId)
{ {
@@ -51,6 +53,7 @@ namespace Darkmatter.Core.Data.Static.Features.DrawingTemplate
drawingPrefab = drawing; drawingPrefab = drawing;
coloringPrefab = coloring; coloringPrefab = coloring;
completionAnimationPrefab = completionAnimation; completionAnimationPrefab = completionAnimation;
completionSound = completionSoundClip;
pieces = newPieces ?? new List<ShapeSO>(); pieces = newPieces ?? new List<ShapeSO>();
regions = newRegions ?? new List<RegionAuthoring>(); regions = newRegions ?? new List<RegionAuthoring>();
colorPaletteId = paletteId; colorPaletteId = paletteId;

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@@ -7,8 +7,11 @@ using Darkmatter.Core.Contracts.Features.DrawingCatalog;
using Darkmatter.Core.Contracts.Features.GameplayFlow; using Darkmatter.Core.Contracts.Features.GameplayFlow;
using Darkmatter.Core.Contracts.Features.History; using Darkmatter.Core.Contracts.Features.History;
using Darkmatter.Core.Contracts.Services.Assets; using Darkmatter.Core.Contracts.Services.Assets;
using Darkmatter.Core.Contracts.Services.Audio;
using Darkmatter.Core.Data.Dynamic.Services.Audio;
using Darkmatter.Core.Data.Signals.Features.Coloring; using Darkmatter.Core.Data.Signals.Features.Coloring;
using Darkmatter.Core.Data.Static.Features.Coloring; using Darkmatter.Core.Data.Static.Features.Coloring;
using Darkmatter.Core.Enums.Services.Audio;
using Darkmatter.Features.Coloring.Commands; using Darkmatter.Features.Coloring.Commands;
using Darkmatter.Features.Coloring.UI; using Darkmatter.Features.Coloring.UI;
using Darkmatter.Libs.Observer; using Darkmatter.Libs.Observer;
@@ -28,11 +31,14 @@ public class ColoringController : IColoringController, IDisposable
private readonly IUndoStack _history; private readonly IUndoStack _history;
private readonly IGameplaySceneRefs _refs; private readonly IGameplaySceneRefs _refs;
private readonly ColorPaletteHolderView _paletteHolder; private readonly ColorPaletteHolderView _paletteHolder;
private readonly IAudioService _audioService;
private GameObject _colorInstance; private GameObject _colorInstance;
private GameObject _colorButtonPrefab; private GameObject _colorButtonPrefab;
private GameObject _completionAnimationInstance; private GameObject _completionAnimationInstance;
private CompletionAnimationView _completionAnimationView; private CompletionAnimationView _completionAnimationView;
private AudioClip _completionSound;
private AudioHandle _completionSoundHandle = AudioHandle.Invalid;
private readonly ColoringPinchZoomController _pinchZoom; private readonly ColoringPinchZoomController _pinchZoom;
private bool _isPlayingCompletionAnimation; private bool _isPlayingCompletionAnimation;
private readonly List<ColorRegionView> _regions = new(); private readonly List<ColorRegionView> _regions = new();
@@ -47,7 +53,8 @@ public class ColoringController : IColoringController, IDisposable
IAssetProviderService assetProviderService, IAssetProviderService assetProviderService,
IUndoStack history, IUndoStack history,
IGameplaySceneRefs refs, IGameplaySceneRefs refs,
ColorPaletteHolderView paletteHolder) ColorPaletteHolderView paletteHolder,
IAudioService audioService)
{ {
_repository = repository; _repository = repository;
_buttonFactory = buttonFactory; _buttonFactory = buttonFactory;
@@ -57,6 +64,7 @@ public class ColoringController : IColoringController, IDisposable
_pinchZoom = pinchZoom; _pinchZoom = pinchZoom;
_refs = refs; _refs = refs;
_paletteHolder = paletteHolder; _paletteHolder = paletteHolder;
_audioService = audioService;
} }
public async UniTask InitializeRegionsAsync(IDrawingTemplate template, public async UniTask InitializeRegionsAsync(IDrawingTemplate template,
@@ -117,6 +125,7 @@ public class ColoringController : IColoringController, IDisposable
_pinchZoom.ResetZoom(); _pinchZoom.ResetZoom();
_completionAnimationInstance.SetActive(true); _completionAnimationInstance.SetActive(true);
_isPlayingCompletionAnimation = true; _isPlayingCompletionAnimation = true;
PlayCompletionSound();
try try
{ {
await _completionAnimationView.PlayAsync(ct); await _completionAnimationView.PlayAsync(ct);
@@ -129,6 +138,23 @@ public class ColoringController : IColoringController, IDisposable
} }
} }
// Starts the template's completion sound together with the completion animation.
// A OneShot is left to finish naturally on success; StopCompletionSound() (called from
// Clear) cuts it off if the controller is torn down mid-play.
private void PlayCompletionSound()
{
if (_audioService == null || _completionSound == null) return;
_completionSoundHandle = _audioService.Play(
new AudioRequest(_completionSound, AudioChannel.Sfx, AudioPlayMode.OneShot));
}
private void StopCompletionSound()
{
if (_audioService != null && _completionSoundHandle.IsValid)
_audioService.Stop(_completionSoundHandle);
_completionSoundHandle = AudioHandle.Invalid;
}
public bool HasNonAuthoredColors public bool HasNonAuthoredColors
{ {
get get
@@ -167,6 +193,7 @@ public class ColoringController : IColoringController, IDisposable
{ {
_history.Drop(); _history.Drop();
_isPlayingCompletionAnimation = false; _isPlayingCompletionAnimation = false;
StopCompletionSound();
foreach (var button in _buttons) foreach (var button in _buttons)
if (button != null) if (button != null)
@@ -182,6 +209,7 @@ public class ColoringController : IColoringController, IDisposable
_completionAnimationInstance = null; _completionAnimationInstance = null;
_completionAnimationView = null; _completionAnimationView = null;
} }
_completionSound = null;
if (_colorInstance != null) if (_colorInstance != null)
{ {
@@ -205,6 +233,7 @@ public class ColoringController : IColoringController, IDisposable
_completionAnimationView = _completionAnimationInstance.GetComponentInChildren<CompletionAnimationView>(includeInactive: true); _completionAnimationView = _completionAnimationInstance.GetComponentInChildren<CompletionAnimationView>(includeInactive: true);
_completionAnimationInstance.SetActive(false); _completionAnimationInstance.SetActive(false);
} }
_completionSound = template.CompletionSound;
var views = _colorInstance.GetComponentsInChildren<ColorRegionView>(includeInactive: true); var views = _colorInstance.GetComponentsInChildren<ColorRegionView>(includeInactive: true);
foreach (var region in views) foreach (var region in views)

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@@ -217,6 +217,11 @@ namespace Darkmatter.Features.DrawingTemplates.Editor
: $"{t.Difficulty} (auto: {t.Pieces.Count} pieces + {t.AuthoredRegions.Count} regions)")); : $"{t.Difficulty} (auto: {t.Pieces.Count} pieces + {t.AuthoredRegions.Count} regions)"));
EditorGUILayout.PropertyField(so.FindProperty("defaultThumbnail")); EditorGUILayout.PropertyField(so.FindProperty("defaultThumbnail"));
EditorGUILayout.Space(6);
EditorGUILayout.LabelField("Sound", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(so.FindProperty("completionSound"),
new GUIContent("Completion Sound (MP3)", "Audio clip (e.g. an imported .mp3) played in sync with the completion animation."));
EditorGUILayout.Space(6); EditorGUILayout.Space(6);
EditorGUILayout.LabelField("Prefabs", EditorStyles.boldLabel); EditorGUILayout.LabelField("Prefabs", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(so.FindProperty("drawingPrefab"), new GUIContent("Drawing Prefab (SlotMarkers)")); EditorGUILayout.PropertyField(so.FindProperty("drawingPrefab"), new GUIContent("Drawing Prefab (SlotMarkers)"));
@@ -241,7 +246,7 @@ namespace Darkmatter.Features.DrawingTemplates.Editor
Undo.RecordObject(t, "Clear Pieces"); Undo.RecordObject(t, "Clear Pieces");
var emptyPieces = new List<ShapeSO>(); var emptyPieces = new List<ShapeSO>();
t.EditorSet(t.Id, t.DisplayName, t.DefaultThumbnail, t.DrawingPrefab, t.ColoringPrefab, t.EditorSet(t.Id, t.DisplayName, t.DefaultThumbnail, t.DrawingPrefab, t.ColoringPrefab,
t.CompletionAnimationPrefab, emptyPieces, t.AuthoredRegions.ToList(), t.ColorPaletteId); t.CompletionAnimationPrefab, t.CompletionSound, emptyPieces, t.AuthoredRegions.ToList(), t.ColorPaletteId);
EditorUtility.SetDirty(t); EditorUtility.SetDirty(t);
so.Update(); so.Update();
} }
@@ -273,7 +278,7 @@ namespace Darkmatter.Features.DrawingTemplates.Editor
{ {
Undo.RecordObject(t, "Clear Regions"); Undo.RecordObject(t, "Clear Regions");
t.EditorSet(t.Id, t.DisplayName, t.DefaultThumbnail, t.DrawingPrefab, t.ColoringPrefab, t.EditorSet(t.Id, t.DisplayName, t.DefaultThumbnail, t.DrawingPrefab, t.ColoringPrefab,
t.CompletionAnimationPrefab, t.Pieces.ToList(), new List<RegionAuthoring>(), t.ColorPaletteId); t.CompletionAnimationPrefab, t.CompletionSound, t.Pieces.ToList(), new List<RegionAuthoring>(), t.ColorPaletteId);
EditorUtility.SetDirty(t); EditorUtility.SetDirty(t);
so.Update(); so.Update();
} }
@@ -341,7 +346,7 @@ namespace Darkmatter.Features.DrawingTemplates.Editor
} }
Undo.RecordObject(t, "Scan Drawing Prefab"); Undo.RecordObject(t, "Scan Drawing Prefab");
t.EditorSet(t.Id, t.DisplayName, t.DefaultThumbnail, t.DrawingPrefab, t.ColoringPrefab, t.EditorSet(t.Id, t.DisplayName, t.DefaultThumbnail, t.DrawingPrefab, t.ColoringPrefab,
t.CompletionAnimationPrefab, pieces, t.AuthoredRegions.ToList(), t.ColorPaletteId); t.CompletionAnimationPrefab, t.CompletionSound, pieces, t.AuthoredRegions.ToList(), t.ColorPaletteId);
EditorUtility.SetDirty(t); EditorUtility.SetDirty(t);
_lastScanReport = $"Found {markers.Length} SlotMarker(s), {pieces.Count} unique ShapeSO. {missing} marker(s) had no ShapeSO assigned."; _lastScanReport = $"Found {markers.Length} SlotMarker(s), {pieces.Count} unique ShapeSO. {missing} marker(s) had no ShapeSO assigned.";
Validate(); Validate();
@@ -421,7 +426,7 @@ namespace Darkmatter.Features.DrawingTemplates.Editor
Undo.RecordObject(t, "Scan Coloring Prefab"); Undo.RecordObject(t, "Scan Coloring Prefab");
t.EditorSet(t.Id, t.DisplayName, t.DefaultThumbnail, t.DrawingPrefab, t.ColoringPrefab, t.EditorSet(t.Id, t.DisplayName, t.DefaultThumbnail, t.DrawingPrefab, t.ColoringPrefab,
t.CompletionAnimationPrefab, t.Pieces.ToList(), regions, t.ColorPaletteId); t.CompletionAnimationPrefab, t.CompletionSound, t.Pieces.ToList(), regions, t.ColorPaletteId);
EditorUtility.SetDirty(t); EditorUtility.SetDirty(t);
var report = new System.Text.StringBuilder(); var report = new System.Text.StringBuilder();
@@ -621,7 +626,7 @@ namespace Darkmatter.Features.DrawingTemplates.Editor
if (string.IsNullOrEmpty(path)) return; if (string.IsNullOrEmpty(path)) return;
var t = CreateInstance<DrawingTemplateSO>(); var t = CreateInstance<DrawingTemplateSO>();
var name = Path.GetFileNameWithoutExtension(path); var name = Path.GetFileNameWithoutExtension(path);
t.EditorSet(name, name, null, null, null, null, new List<ShapeSO>(), new List<RegionAuthoring>(), "defaultPalette"); t.EditorSet(name, name, null, null, null, null, null, new List<ShapeSO>(), new List<RegionAuthoring>(), "defaultPalette");
AssetDatabase.CreateAsset(t, path); AssetDatabase.CreateAsset(t, path);
AssetDatabase.SaveAssets(); AssetDatabase.SaveAssets();
Refresh(); Refresh();

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@@ -1,8 +1,8 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 1224c23ab4bce564fbaa45c85b3a8603 guid: 000c0b9528ead0b43af7cdc19fb38f0e
NativeFormatImporter: folderAsset: yes
DefaultImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 11400000
userData: userData:
assetBundleName: assetBundleName:
assetBundleVariant: assetBundleVariant:

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 932d925aaafb08242b1fd65d3860ef40
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,18 @@
{
"name": "Features.ImageCombiner.Editor",
"rootNamespace": "Darkmatter.Features.ImageCombiner.Editor",
"references": [
"GUID:bcae41f3415403d4da1f7aafb6d9a728"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: cba93615156299e4482e6b41e7db0199
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,633 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
namespace Darkmatter.Features.ImageCombiner.Editor
{
/// <summary>
/// Custom inspector for <see cref="UIImageCombiner"/>. Draws the configuration (save folder,
/// the two "after combining" checkboxes, resolution options) and performs the actual flatten:
/// it composites every child Image into one texture that matches the children's combined
/// bounds / position / aspect ratio, writes it as a PNG and (optionally) assigns it back.
/// </summary>
[CustomEditor(typeof(UIImageCombiner))]
public sealed class UIImageCombinerEditor : UnityEditor.Editor
{
private SerializedProperty _saveFolder;
private SerializedProperty _fileName;
private SerializedProperty _destroyChildren;
private SerializedProperty _disableChildren;
private SerializedProperty _recurse;
private SerializedProperty _includeInactive;
private SerializedProperty _pixelsPerUnit;
private SerializedProperty _maxDimension;
private SerializedProperty _trimTransparent;
private SerializedProperty _alphaThreshold;
private SerializedProperty _assignToSelf;
/// <summary>Relative aspect-ratio difference above which a stretched child is reported.</summary>
private const float AspectMismatchTolerance = 0.01f;
private void OnEnable()
{
_saveFolder = serializedObject.FindProperty("_saveFolder");
_fileName = serializedObject.FindProperty("_fileName");
_destroyChildren = serializedObject.FindProperty("_destroyChildrenAfterCombine");
_disableChildren = serializedObject.FindProperty("_disableChildrenAfterCombine");
_recurse = serializedObject.FindProperty("_recurseIntoChildren");
_includeInactive = serializedObject.FindProperty("_includeInactiveChildren");
_pixelsPerUnit = serializedObject.FindProperty("_pixelsPerUnit");
_maxDimension = serializedObject.FindProperty("_maxDimension");
_trimTransparent = serializedObject.FindProperty("_trimTransparent");
_alphaThreshold = serializedObject.FindProperty("_alphaThreshold");
_assignToSelf = serializedObject.FindProperty("_assignCombinedToSelf");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
var combiner = (UIImageCombiner)target;
EditorGUILayout.LabelField("Output location", EditorStyles.boldLabel);
using (new EditorGUILayout.HorizontalScope())
{
EditorGUILayout.PropertyField(_saveFolder, new GUIContent("Save Folder"));
if (GUILayout.Button("Browse", GUILayout.Width(64)))
BrowseForFolder(_saveFolder);
}
EditorGUILayout.PropertyField(_fileName, new GUIContent("File Name (opt.)"));
EditorGUILayout.Space(6);
EditorGUILayout.LabelField("After combining", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(_destroyChildren, new GUIContent("Destroy Children"));
using (new EditorGUI.DisabledScope(_destroyChildren.boolValue))
EditorGUILayout.PropertyField(_disableChildren, new GUIContent("Disable Children"));
if (_destroyChildren.boolValue && _disableChildren.boolValue)
EditorGUILayout.HelpBox("Both ticked: children will be destroyed (destroy wins).", MessageType.Info);
EditorGUILayout.Space(6);
EditorGUILayout.LabelField("What to combine", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(_recurse, new GUIContent("Recurse Into Children"));
EditorGUILayout.PropertyField(_includeInactive, new GUIContent("Include Inactive"));
EditorGUILayout.Space(6);
EditorGUILayout.LabelField("Resolution", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(_pixelsPerUnit, new GUIContent("Pixels Per Unit (0 = auto)"));
EditorGUILayout.PropertyField(_maxDimension, new GUIContent("Max Dimension"));
EditorGUILayout.Space(6);
EditorGUILayout.LabelField("Trimming", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(_trimTransparent, new GUIContent("Trim Transparent"));
using (new EditorGUI.DisabledScope(!_trimTransparent.boolValue))
EditorGUILayout.PropertyField(_alphaThreshold, new GUIContent("Alpha Threshold"));
EditorGUILayout.Space(6);
EditorGUILayout.LabelField("Assignment", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(_assignToSelf, new GUIContent("Assign Combined To Self"));
serializedObject.ApplyModifiedProperties();
EditorGUILayout.Space(10);
using (new EditorGUI.DisabledScope(Application.isPlaying))
{
if (GUILayout.Button("Combine Images", GUILayout.Height(32)))
Combine(combiner);
}
if (Application.isPlaying)
EditorGUILayout.HelpBox("Exit play mode to combine images.", MessageType.Warning);
}
private static void BrowseForFolder(SerializedProperty folderProp)
{
string start = folderProp.stringValue;
if (string.IsNullOrEmpty(start)) start = "Assets";
string abs = EditorUtility.OpenFolderPanel("Choose save folder", start, "");
if (string.IsNullOrEmpty(abs)) return;
// Convert to a project-relative "Assets/..." path when the chosen folder is inside the project.
string dataPath = Application.dataPath.Replace('\\', '/');
abs = abs.Replace('\\', '/');
if (abs == dataPath)
folderProp.stringValue = "Assets";
else if (abs.StartsWith(dataPath + "/"))
folderProp.stringValue = "Assets" + abs.Substring(dataPath.Length);
else
folderProp.stringValue = abs; // outside the project keep the absolute path
folderProp.serializedObject.ApplyModifiedProperties();
}
// ------------------------------------------------------------------ combine
private static void Combine(UIImageCombiner combiner)
{
var self = (RectTransform)combiner.transform;
var images = CollectImages(combiner, self);
if (images.Count == 0)
{
EditorUtility.DisplayDialog("UI Image Combiner",
"No child Image components found to combine.", "OK");
return;
}
// 1) Combined world bounds from every child's rect corners.
if (!TryComputeBounds(images, out Vector2 boundsMin, out Vector2 boundsMax))
{
EditorUtility.DisplayDialog("UI Image Combiner",
"The combined bounds are empty (zero size).", "OK");
return;
}
Vector2 boundsSize = boundsMax - boundsMin;
// 2) Output resolution.
float ppu = combiner.PixelsPerUnit > 0f
? combiner.PixelsPerUnit
: AutoPixelsPerUnit(images);
int width = Mathf.Max(1, Mathf.RoundToInt(boundsSize.x * ppu));
int height = Mathf.Max(1, Mathf.RoundToInt(boundsSize.y * ppu));
int maxDim = combiner.MaxDimension;
int longest = Mathf.Max(width, height);
if (longest > maxDim)
{
float s = maxDim / (float)longest;
width = Mathf.Max(1, Mathf.RoundToInt(width * s));
height = Mathf.Max(1, Mathf.RoundToInt(height * s));
}
bool rotationWarned = false;
var pixelCache = new Dictionary<Texture, (Color32[] px, int w, int h)>();
var output = new Color[width * height]; // straight alpha, (0,0) = bottom-left
float worldPerPxX = boundsSize.x / width;
float worldPerPxY = boundsSize.y / height;
try
{
for (int i = 0; i < images.Count; i++)
{
Image img = images[i];
EditorUtility.DisplayProgressBar("UI Image Combiner",
$"Compositing {img.name} ({i + 1}/{images.Count})", (i + 1f) / images.Count);
if (!TryGetAxisAlignedRect(img, out Vector2 imgMin, out Vector2 imgMax, out bool rotated))
continue;
if (rotated && !rotationWarned)
{
Debug.LogWarning("[UIImageCombiner] One or more images are rotated/skewed; " +
"they are composited using their axis-aligned bounds and may " +
"look distorted.", img);
rotationWarned = true;
}
Color tint = img.color;
Sprite sprite = img.sprite;
// Rect the sprite is actually drawn into (accounts for Preserve Aspect).
Vector2 drawMin = imgMin;
Vector2 drawSize = imgMax - imgMin;
if (sprite != null && drawSize.x > 0f && drawSize.y > 0f)
{
if (img.preserveAspect)
{
FitPreserveAspect(sprite, ref drawMin, ref drawSize);
}
else if (sprite.rect.height > 0f)
{
// Preserve Aspect is off, so the whole sprite is stretched to fill the
// RectTransform. If their aspect ratios differ, the content (and any
// transparent padding) gets squashed/stretched — warn and name the child.
float spriteAspect = sprite.rect.width / sprite.rect.height;
float rectAspect = drawSize.x / drawSize.y;
if (spriteAspect > 0f &&
Mathf.Abs(rectAspect - spriteAspect) > spriteAspect * AspectMismatchTolerance)
{
Debug.LogWarning(
$"[UIImageCombiner] \"{img.name}\" will be stretched: sprite is " +
$"{sprite.rect.width:0}x{sprite.rect.height:0} (aspect {spriteAspect:0.###}) " +
$"but its RectTransform aspect is {rectAspect:0.###} and Preserve Aspect is " +
"off. Enable \"Preserve Aspect\" on the Image, or match the RectTransform to " +
"the sprite's aspect ratio, to avoid distortion.", img);
}
}
}
// A trimmed / tight-mesh sprite reports its FULL frame as sprite.rect but only
// draws the opaque texels described by GetOuterUV. A UI Image maps that outer UV
// onto the padding-inset sub-rect of its RectTransform and leaves the transparent
// border empty — it does NOT stretch the artwork to fill the frame. Shrink the draw
// rect to that same sub-rect so each child keeps its real size/position and only its
// visible pixels are composited (the transparent background is dropped).
if (sprite != null && drawSize.x > 0f && drawSize.y > 0f)
InsetBySpritePadding(sprite, ref drawMin, ref drawSize);
if (drawSize.x <= 0f || drawSize.y <= 0f)
continue;
(Color32[] px, int tw, int th) src = default;
Rect texRect = default;
if (sprite != null)
{
src = GetPixels(sprite.texture, pixelCache);
// Use the sprite's OUTER UV rect (the full quad, transparent padding
// included) — the same region a UI Image maps onto its RectTransform when
// "Use Sprite Mesh" is off. sprite.textureRect is the tight, transparent-
// trimmed rect (Sprite Mesh Type = Tight), which would map only the drawn
// pixels across the whole rect and stretch the artwork to fill it.
Vector4 uv = UnityEngine.Sprites.DataUtility.GetOuterUV(sprite);
texRect = new Rect(uv.x * src.tw, uv.y * src.th,
(uv.z - uv.x) * src.tw, (uv.w - uv.y) * src.th);
}
// Pixel range this image can touch.
int px0 = Mathf.Clamp(Mathf.FloorToInt((drawMin.x - boundsMin.x) / worldPerPxX), 0, width);
int px1 = Mathf.Clamp(Mathf.CeilToInt((drawMin.x + drawSize.x - boundsMin.x) / worldPerPxX), 0, width);
int py0 = Mathf.Clamp(Mathf.FloorToInt((drawMin.y - boundsMin.y) / worldPerPxY), 0, height);
int py1 = Mathf.Clamp(Mathf.CeilToInt((drawMin.y + drawSize.y - boundsMin.y) / worldPerPxY), 0, height);
for (int y = py0; y < py1; y++)
{
float worldY = boundsMin.y + (y + 0.5f) * worldPerPxY;
float v = (worldY - drawMin.y) / drawSize.y;
if (v < 0f || v > 1f) continue;
int row = y * width;
for (int x = px0; x < px1; x++)
{
float worldX = boundsMin.x + (x + 0.5f) * worldPerPxX;
float u = (worldX - drawMin.x) / drawSize.x;
if (u < 0f || u > 1f) continue;
Color srcColor;
if (sprite != null)
{
float texPx = texRect.x + u * texRect.width;
float texPy = texRect.y + v * texRect.height;
srcColor = SampleBilinear(src.px, src.tw, src.th, texPx, texPy) * tint;
}
else
{
srcColor = tint; // Image with no sprite = solid colour quad.
}
if (srcColor.a <= 0f) continue;
output[row + x] = Over(srcColor, output[row + x]);
}
}
}
}
finally
{
EditorUtility.ClearProgressBar();
}
// 2b) Alpha-trim: crop away transparent margins and shrink the bounds to the real content
// so the output PNG (and the resized parent) tightly wrap the visible pixels.
if (combiner.TrimTransparent)
{
if (TryTrim(output, width, height, combiner.AlphaThreshold,
out Color[] trimmed, out int tw, out int th,
out int offsetX, out int offsetY))
{
boundsMin = new Vector2(boundsMin.x + offsetX * worldPerPxX,
boundsMin.y + offsetY * worldPerPxY);
boundsMax = new Vector2(boundsMin.x + tw * worldPerPxX,
boundsMin.y + th * worldPerPxY);
boundsSize = boundsMax - boundsMin;
output = trimmed;
width = tw;
height = th;
}
else
{
Debug.LogWarning("[UIImageCombiner] The combined image is fully transparent; " +
"nothing to trim.", combiner);
}
}
// 3) Build the PNG.
var texture = new Texture2D(width, height, TextureFormat.RGBA32, false);
texture.SetPixels(output);
texture.Apply();
byte[] png = texture.EncodeToPNG();
Object.DestroyImmediate(texture);
// 4) Save it.
string relFolder = combiner.SaveFolder.Replace('\\', '/').TrimEnd('/');
if (string.IsNullOrEmpty(relFolder)) relFolder = "Assets";
string fileName = SanitizeFileName(combiner.FileName);
if (!fileName.EndsWith(".png", System.StringComparison.OrdinalIgnoreCase))
fileName += ".png";
string projectRoot = Directory.GetParent(Application.dataPath).FullName;
string absFolder = Path.IsPathRooted(relFolder)
? relFolder
: Path.Combine(projectRoot, relFolder);
Directory.CreateDirectory(absFolder);
string absFile = Path.Combine(absFolder, fileName);
File.WriteAllBytes(absFile, png);
// 5) If it is inside the project, import as a Sprite and assign it back.
string assetPath = ToAssetPath(absFile, projectRoot);
Sprite combinedSprite = null;
if (assetPath != null)
{
AssetDatabase.ImportAsset(assetPath, ImportAssetOptions.ForceUpdate);
if (AssetImporter.GetAtPath(assetPath) is TextureImporter importer)
{
importer.textureType = TextureImporterType.Sprite;
importer.spriteImportMode = SpriteImportMode.Single;
importer.alphaIsTransparency = true;
importer.mipmapEnabled = false;
importer.SaveAndReimport();
}
combinedSprite = AssetDatabase.LoadAssetAtPath<Sprite>(assetPath);
}
// 6) Assign to self + resize to the combined bounds.
Undo.RegisterFullObjectHierarchyUndo(self.gameObject, "Combine Images");
if (combiner.AssignCombinedToSelf && combinedSprite != null)
{
var image = self.GetComponent<Image>();
if (image == null) image = Undo.AddComponent<Image>(self.gameObject);
image.sprite = combinedSprite;
image.type = Image.Type.Simple;
image.preserveAspect = false;
image.color = Color.white;
image.enabled = true;
Vector3 lossy = self.lossyScale;
self.anchorMin = self.anchorMax = new Vector2(0.5f, 0.5f);
self.pivot = new Vector2(0.5f, 0.5f);
self.sizeDelta = new Vector2(
boundsSize.x / (Mathf.Approximately(lossy.x, 0f) ? 1f : lossy.x),
boundsSize.y / (Mathf.Approximately(lossy.y, 0f) ? 1f : lossy.y));
Vector2 center = (boundsMin + boundsMax) * 0.5f;
self.position = new Vector3(center.x, center.y, self.position.z);
EditorUtility.SetDirty(image);
}
// 7) Destroy or disable the combined children.
var childObjects = images.Select(im => im.gameObject).Distinct().ToList();
if (combiner.DestroyChildrenAfterCombine)
{
foreach (var go in childObjects)
if (go != null && go != self.gameObject)
Undo.DestroyObjectImmediate(go);
}
else if (combiner.DisableChildrenAfterCombine)
{
foreach (var go in childObjects)
if (go != null && go != self.gameObject)
go.SetActive(false);
}
EditorUtility.SetDirty(combiner);
if (!Application.isPlaying)
UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(combiner.gameObject.scene);
if (combinedSprite != null)
{
EditorGUIUtility.PingObject(combinedSprite);
Selection.activeObject = combinedSprite;
}
Debug.Log($"[UIImageCombiner] Combined {images.Count} image(s) into {width}x{height} " +
$"PNG at \"{(assetPath ?? absFile)}\".", combiner);
}
// ------------------------------------------------------------------ helpers
private static List<Image> CollectImages(UIImageCombiner combiner, RectTransform self)
{
var result = new List<Image>();
if (combiner.RecurseIntoChildren)
{
// GetComponentsInChildren returns parent-first, depth-first (== UI draw order).
foreach (var img in self.GetComponentsInChildren<Image>(combiner.IncludeInactiveChildren))
{
if (img.gameObject == self.gameObject) continue;
if (!img.enabled) continue;
result.Add(img);
}
}
else
{
for (int c = 0; c < self.childCount; c++)
{
var child = self.GetChild(c);
if (!combiner.IncludeInactiveChildren && !child.gameObject.activeInHierarchy) continue;
var img = child.GetComponent<Image>();
if (img != null && img.enabled) result.Add(img);
}
}
return result;
}
private static bool TryComputeBounds(List<Image> images, out Vector2 min, out Vector2 max)
{
min = new Vector2(float.MaxValue, float.MaxValue);
max = new Vector2(float.MinValue, float.MinValue);
var corners = new Vector3[4];
bool any = false;
foreach (var img in images)
{
((RectTransform)img.transform).GetWorldCorners(corners);
for (int k = 0; k < 4; k++)
{
min.x = Mathf.Min(min.x, corners[k].x);
min.y = Mathf.Min(min.y, corners[k].y);
max.x = Mathf.Max(max.x, corners[k].x);
max.y = Mathf.Max(max.y, corners[k].y);
}
any = true;
}
return any && max.x > min.x && max.y > min.y;
}
/// <summary>
/// Finds the tight bounding box of pixels whose alpha exceeds <paramref name="threshold"/> and
/// returns a cropped copy plus the bottom-left offset (in pixels) of that box within the source.
/// </summary>
private static bool TryTrim(Color[] src, int width, int height, float threshold,
out Color[] cropped, out int newW, out int newH, out int offsetX, out int offsetY)
{
int minX = width, minY = height, maxX = -1, maxY = -1;
for (int y = 0; y < height; y++)
{
int row = y * width;
for (int x = 0; x < width; x++)
{
if (src[row + x].a > threshold)
{
if (x < minX) minX = x;
if (x > maxX) maxX = x;
if (y < minY) minY = y;
if (y > maxY) maxY = y;
}
}
}
if (maxX < minX || maxY < minY)
{
cropped = null;
newW = newH = offsetX = offsetY = 0;
return false;
}
newW = maxX - minX + 1;
newH = maxY - minY + 1;
offsetX = minX;
offsetY = minY;
cropped = new Color[newW * newH];
for (int y = 0; y < newH; y++)
{
int srcRow = (minY + y) * width + minX;
int dstRow = y * newW;
for (int x = 0; x < newW; x++)
cropped[dstRow + x] = src[srcRow + x];
}
return true;
}
/// <summary>Axis-aligned world rect of an image, plus whether it looked rotated/skewed.</summary>
private static bool TryGetAxisAlignedRect(Image img, out Vector2 min, out Vector2 max, out bool rotated)
{
var corners = new Vector3[4]; // 0=BL 1=TL 2=TR 3=BR
((RectTransform)img.transform).GetWorldCorners(corners);
min = new Vector2(
Mathf.Min(Mathf.Min(corners[0].x, corners[1].x), Mathf.Min(corners[2].x, corners[3].x)),
Mathf.Min(Mathf.Min(corners[0].y, corners[1].y), Mathf.Min(corners[2].y, corners[3].y)));
max = new Vector2(
Mathf.Max(Mathf.Max(corners[0].x, corners[1].x), Mathf.Max(corners[2].x, corners[3].x)),
Mathf.Max(Mathf.Max(corners[0].y, corners[1].y), Mathf.Max(corners[2].y, corners[3].y)));
// Rotated if bottom edge is not horizontal or left edge is not vertical.
const float eps = 1e-3f;
rotated = Mathf.Abs(corners[0].y - corners[3].y) > eps ||
Mathf.Abs(corners[0].x - corners[1].x) > eps;
return (max.x - min.x) > 0f && (max.y - min.y) > 0f;
}
/// <summary>
/// Shrinks a draw rect from the sprite's full frame (<see cref="Sprite.rect"/>) to the tight
/// sub-rect its opaque texels actually occupy. Trimmed / tight-mesh sprites report the full
/// frame as their rect but only render the region returned by GetOuterUV; a UI Image maps that
/// region onto the padding-inset part of the RectTransform and leaves the border transparent.
/// Applying the same inset here keeps the artwork at its true size/position (no stretching) and
/// means only the visible pixels — not the transparent background — get composited.
/// </summary>
private static void InsetBySpritePadding(Sprite sprite, ref Vector2 min, ref Vector2 size)
{
float rw = sprite.rect.width, rh = sprite.rect.height;
if (rw <= 0f || rh <= 0f) return;
// GetPadding returns the empty border (left, bottom, right, top) in pixels of sprite.rect.
Vector4 pad = UnityEngine.Sprites.DataUtility.GetPadding(sprite);
if (pad == Vector4.zero) return;
min = new Vector2(min.x + (pad.x / rw) * size.x, min.y + (pad.y / rh) * size.y);
size = new Vector2(size.x * (1f - (pad.x + pad.z) / rw),
size.y * (1f - (pad.y + pad.w) / rh));
}
private static void FitPreserveAspect(Sprite sprite, ref Vector2 min, ref Vector2 size)
{
float spriteAspect = sprite.rect.width / sprite.rect.height;
float rectAspect = size.x / size.y;
Vector2 drawn;
if (rectAspect > spriteAspect) // rect wider than sprite -> fit height
drawn = new Vector2(size.y * spriteAspect, size.y);
else
drawn = new Vector2(size.x, size.x / spriteAspect);
min += (size - drawn) * 0.5f;
size = drawn;
}
private static float AutoPixelsPerUnit(List<Image> images)
{
float ppu = 0f;
var corners = new Vector3[4];
foreach (var img in images)
{
if (img.sprite == null) continue;
((RectTransform)img.transform).GetWorldCorners(corners);
float worldW = Vector2.Distance(corners[0], corners[3]);
float worldH = Vector2.Distance(corners[0], corners[1]);
if (worldW > 0f) ppu = Mathf.Max(ppu, img.sprite.rect.width / worldW);
if (worldH > 0f) ppu = Mathf.Max(ppu, img.sprite.rect.height / worldH);
}
return ppu > 0f ? ppu : 100f; // fallback for all-solid-colour cases
}
/// <summary>Reads a texture's pixels via a Blit (works even when the texture is not marked readable).</summary>
private static (Color32[] px, int w, int h) GetPixels(
Texture tex, Dictionary<Texture, (Color32[], int, int)> cache)
{
if (tex == null) return (new Color32[] { new Color32(255, 255, 255, 255) }, 1, 1);
if (cache.TryGetValue(tex, out var cached)) return cached;
int w = tex.width, h = tex.height;
RenderTexture rt = RenderTexture.GetTemporary(w, h, 0, RenderTextureFormat.ARGB32);
RenderTexture prev = RenderTexture.active;
Graphics.Blit(tex, rt);
RenderTexture.active = rt;
var tmp = new Texture2D(w, h, TextureFormat.RGBA32, false);
tmp.ReadPixels(new Rect(0, 0, w, h), 0, 0);
tmp.Apply();
RenderTexture.active = prev;
RenderTexture.ReleaseTemporary(rt);
Color32[] px = tmp.GetPixels32();
Object.DestroyImmediate(tmp);
var entry = (px, w, h);
cache[tex] = entry;
return entry;
}
private static Color SampleBilinear(Color32[] px, int w, int h, float x, float y)
{
x = Mathf.Clamp(x - 0.5f, 0f, w - 1f);
y = Mathf.Clamp(y - 0.5f, 0f, h - 1f);
int x0 = (int)x, y0 = (int)y;
int x1 = Mathf.Min(x0 + 1, w - 1);
int y1 = Mathf.Min(y0 + 1, h - 1);
float fx = x - x0, fy = y - y0;
Color c00 = px[y0 * w + x0];
Color c10 = px[y0 * w + x1];
Color c01 = px[y1 * w + x0];
Color c11 = px[y1 * w + x1];
return Color.Lerp(Color.Lerp(c00, c10, fx), Color.Lerp(c01, c11, fx), fy);
}
/// <summary>Straight-alpha "source over destination".</summary>
private static Color Over(Color src, Color dst)
{
float outA = src.a + dst.a * (1f - src.a);
if (outA <= 0f) return new Color(0f, 0f, 0f, 0f);
float inv = 1f / outA;
return new Color(
(src.r * src.a + dst.r * dst.a * (1f - src.a)) * inv,
(src.g * src.a + dst.g * dst.a * (1f - src.a)) * inv,
(src.b * src.a + dst.b * dst.a * (1f - src.a)) * inv,
outA);
}
private static string SanitizeFileName(string name)
{
if (string.IsNullOrWhiteSpace(name)) name = "CombinedImage";
foreach (char c in Path.GetInvalidFileNameChars())
name = name.Replace(c, '_');
return name;
}
private static string ToAssetPath(string absFile, string projectRoot)
{
string full = Path.GetFullPath(absFile).Replace('\\', '/');
string root = Path.GetFullPath(projectRoot).Replace('\\', '/');
if (!full.StartsWith(root + "/")) return null;
string rel = full.Substring(root.Length + 1);
return rel.StartsWith("Assets/") || rel == "Assets" ? rel : null;
}
}
}

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{
"name": "Features.ImageCombiner",
"rootNamespace": "Darkmatter.Features.ImageCombiner",
"references": [],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
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AssemblyDefinitionImporter:
externalObjects: {}
userData:
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using UnityEngine;
using UnityEngine.UI;
namespace Darkmatter.Features.ImageCombiner
{
/// <summary>
/// Attach to a parent UI object that holds several child <see cref="Image"/> objects
/// (each with a transparent background). The custom inspector's "Combine Images" button
/// flattens every child Image into a single PNG that has the exact combined bounds,
/// position and aspect ratio of the children, saves it to the folder you specify, and
/// assigns it back to this object as one Image.
///
/// All of the actual combining/saving lives in the editor-only inspector
/// (Editor/UIImageCombinerEditor.cs); this component only stores the configuration so it
/// still compiles into player builds.
/// </summary>
[DisallowMultipleComponent]
[RequireComponent(typeof(RectTransform))]
[AddComponentMenu("Darkmatter/UI/UI Image Combiner")]
public sealed class UIImageCombiner : MonoBehaviour
{
[Header("Output location")]
[Tooltip("Folder the combined PNG is written to. Use a project-relative path that starts " +
"with \"Assets/\" (e.g. Assets/Darkmatter/CombinedImages) so it can be imported as a " +
"Sprite and assigned back automatically. An absolute path outside the project just " +
"writes the file to disk.")]
[SerializeField] private string _saveFolder = "Assets/Darkmatter/CombinedImages";
[Tooltip("File name for the combined PNG (without extension). Leave empty to use this " +
"GameObject's name.")]
[SerializeField] private string _fileName = "";
[Header("After combining")]
[Tooltip("Destroy the child GameObjects whose images were combined. Takes priority over " +
"\"Disable Children\" when both are ticked.")]
[SerializeField] private bool _destroyChildrenAfterCombine = false;
[Tooltip("Disable (SetActive false) the child GameObjects whose images were combined.")]
[SerializeField] private bool _disableChildrenAfterCombine = false;
[Header("What to combine")]
[Tooltip("Also combine Images found on nested (grand-)children, not just direct children.")]
[SerializeField] private bool _recurseIntoChildren = true;
[Tooltip("Include children that are currently inactive in the hierarchy.")]
[SerializeField] private bool _includeInactiveChildren = false;
[Header("Resolution")]
[Tooltip("Pixels per world unit for the output texture. 0 = auto: matched to the highest " +
"resolution source sprite so no detail is lost.")]
[SerializeField] private float _pixelsPerUnit = 0f;
[Tooltip("Hard cap for the longest side of the output texture (keeps huge layouts from " +
"producing enormous PNGs). Aspect ratio is preserved.")]
[SerializeField] private int _maxDimension = 4096;
[Header("Trimming")]
[Tooltip("Crop the final combined image to the tight bounding box of non-transparent pixels, " +
"so empty/transparent margins are NOT included. The assigned Image is repositioned " +
"and resized to match the trimmed content, keeping each child at its real size.")]
[SerializeField] private bool _trimTransparent = true;
[Tooltip("Pixels with alpha at or below this value are treated as empty when trimming (0..1). " +
"Leave at 0 to keep soft/anti-aliased edges; raise slightly to also trim faint fringes.")]
[Range(0f, 1f)]
[SerializeField] private float _alphaThreshold = 0f;
[Header("Assignment")]
[Tooltip("Add/reuse an Image on THIS object, assign the combined sprite to it, and resize " +
"this RectTransform to the combined bounds so it lands at the same place and size.")]
[SerializeField] private bool _assignCombinedToSelf = true;
public string SaveFolder => _saveFolder;
public string FileName => string.IsNullOrWhiteSpace(_fileName) ? name : _fileName.Trim();
public bool DestroyChildrenAfterCombine => _destroyChildrenAfterCombine;
public bool DisableChildrenAfterCombine => _disableChildrenAfterCombine;
public bool RecurseIntoChildren => _recurseIntoChildren;
public bool IncludeInactiveChildren => _includeInactiveChildren;
public float PixelsPerUnit => _pixelsPerUnit;
public int MaxDimension => Mathf.Max(1, _maxDimension);
public bool TrimTransparent => _trimTransparent;
public float AlphaThreshold => _alphaThreshold;
public bool AssignCombinedToSelf => _assignCombinedToSelf;
}
}

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