Compare commits
20 Commits
a07f7618ab
...
savya
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abc3df086d | ||
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1641ed6b3c |
@@ -33,6 +33,12 @@ MonoBehaviour:
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|||||||
m_SerializedLabels:
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m_SerializedLabels:
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||||||
- drawing
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- drawing
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||||||
FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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||||||
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- m_GUID: 239bd4d142f84024996594b45f4925d5
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||||||
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m_Address: Boat
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||||||
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m_ReadOnly: 0
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||||||
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m_SerializedLabels:
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||||||
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- drawing
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||||||
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: 2d55441a1a6751c45bb9af623301426e
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- m_GUID: 2d55441a1a6751c45bb9af623301426e
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||||||
m_Address: Car
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m_Address: Car
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||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
@@ -51,6 +57,12 @@ MonoBehaviour:
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|||||||
m_SerializedLabels:
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m_SerializedLabels:
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||||||
- drawing
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- drawing
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||||||
FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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||||||
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- m_GUID: 478bf0db3a98f1941a5d25414ba9f87d
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||||||
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m_Address: Train
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||||||
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m_ReadOnly: 0
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||||||
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m_SerializedLabels:
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||||||
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- drawing
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||||||
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: 62ae112e11b695a40b889d773a36f8bd
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- m_GUID: 62ae112e11b695a40b889d773a36f8bd
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||||||
m_Address: Elephant
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m_Address: Elephant
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||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
@@ -63,6 +75,18 @@ MonoBehaviour:
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|||||||
m_SerializedLabels:
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m_SerializedLabels:
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||||||
- drawing
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- drawing
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||||||
FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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||||||
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- m_GUID: 8cdc379bbe2529a419e5ce0eedcbb09e
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m_Address: Giraffe
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m_ReadOnly: 0
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m_SerializedLabels:
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||||||
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- drawing
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||||||
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FlaggedDuringContentUpdateRestriction: 0
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||||||
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- m_GUID: 971be7b01d5eef24fa58094805ea92b9
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||||||
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m_Address: Kite
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||||||
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m_ReadOnly: 0
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||||||
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m_SerializedLabels:
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||||||
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- drawing
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||||||
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: 977dc7dac5ee6b543b8ed47c2299919e
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- m_GUID: 977dc7dac5ee6b543b8ed47c2299919e
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m_Address: Airplane
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m_Address: Airplane
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m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
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|||||||
@@ -0,0 +1,8 @@
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|||||||
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fileFormatVersion: 2
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||||||
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guid: 224a4c0e39279476aa91487a2572bbdd
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||||||
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folderAsset: yes
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||||||
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DefaultImporter:
|
||||||
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externalObjects: {}
|
||||||
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userData:
|
||||||
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assetBundleName:
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||||||
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assetBundleVariant:
|
||||||
@@ -0,0 +1,23 @@
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|||||||
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using System.Threading;
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||||||
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using Cysharp.Threading.Tasks;
|
||||||
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|
||||||
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namespace Darkmatter.Core.Contracts.Features.SaveGate
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||||||
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{
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||||||
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/// <summary>
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||||||
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/// Cross-scene gate in front of "save to gallery": shows a kid-friendly prompt and, on confirm,
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/// a rewarded ad. Root-scoped so any feature in any scene (capture, art book, …) can reuse it.
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/// </summary>
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||||||
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public interface IRewardedSaveGate
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||||||
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{
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||||||
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/// <summary>
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||||||
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/// Shows the prompt and (on Watch) a rewarded ad. Returns true if the caller should save.
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||||||
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/// </summary>
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||||||
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UniTask<bool> RequestSaveAsync(CancellationToken cancellationToken = default);
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||||||
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||||||
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/// <summary>
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||||||
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/// Briefly shows the shared "Saved to gallery!" confirmation. For callers without their own
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||||||
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/// success popup (e.g. the art book). No-op if the overlay has no success panel wired.
|
||||||
|
/// </summary>
|
||||||
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UniTask ShowSavedAsync(CancellationToken cancellationToken = default);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
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fileFormatVersion: 2
|
||||||
|
guid: c8ca87e84abf64a0eb0c32de824318b6
|
||||||
@@ -30,6 +30,9 @@ namespace Darkmatter.Features.AppBoot.Flow
|
|||||||
|
|
||||||
public async UniTask StartAsync(CancellationToken cancellation = default)
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public async UniTask StartAsync(CancellationToken cancellation = default)
|
||||||
{
|
{
|
||||||
|
#if UNITY_ANDROID || UNITY_IOS
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||||||
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Application.targetFrameRate = 60;
|
||||||
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#endif
|
||||||
Screen.sleepTimeout = SleepTimeout.NeverSleep;
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Screen.sleepTimeout = SleepTimeout.NeverSleep;
|
||||||
await _progression.LoadAsync();
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await _progression.LoadAsync();
|
||||||
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|
||||||
|
|||||||
@@ -5,6 +5,7 @@ using Cysharp.Threading.Tasks;
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|||||||
using Darkmatter.Core;
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using Darkmatter.Core;
|
||||||
using Darkmatter.Core.Contracts.Features.DrawingCatalog;
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using Darkmatter.Core.Contracts.Features.DrawingCatalog;
|
||||||
using Darkmatter.Core.Contracts.Features.Progression;
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using Darkmatter.Core.Contracts.Features.Progression;
|
||||||
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using Darkmatter.Core.Contracts.Features.SaveGate;
|
||||||
using Darkmatter.Core.Contracts.Services.Gallery;
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using Darkmatter.Core.Contracts.Services.Gallery;
|
||||||
using Darkmatter.Core.Data.Signals.Features.Drawing;
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using Darkmatter.Core.Data.Signals.Features.Drawing;
|
||||||
using Darkmatter.Libs.Observer;
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using Darkmatter.Libs.Observer;
|
||||||
@@ -22,6 +23,7 @@ namespace Darkmatter.Features.Artbook
|
|||||||
private readonly IProgressionSystem _progression;
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private readonly IProgressionSystem _progression;
|
||||||
private readonly IDrawingTemplateCatalog _catalog;
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private readonly IDrawingTemplateCatalog _catalog;
|
||||||
private readonly IGalleryService _gallery;
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private readonly IGalleryService _gallery;
|
||||||
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private readonly IRewardedSaveGate _saveGate;
|
||||||
|
|
||||||
private readonly List<ArtbookEntry> _entries = new();
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private readonly List<ArtbookEntry> _entries = new();
|
||||||
private readonly List<Sprite> _ownedSprites = new();
|
private readonly List<Sprite> _ownedSprites = new();
|
||||||
@@ -36,13 +38,15 @@ namespace Darkmatter.Features.Artbook
|
|||||||
IEventBus eventBus,
|
IEventBus eventBus,
|
||||||
IProgressionSystem progression,
|
IProgressionSystem progression,
|
||||||
IDrawingTemplateCatalog catalog,
|
IDrawingTemplateCatalog catalog,
|
||||||
IGalleryService gallery)
|
IGalleryService gallery,
|
||||||
|
IRewardedSaveGate saveGate)
|
||||||
{
|
{
|
||||||
_view = view;
|
_view = view;
|
||||||
_eventBus = eventBus;
|
_eventBus = eventBus;
|
||||||
_progression = progression;
|
_progression = progression;
|
||||||
_catalog = catalog;
|
_catalog = catalog;
|
||||||
_gallery = gallery;
|
_gallery = gallery;
|
||||||
|
_saveGate = saveGate;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Start()
|
public void Start()
|
||||||
@@ -151,7 +155,11 @@ namespace Darkmatter.Features.Artbook
|
|||||||
{
|
{
|
||||||
if (!entry.HasValue || entry.Value.Thumbnail == null) return;
|
if (!entry.HasValue || entry.Value.Thumbnail == null) return;
|
||||||
var ct = _cts?.Token ?? CancellationToken.None;
|
var ct = _cts?.Token ?? CancellationToken.None;
|
||||||
|
// Same kid-friendly prompt + rewarded ad as the gameplay save button.
|
||||||
|
if (!await _saveGate.RequestSaveAsync(ct)) return;
|
||||||
await _gallery.SaveImageAsync(entry.Value.Thumbnail, entry.Value.Name, ct);
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await _gallery.SaveImageAsync(entry.Value.Thumbnail, entry.Value.Name, ct);
|
||||||
|
// The art book has no success popup of its own, so use the shared toast.
|
||||||
|
await _saveGate.ShowSavedAsync(ct);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleLeftEditClicked() => OpenForEdit(GetLeftEntry());
|
private void HandleLeftEditClicked() => OpenForEdit(GetLeftEntry());
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ namespace Darkmatter.Features.Capture
|
|||||||
builder.RegisterInstance(new CaptureConfig(captureScale));
|
builder.RegisterInstance(new CaptureConfig(captureScale));
|
||||||
builder.Register<ICaptureFeature, CaptureSystem>(Lifetime.Singleton);
|
builder.Register<ICaptureFeature, CaptureSystem>(Lifetime.Singleton);
|
||||||
|
|
||||||
|
// IRewardedSaveGate is resolved from the root scope (SaveGateModule in Boot).
|
||||||
if (captureButtonView != null)
|
if (captureButtonView != null)
|
||||||
builder.RegisterEntryPoint<CaptureButtonPresenter>().WithParameter(captureButtonView);
|
builder.RegisterEntryPoint<CaptureButtonPresenter>().WithParameter(captureButtonView);
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,8 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Threading;
|
||||||
using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
|
||||||
using Darkmatter.Core.Contracts.Features.Capture;
|
using Darkmatter.Core.Contracts.Features.Capture;
|
||||||
|
using Darkmatter.Core.Contracts.Features.SaveGate;
|
||||||
using VContainer.Unity;
|
using VContainer.Unity;
|
||||||
|
|
||||||
namespace Darkmatter.Features.Capture.UI
|
namespace Darkmatter.Features.Capture.UI
|
||||||
@@ -9,15 +11,20 @@ namespace Darkmatter.Features.Capture.UI
|
|||||||
{
|
{
|
||||||
private readonly CaptureButtonView _view;
|
private readonly CaptureButtonView _view;
|
||||||
private readonly ICaptureFeature _capture;
|
private readonly ICaptureFeature _capture;
|
||||||
|
private readonly IRewardedSaveGate _saveGate;
|
||||||
|
|
||||||
public CaptureButtonPresenter(CaptureButtonView view, ICaptureFeature capture)
|
private CancellationTokenSource _cts;
|
||||||
|
|
||||||
|
public CaptureButtonPresenter(CaptureButtonView view, ICaptureFeature capture, IRewardedSaveGate saveGate)
|
||||||
{
|
{
|
||||||
_view = view;
|
_view = view;
|
||||||
_capture = capture;
|
_capture = capture;
|
||||||
|
_saveGate = saveGate;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Start()
|
public void Start()
|
||||||
{
|
{
|
||||||
|
_cts = new CancellationTokenSource();
|
||||||
_view.OnCaptureClicked += HandleCaptureClicked;
|
_view.OnCaptureClicked += HandleCaptureClicked;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -25,11 +32,16 @@ namespace Darkmatter.Features.Capture.UI
|
|||||||
|
|
||||||
private async UniTaskVoid CaptureAsync()
|
private async UniTaskVoid CaptureAsync()
|
||||||
{
|
{
|
||||||
|
var ct = _cts?.Token ?? CancellationToken.None;
|
||||||
_view.SetInteractable(false);
|
_view.SetInteractable(false);
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
await _capture.CapturePngAsync(saveToGallery: true);
|
// Kid-friendly prompt + rewarded ad (shared, cross-scene gate). The save then
|
||||||
|
// publishes the existing signals that drive the "Saved to gallery!" popup.
|
||||||
|
if (await _saveGate.RequestSaveAsync(ct))
|
||||||
|
await _capture.CapturePngAsync(saveToGallery: true, ct);
|
||||||
}
|
}
|
||||||
|
catch (OperationCanceledException) { }
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
_view.SetInteractable(true);
|
_view.SetInteractable(true);
|
||||||
@@ -39,6 +51,9 @@ namespace Darkmatter.Features.Capture.UI
|
|||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
_view.OnCaptureClicked -= HandleCaptureClicked;
|
_view.OnCaptureClicked -= HandleCaptureClicked;
|
||||||
|
_cts?.Cancel();
|
||||||
|
_cts?.Dispose();
|
||||||
|
_cts = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -28,6 +28,7 @@ public class ColorbookFlowController : IAsyncStartable, IDisposable
|
|||||||
private IDisposable _selectedSub;
|
private IDisposable _selectedSub;
|
||||||
private IDisposable _returnToMainMenuSubscription;
|
private IDisposable _returnToMainMenuSubscription;
|
||||||
private bool _navigatingToGameplay;
|
private bool _navigatingToGameplay;
|
||||||
|
private int _selectCount;
|
||||||
private CancellationTokenSource _scopeCts;
|
private CancellationTokenSource _scopeCts;
|
||||||
|
|
||||||
public ColorbookFlowController(
|
public ColorbookFlowController(
|
||||||
@@ -110,9 +111,14 @@ public class ColorbookFlowController : IAsyncStartable, IDisposable
|
|||||||
_loadingScreen.Show();
|
_loadingScreen.Show();
|
||||||
_loadingScreen.SetProgress(0f);
|
_loadingScreen.SetProgress(0f);
|
||||||
|
|
||||||
// Fire the interstitial but never await it: the ad overlays the transition while the level
|
// Frequency cap: show an interstitial on every 2nd level open (2nd, 4th, ...). On skip turns
|
||||||
// loads underneath, so a missed/dropped ad callback can't stall the flow at 0% anymore.
|
// just keep one prewarmed so the next show has an ad ready. Fire-and-forget either way — the
|
||||||
ShowInterstitialAdAsync(ct).Forget();
|
// ad overlays the transition while the level loads underneath, so a missed/dropped ad callback
|
||||||
|
// can't stall the flow at 0% anymore.
|
||||||
|
if (++_selectCount % 2 == 0)
|
||||||
|
ShowInterstitialAdAsync(ct).Forget();
|
||||||
|
else
|
||||||
|
PrewarmInterstitialAdAsync(ct).Forget();
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -25,10 +25,16 @@ namespace Darkmatter.Features.Coloring.UI
|
|||||||
rt.localScale = startScale;
|
rt.localScale = startScale;
|
||||||
rt.localRotation = Quaternion.identity;
|
rt.localRotation = Quaternion.identity;
|
||||||
await Tween.Scale(rt, endScale, duration, ease).ToUniTask(cancellationToken: ct);
|
await Tween.Scale(rt, endScale, duration, ease).ToUniTask(cancellationToken: ct);
|
||||||
|
// The view can be destroyed mid-animation (flow advances, Back/Clear, scene teardown).
|
||||||
|
// PrimeTween auto-stops the tween on target death and ToUniTask resolves normally, so
|
||||||
|
// re-check the (Unity fake-null) transform before touching it again — otherwise the
|
||||||
|
// localRotation write below hits a freed native object and throws NullReferenceException.
|
||||||
|
if (rt == null) return;
|
||||||
|
|
||||||
await Tween.LocalRotation(rt, new Vector3(0f, 0f, wiggleAngle), wiggleDuration, Ease.InOutSine,
|
await Tween.LocalRotation(rt, new Vector3(0f, 0f, wiggleAngle), wiggleDuration, Ease.InOutSine,
|
||||||
cycles: wiggleCycles * 2, cycleMode: CycleMode.Yoyo)
|
cycles: wiggleCycles * 2, cycleMode: CycleMode.Yoyo)
|
||||||
.ToUniTask(cancellationToken: ct);
|
.ToUniTask(cancellationToken: ct);
|
||||||
|
if (rt == null) return;
|
||||||
rt.localRotation = Quaternion.identity;
|
rt.localRotation = Quaternion.identity;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
8
Assets/Darkmatter/Code/Features/SaveGate.meta
Normal file
8
Assets/Darkmatter/Code/Features/SaveGate.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e6434fcc29f4e4949be4be8115fda2b9
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
{
|
||||||
|
"name": "Features.SaveGate",
|
||||||
|
"rootNamespace": "Darkmatter.Features.SaveGate",
|
||||||
|
"references": [
|
||||||
|
"GUID:6a0a834eb41764f12ba55c3fb04a40cb",
|
||||||
|
"GUID:c1c03c0e5b2f4412b9f2be1c20d6a9b1",
|
||||||
|
"GUID:b0214a6008ed146ff8f122a6a9c2f6cc",
|
||||||
|
"GUID:f51ebe6a0ceec4240a699833d6309b23",
|
||||||
|
"GUID:6055be8ebefd69e48b49212b09b47b2f"
|
||||||
|
],
|
||||||
|
"includePlatforms": [],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 48cf1e0dac50c4952b2f27e17e8a065a
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Darkmatter/Code/Features/SaveGate/Installers.meta
Normal file
8
Assets/Darkmatter/Code/Features/SaveGate/Installers.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8f38ec6a6d3544172b3fdf20e8d31800
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
using Darkmatter.Features.SaveGate.Systems;
|
||||||
|
using Darkmatter.Features.SaveGate.UI;
|
||||||
|
using Darkmatter.Libs.Installers;
|
||||||
|
using UnityEngine;
|
||||||
|
using VContainer;
|
||||||
|
using VContainer.Unity;
|
||||||
|
|
||||||
|
namespace Darkmatter.Features.SaveGate
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Root module (add to Boot's RootLifetimeScope service modules) so the gate + overlay are
|
||||||
|
/// resolvable and persistent across every scene. If no overlay is assigned it spawns a
|
||||||
|
/// self-building one at runtime — no scene/prefab setup required.
|
||||||
|
/// </summary>
|
||||||
|
public class SaveGateModule : MonoBehaviour, IModule
|
||||||
|
{
|
||||||
|
[SerializeField] private SaveGalleryOverlayView overlayView;
|
||||||
|
[SerializeField, Tooltip("Save anyway when the rewarded ad has no fill or fails to show.")]
|
||||||
|
private bool saveWithoutAdOnFailure = true;
|
||||||
|
|
||||||
|
public void Register(IContainerBuilder builder)
|
||||||
|
{
|
||||||
|
|
||||||
|
// Explicit type so a null overlay still resolves; the gate then lets saving proceed
|
||||||
|
// without a prompt.
|
||||||
|
builder.RegisterEntryPoint<RewardedSaveGate>()
|
||||||
|
.WithParameter(typeof(SaveGalleryOverlayView), overlayView)
|
||||||
|
.WithParameter(new SaveGateConfig(saveWithoutAdOnFailure));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 46ff2e3f5fac64fc9a40fe00a37bd9c8
|
||||||
61
Assets/Darkmatter/Code/Features/SaveGate/SETUP.md
Normal file
61
Assets/Darkmatter/Code/Features/SaveGate/SETUP.md
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
# SaveGate — cross-scene rewarded-ad save gate (manual Unity wiring)
|
||||||
|
|
||||||
|
Code is complete and compiles. The gate does **not** show its prompt until the overlay is built in
|
||||||
|
**Boot** and assigned to `SaveGateModule`. Until then both callers fall back to saving directly
|
||||||
|
(no prompt), so nothing breaks pre-wiring.
|
||||||
|
|
||||||
|
## What it does
|
||||||
|
|
||||||
|
A single root-scoped gate (`IRewardedSaveGate` → `RewardedSaveGate`) used by **every** save-to-gallery
|
||||||
|
button, in any scene:
|
||||||
|
|
||||||
|
1. Tap save → **kid-friendly prompt** ("Watch a short video to save your picture to the gallery!")
|
||||||
|
with **Watch** / **Cancel**.
|
||||||
|
2. **Cancel** → nothing saved.
|
||||||
|
3. **Watch** → **rewarded ad** (`AdFormat.Rewarded`). Reward earned → caller saves.
|
||||||
|
4. Ad closed early → not saved. No fill / load-or-show error → saved anyway iff
|
||||||
|
**Save Without Ad On Failure** (default ON).
|
||||||
|
|
||||||
|
Callers today:
|
||||||
|
- **Gameplay capture/save button** (`CaptureButtonPresenter`) — gate, then its existing
|
||||||
|
**GallerySaveView** "Saved to gallery!" popup (unchanged).
|
||||||
|
- **Art book** page save buttons (`ArtbookPresenter`) — gate, then the gate's **shared success toast**
|
||||||
|
(the art book has no popup of its own).
|
||||||
|
|
||||||
|
It lives in **Boot** (never unloaded), so the same overlay shows over MainMenu / Colorbook / Gameplay
|
||||||
|
— the loading-screen trick.
|
||||||
|
|
||||||
|
## The overlay prefab (ready-made)
|
||||||
|
|
||||||
|
A complete, wired overlay prefab already exists:
|
||||||
|
|
||||||
|
`Assets/Darkmatter/Content/Colorbook UI/Prefabs/UI/SaveGalleryOverlay.prefab`
|
||||||
|
|
||||||
|
It has its own screen-space Canvas (sort order 5100, 1080×1920 scaler — matches `TutorialOverlayCanvas`),
|
||||||
|
the `SaveGalleryOverlayView` on the root with all six fields wired, and:
|
||||||
|
- **PromptPanel** → dim backdrop + cream Card → Fredoka message, green **Watch video**, grey **Not now**.
|
||||||
|
- **SuccessPanel** (starts inactive) → dark toast → "Saved to gallery!".
|
||||||
|
|
||||||
|
Edit the copy/colors freely; it uses plain colored rects (no sprite art) so a designer can drop in
|
||||||
|
sprites later. To wire it: just drag the prefab into **Boot** (it's a self-contained Canvas, so it
|
||||||
|
works as-is) and assign it to `SaveGateModule` below. Boot is never unloaded, so it persists across
|
||||||
|
every scene. (Building your own overlay also works — put `SaveGalleryOverlayView` on an always-active
|
||||||
|
object and wire promptPanel / watchButton / cancelButton / promptLabel / successPanel / successLabel.)
|
||||||
|
|
||||||
|
## Register in DI (Boot RootLifetimeScope)
|
||||||
|
|
||||||
|
1. Add a **`SaveGateModule`** component in Boot (it's an `IModule`).
|
||||||
|
2. Add it to the **RootLifetimeScope**'s `serviceModules` list (same list that holds the Ad / Loading
|
||||||
|
modules) so it registers at the root.
|
||||||
|
3. On `SaveGateModule`: assign **Overlay View** → the `SaveGalleryOverlayView`; tick
|
||||||
|
**Save Without Ad On Failure** (recommended).
|
||||||
|
|
||||||
|
`IAdService` is already root-scoped (AdServiceModule in Boot); the gate resolves it automatically, and
|
||||||
|
`CaptureButtonPresenter` / `ArtbookPresenter` resolve `IRewardedSaveGate` from the root.
|
||||||
|
|
||||||
|
## Before release
|
||||||
|
|
||||||
|
- `AdUnitCatalogSO` holds AdMob **test** unit IDs (incl. test Rewarded). Swap in the real Rewarded ID.
|
||||||
|
- Child-directed / COPPA app (IDFA off, `TagForChildDirectedTreatment.True`, `MaxAdContentRating.G`
|
||||||
|
already set). Confirm rewarded ads are permitted under the relevant kids / family policies before
|
||||||
|
shipping rewarded-gated saving.
|
||||||
7
Assets/Darkmatter/Code/Features/SaveGate/SETUP.md.meta
Normal file
7
Assets/Darkmatter/Code/Features/SaveGate/SETUP.md.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9db44e977bbde446daa19aa928ee1230
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Darkmatter/Code/Features/SaveGate/Systems.meta
Normal file
8
Assets/Darkmatter/Code/Features/SaveGate/Systems.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 010c08604fc7e44ceb9d069874618ce8
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,150 @@
|
|||||||
|
using System;
|
||||||
|
using System.Threading;
|
||||||
|
using Cysharp.Threading.Tasks;
|
||||||
|
using Darkmatter.Core.Contracts.Features.SaveGate;
|
||||||
|
using Darkmatter.Core.Contracts.Services.Ads;
|
||||||
|
using Darkmatter.Core.Enums.Services.Ads;
|
||||||
|
using Darkmatter.Features.SaveGate.UI;
|
||||||
|
using VContainer.Unity;
|
||||||
|
|
||||||
|
namespace Darkmatter.Features.SaveGate.Systems
|
||||||
|
{
|
||||||
|
public class RewardedSaveGate : IRewardedSaveGate, IStartable, IDisposable
|
||||||
|
{
|
||||||
|
private readonly SaveGalleryOverlayView _overlay;
|
||||||
|
private readonly IAdService _ads;
|
||||||
|
private readonly SaveGateConfig _config;
|
||||||
|
|
||||||
|
private CancellationTokenSource _cts;
|
||||||
|
private bool _busy;
|
||||||
|
|
||||||
|
public RewardedSaveGate(SaveGalleryOverlayView overlay, IAdService ads, SaveGateConfig config)
|
||||||
|
{
|
||||||
|
_overlay = overlay;
|
||||||
|
_ads = ads;
|
||||||
|
_config = config;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
_cts = new CancellationTokenSource();
|
||||||
|
// Warm a rewarded ad so the gate is snappy on first save.
|
||||||
|
PrewarmRewardedAsync(_cts.Token).Forget();
|
||||||
|
}
|
||||||
|
|
||||||
|
public async UniTask<bool> RequestSaveAsync(CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
// Overlay not built yet, or no ad service: never block saving.
|
||||||
|
if (_overlay == null || _ads == null) return true;
|
||||||
|
if (_busy) return false; // a prompt is already up; ignore the extra tap
|
||||||
|
|
||||||
|
_busy = true;
|
||||||
|
using var linked = CancellationTokenSource.CreateLinkedTokenSource(
|
||||||
|
_cts?.Token ?? CancellationToken.None, cancellationToken);
|
||||||
|
var ct = linked.Token;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (!await ShowPromptAsync(ct)) return false; // child tapped Cancel
|
||||||
|
return await TryShowRewardedAsync(ct); // ad closed early / unavailable
|
||||||
|
}
|
||||||
|
catch (OperationCanceledException) { return false; }
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
_busy = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public async UniTask ShowSavedAsync(CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
if (_overlay == null || !_overlay.HasSuccessPanel) return;
|
||||||
|
using var linked = CancellationTokenSource.CreateLinkedTokenSource(
|
||||||
|
_cts?.Token ?? CancellationToken.None, cancellationToken);
|
||||||
|
_overlay.ShowSuccess();
|
||||||
|
try
|
||||||
|
{
|
||||||
|
await UniTask.Delay(TimeSpan.FromSeconds(_overlay.SuccessAutoHideSeconds),
|
||||||
|
cancellationToken: linked.Token);
|
||||||
|
}
|
||||||
|
catch (OperationCanceledException) { }
|
||||||
|
_overlay.HideSuccess();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Shows the prompt and resolves true on Watch, false on Cancel (or cancellation).
|
||||||
|
private UniTask<bool> ShowPromptAsync(CancellationToken ct)
|
||||||
|
{
|
||||||
|
var tcs = new UniTaskCompletionSource<bool>();
|
||||||
|
CancellationTokenRegistration reg = default;
|
||||||
|
var done = false;
|
||||||
|
|
||||||
|
void Finish(bool result, bool canceled)
|
||||||
|
{
|
||||||
|
if (done) return;
|
||||||
|
done = true;
|
||||||
|
_overlay.OnWatch -= OnWatch;
|
||||||
|
_overlay.OnCancel -= OnCancel;
|
||||||
|
reg.Dispose();
|
||||||
|
// On Watch, keep the prompt up with both buttons locked while the ad loads;
|
||||||
|
// TryShowRewardedAsync hides it once the ad is ready or fails. Cancel/cancellation hide now.
|
||||||
|
if (result && !canceled) _overlay.SetPromptButtonsInteractable(false);
|
||||||
|
else _overlay.HidePrompt();
|
||||||
|
if (canceled) tcs.TrySetCanceled(ct);
|
||||||
|
else tcs.TrySetResult(result);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnWatch() => Finish(true, false);
|
||||||
|
void OnCancel() => Finish(false, false);
|
||||||
|
|
||||||
|
_overlay.OnWatch += OnWatch;
|
||||||
|
_overlay.OnCancel += OnCancel;
|
||||||
|
_overlay.ShowPrompt();
|
||||||
|
reg = ct.Register(() => Finish(false, true));
|
||||||
|
return tcs.Task;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns true only when the child earned the reward. Falls back to SaveWithoutAdOnFailure
|
||||||
|
// when the ad can't be shown at all; an ad closed early counts as not rewarded -> no save.
|
||||||
|
private async UniTask<bool> TryShowRewardedAsync(CancellationToken ct)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (!_ads.IsInitialized) await _ads.InitializeAsync(ct);
|
||||||
|
var ready = _ads.IsReady(AdFormat.Rewarded) || await _ads.LoadAsync(AdFormat.Rewarded, ct);
|
||||||
|
_overlay.HidePrompt(); // ad loaded or failed to load — now hide the prompt
|
||||||
|
if (!ready) return _config.SaveWithoutAdOnFailure;
|
||||||
|
|
||||||
|
var result = await _ads.ShowAsync(AdFormat.Rewarded, ct);
|
||||||
|
if (result.Rewarded) return true;
|
||||||
|
return result.Shown ? false : _config.SaveWithoutAdOnFailure;
|
||||||
|
}
|
||||||
|
catch (OperationCanceledException) { _overlay.HidePrompt(); throw; }
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
_overlay.HidePrompt();
|
||||||
|
UnityEngine.Debug.LogWarning($"[SaveGate] Rewarded ad gate failed: {ex.Message}");
|
||||||
|
return _config.SaveWithoutAdOnFailure;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private async UniTaskVoid PrewarmRewardedAsync(CancellationToken ct)
|
||||||
|
{
|
||||||
|
if (_ads == null) return;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (!_ads.IsInitialized) await _ads.InitializeAsync(ct);
|
||||||
|
if (!_ads.IsReady(AdFormat.Rewarded)) await _ads.LoadAsync(AdFormat.Rewarded, ct);
|
||||||
|
}
|
||||||
|
catch (OperationCanceledException) { }
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.LogWarning($"[SaveGate] Rewarded prewarm failed: {ex.Message}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
_cts?.Cancel();
|
||||||
|
_cts?.Dispose();
|
||||||
|
_cts = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bcff7c06c2d77499db81865208f807e7
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Darkmatter.Features.SaveGate
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public struct SaveGateConfig
|
||||||
|
{
|
||||||
|
// When the rewarded ad can't be shown (no fill / load or show error), save anyway instead of
|
||||||
|
// blocking the child. A user who opens the ad and closes it early is never rewarded and does
|
||||||
|
// not trigger this fallback.
|
||||||
|
public bool SaveWithoutAdOnFailure { get; }
|
||||||
|
|
||||||
|
public SaveGateConfig(bool saveWithoutAdOnFailure)
|
||||||
|
{
|
||||||
|
SaveWithoutAdOnFailure = saveWithoutAdOnFailure;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c7343ebeefe9e4db48c41c617347adae
|
||||||
8
Assets/Darkmatter/Code/Features/SaveGate/UI.meta
Normal file
8
Assets/Darkmatter/Code/Features/SaveGate/UI.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1356ea11d3edf4c1293bc8dec5ecdb3a
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,86 @@
|
|||||||
|
using System;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Darkmatter.Features.SaveGate.UI
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Root-scoped, cross-scene overlay for the save-to-gallery flow: a kid-friendly "watch a video"
|
||||||
|
/// prompt and a "Saved!" toast. Dumb view — it shows/hides panels and raises button events;
|
||||||
|
/// <c>RewardedSaveGate</c> drives the flow. Lives in Boot so it persists over every scene.
|
||||||
|
///
|
||||||
|
/// If the panels aren't wired in the inspector it builds the whole UI in code (see
|
||||||
|
/// <see cref="buildUiAtRuntime"/>), so the feature works with no manual prefab setup. A designer
|
||||||
|
/// can still wire custom panels and the code build is skipped.
|
||||||
|
/// </summary>
|
||||||
|
public class SaveGalleryOverlayView : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Watch-ad prompt")] [SerializeField]
|
||||||
|
private GameObject promptPanel;
|
||||||
|
|
||||||
|
[SerializeField] private Button watchButton;
|
||||||
|
[SerializeField] private Button cancelButton;
|
||||||
|
[SerializeField] private TMP_Text promptLabel;
|
||||||
|
|
||||||
|
[Header("Saved toast")] [SerializeField]
|
||||||
|
private GameObject successPanel;
|
||||||
|
|
||||||
|
[SerializeField] private TMP_Text successLabel;
|
||||||
|
[SerializeField, Min(0f)] private float successAutoHideSeconds = 1.5f;
|
||||||
|
|
||||||
|
public event Action OnWatch;
|
||||||
|
public event Action OnCancel;
|
||||||
|
|
||||||
|
public float SuccessAutoHideSeconds => successAutoHideSeconds;
|
||||||
|
public bool HasSuccessPanel => successPanel != null;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (promptPanel != null) promptPanel.SetActive(false);
|
||||||
|
if (successPanel != null) successPanel.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
if (watchButton != null) watchButton.onClick.AddListener(() => OnWatch?.Invoke());
|
||||||
|
if (cancelButton != null) cancelButton.onClick.AddListener(() => OnCancel?.Invoke());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowPrompt()
|
||||||
|
{
|
||||||
|
if (successPanel != null) successPanel.SetActive(false);
|
||||||
|
SetPromptButtonsInteractable(true);
|
||||||
|
if (promptPanel != null) promptPanel.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Keep the prompt visible but lock both buttons — used while the rewarded ad loads
|
||||||
|
// after the child taps Watch, so the UI doesn't disappear during the wait.
|
||||||
|
public void SetPromptButtonsInteractable(bool interactable)
|
||||||
|
{
|
||||||
|
if (watchButton != null) watchButton.interactable = interactable;
|
||||||
|
if (cancelButton != null) cancelButton.interactable = interactable;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HidePrompt()
|
||||||
|
{
|
||||||
|
if (promptPanel != null) promptPanel.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowSuccess()
|
||||||
|
{
|
||||||
|
if (successPanel != null) successPanel.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HideSuccess()
|
||||||
|
{
|
||||||
|
if (successPanel != null) successPanel.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
if (watchButton != null) watchButton.onClick.RemoveAllListeners();
|
||||||
|
if (cancelButton != null) cancelButton.onClick.RemoveAllListeners();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e2688ce9b9d9848719e2ee33cf6eb155
|
||||||
@@ -107,31 +107,32 @@ namespace Darkmatter.Features.ShapeBuilder.Systems
|
|||||||
|
|
||||||
_bus.Publish(new ShapeBuilderStartedSignal(template.Id));
|
_bus.Publish(new ShapeBuilderStartedSignal(template.Id));
|
||||||
|
|
||||||
var colorByShapeId = BuildColorMap(template, slots);
|
// Distinct color per element — every piece and slot gets its own color,
|
||||||
|
// even when two pieces share the same shape. Hues are stepped by the
|
||||||
|
// golden ratio so successive colors land far apart on the wheel.
|
||||||
|
float hue = UnityEngine.Random.value;
|
||||||
foreach (var s in slots)
|
foreach (var s in slots)
|
||||||
if (s != null && s.Shape != null && colorByShapeId.TryGetValue(s.Shape.Id, out var c))
|
if (s != null)
|
||||||
s.SetColor(c);
|
s.SetColor(NextDistinctColor(ref hue));
|
||||||
|
|
||||||
CreateShapePieceInstances(template, preSnappedIds, count, slots, colorByShapeId);
|
CreateShapePieceInstances(template, preSnappedIds, count, slots, ref hue);
|
||||||
|
|
||||||
CheckIfShapeAssembled();
|
CheckIfShapeAssembled();
|
||||||
}
|
}
|
||||||
|
|
||||||
private static Dictionary<string, Color> BuildColorMap(IDrawingTemplate template, SlotMarker[] slots)
|
// Conjugate of the golden ratio; adding it (mod 1) to a hue each step
|
||||||
|
// produces a maximally-spread, low-collision sequence of distinct colors.
|
||||||
|
private const float GoldenHueStep = 0.61803398875f;
|
||||||
|
|
||||||
|
private static Color NextDistinctColor(ref float hue)
|
||||||
{
|
{
|
||||||
var map = new Dictionary<string, Color>();
|
hue = Mathf.Repeat(hue + GoldenHueStep, 1f);
|
||||||
foreach (var p in template.Pieces)
|
return Color.HSVToRGB(hue, 0.7f, 0.95f);
|
||||||
if (p != null && !string.IsNullOrEmpty(p.Id) && !map.ContainsKey(p.Id))
|
|
||||||
map[p.Id] = Color.HSVToRGB(UnityEngine.Random.value, 0.7f, 0.95f);
|
|
||||||
foreach (var s in slots)
|
|
||||||
if (s != null && s.Shape != null && !string.IsNullOrEmpty(s.Shape.Id) && !map.ContainsKey(s.Shape.Id))
|
|
||||||
map[s.Shape.Id] = Color.HSVToRGB(UnityEngine.Random.value, 0.7f, 0.95f);
|
|
||||||
return map;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CreateShapePieceInstances(IDrawingTemplate template, IReadOnlyCollection<string> preSnappedIds,
|
private void CreateShapePieceInstances(IDrawingTemplate template, IReadOnlyCollection<string> preSnappedIds,
|
||||||
int count,
|
int count,
|
||||||
SlotMarker[] slots, Dictionary<string, Color> colorByShapeId)
|
SlotMarker[] slots, ref float hue)
|
||||||
{
|
{
|
||||||
var preSnapCounts = new Dictionary<string, int>();
|
var preSnapCounts = new Dictionary<string, int>();
|
||||||
if (preSnappedIds != null)
|
if (preSnappedIds != null)
|
||||||
@@ -152,8 +153,7 @@ namespace Darkmatter.Features.ShapeBuilder.Systems
|
|||||||
}
|
}
|
||||||
|
|
||||||
var piece = _factory.Create(_piecePrefab, shape, candidates, Vector2.zero);
|
var piece = _factory.Create(_piecePrefab, shape, candidates, Vector2.zero);
|
||||||
if (colorByShapeId != null && colorByShapeId.TryGetValue(shape.Id, out var c))
|
piece.SetColor(NextDistinctColor(ref hue));
|
||||||
piece.SetColor(c);
|
|
||||||
_pieces.Add(piece);
|
_pieces.Add(piece);
|
||||||
|
|
||||||
if (preSnapCounts.TryGetValue(shape.Id, out var remaining) && remaining > 0)
|
if (preSnapCounts.TryGetValue(shape.Id, out var remaining) && remaining > 0)
|
||||||
|
|||||||
@@ -46,6 +46,7 @@ namespace Darkmatter.Features.Tutorial.Systems
|
|||||||
private CancellationToken _ct;
|
private CancellationToken _ct;
|
||||||
private bool _completed;
|
private bool _completed;
|
||||||
private bool _drawingCompleted;
|
private bool _drawingCompleted;
|
||||||
|
private bool _hasColored;
|
||||||
private bool _suspended;
|
private bool _suspended;
|
||||||
private Action _reshow;
|
private Action _reshow;
|
||||||
private int _stepIndex;
|
private int _stepIndex;
|
||||||
@@ -80,6 +81,9 @@ namespace Darkmatter.Features.Tutorial.Systems
|
|||||||
// finds Next early during free-paint. Flag it so the catalog reload that follows isn't
|
// finds Next early during free-paint. Flag it so the catalog reload that follows isn't
|
||||||
// mistaken for a Back-navigation and doesn't restart the tutorial.
|
// mistaken for a Back-navigation and doesn't restart the tutorial.
|
||||||
_navSubs.Add(_bus.Subscribe<DrawingCompletedSignal>(_ => _drawingCompleted = true));
|
_navSubs.Add(_bus.Subscribe<DrawingCompletedSignal>(_ => _drawingCompleted = true));
|
||||||
|
// Painting at least one region means the child has grasped the core colour gesture. If
|
||||||
|
// they then go Back, we finish the tutorial instead of restarting it (OnCatalogReadyGlobal).
|
||||||
|
_navSubs.Add(_bus.Subscribe<ColorAppliedSignal>(_ => _hasColored = true));
|
||||||
|
|
||||||
StartRun(skipCatalogWait: false);
|
StartRun(skipCatalogWait: false);
|
||||||
}
|
}
|
||||||
@@ -93,6 +97,7 @@ namespace Darkmatter.Features.Tutorial.Systems
|
|||||||
_gen++;
|
_gen++;
|
||||||
_suspended = false;
|
_suspended = false;
|
||||||
_drawingCompleted = false;
|
_drawingCompleted = false;
|
||||||
|
_hasColored = false;
|
||||||
_reshow = null;
|
_reshow = null;
|
||||||
_stepIndex = 0;
|
_stepIndex = 0;
|
||||||
_overlay.HideInstant();
|
_overlay.HideInstant();
|
||||||
@@ -119,8 +124,19 @@ namespace Darkmatter.Features.Tutorial.Systems
|
|||||||
// press), whose own completion loads the catalog.
|
// press), whose own completion loads the catalog.
|
||||||
private void OnCatalogReadyGlobal(DrawingCatalogReadySignal _)
|
private void OnCatalogReadyGlobal(DrawingCatalogReadySignal _)
|
||||||
{
|
{
|
||||||
if (!_completed && !_drawingCompleted && _stepIndex >= 2 && _stepIndex <= 6)
|
if (_completed || _drawingCompleted || _stepIndex < 2 || _stepIndex > 6) return;
|
||||||
StartRun(skipCatalogWait: true);
|
|
||||||
|
// Already coloured at least one region before backing out: the child has the core gesture,
|
||||||
|
// so finish the tutorial rather than trapping them in a full restart.
|
||||||
|
if (_hasColored)
|
||||||
|
{
|
||||||
|
_runCts?.Cancel();
|
||||||
|
Complete();
|
||||||
|
_overlay.HideInstant();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
StartRun(skipCatalogWait: true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ShowStep(Action show)
|
private void ShowStep(Action show)
|
||||||
|
|||||||
@@ -27,12 +27,18 @@ namespace Darkmatter.Services.Ads
|
|||||||
[SerializeField, Min(1)] private int reloadMaxAttempts = 6;
|
[SerializeField, Min(1)] private int reloadMaxAttempts = 6;
|
||||||
[Tooltip("Hard fallback (seconds) to recover a full-screen show if AdMob never raises its close callback. Android focus-return recovery usually fires far sooner; this cap covers iOS/edge cases. Must exceed max plausible ad length so a real ad is never cut short.")]
|
[Tooltip("Hard fallback (seconds) to recover a full-screen show if AdMob never raises its close callback. Android focus-return recovery usually fires far sooner; this cap covers iOS/edge cases. Must exceed max plausible ad length so a real ad is never cut short.")]
|
||||||
[SerializeField, Min(15f)] private float showWatchdogSeconds = 60f;
|
[SerializeField, Min(15f)] private float showWatchdogSeconds = 60f;
|
||||||
|
[Tooltip("Max interstitials shown per app session (run). Once reached, ShowAsync(Interstitial) no-ops until the app restarts. Counts only ads actually shown, not failed/skipped attempts. 0 disables interstitials.")]
|
||||||
|
[SerializeField, Min(0)] private int maxInterstitialsPerSession = 8;
|
||||||
|
|
||||||
public bool IsInitialized => _initialized;
|
public bool IsInitialized => _initialized;
|
||||||
public event Action<AdFormat, AdLoadState> LoadStateChanged;
|
public event Action<AdFormat, AdLoadState> LoadStateChanged;
|
||||||
|
|
||||||
private IAnalyticsService _analytics;
|
private IAnalyticsService _analytics;
|
||||||
private bool _initialized;
|
private bool _initialized;
|
||||||
|
// Per-session interstitial counter. The service is the app-lifetime singleton (it retains
|
||||||
|
// loaded ads across scene swaps), so this survives Colorbook<->Gameplay transitions and only
|
||||||
|
// resets on app restart — i.e. a true per-session cap.
|
||||||
|
private int _interstitialsShownThisSession;
|
||||||
private bool _hasUserConsent = true;
|
private bool _hasUserConsent = true;
|
||||||
// Coloring book is a child-directed app, so default to true. SetConsent can still
|
// Coloring book is a child-directed app, so default to true. SetConsent can still
|
||||||
// override if a consent flow later supplies a different value.
|
// override if a consent flow later supplies a different value.
|
||||||
@@ -189,6 +195,11 @@ namespace Darkmatter.Services.Ads
|
|||||||
if (!_initialized) return AdShowResult.Failure("Not initialized.");
|
if (!_initialized) return AdShowResult.Failure("Not initialized.");
|
||||||
|
|
||||||
#if GOOGLE_MOBILE_ADS
|
#if GOOGLE_MOBILE_ADS
|
||||||
|
// Per-session interstitial cap. Check before load so a capped show wastes no fill. Skip
|
||||||
|
// is silent (Failure, Shown=false); the fire-and-forget caller just keeps playing.
|
||||||
|
if (format == AdFormat.Interstitial && _interstitialsShownThisSession >= maxInterstitialsPerSession)
|
||||||
|
return AdShowResult.Failure("Session interstitial cap reached.");
|
||||||
|
|
||||||
if (!IsReady(format))
|
if (!IsReady(format))
|
||||||
{
|
{
|
||||||
bool loaded = await LoadAsync(format, cancellationToken);
|
bool loaded = await LoadAsync(format, cancellationToken);
|
||||||
@@ -197,7 +208,12 @@ namespace Darkmatter.Services.Ads
|
|||||||
|
|
||||||
switch (format)
|
switch (format)
|
||||||
{
|
{
|
||||||
case AdFormat.Interstitial: return await ShowInterstitialAsync(cancellationToken);
|
case AdFormat.Interstitial:
|
||||||
|
{
|
||||||
|
var result = await ShowInterstitialAsync(cancellationToken);
|
||||||
|
if (result.Shown) _interstitialsShownThisSession++; // count real shows only
|
||||||
|
return result;
|
||||||
|
}
|
||||||
case AdFormat.Rewarded: return await ShowRewardedAsync(cancellationToken);
|
case AdFormat.Rewarded: return await ShowRewardedAsync(cancellationToken);
|
||||||
case AdFormat.RewardedInterstitial: return await ShowRewardedInterstitialAsync(cancellationToken);
|
case AdFormat.RewardedInterstitial: return await ShowRewardedInterstitialAsync(cancellationToken);
|
||||||
case AdFormat.AppOpen: return await ShowAppOpenAsync(cancellationToken);
|
case AdFormat.AppOpen: return await ShowAppOpenAsync(cancellationToken);
|
||||||
|
|||||||
BIN
Assets/Darkmatter/Content/Colorbook UI/Animations/Boat.png
Normal file
BIN
Assets/Darkmatter/Content/Colorbook UI/Animations/Boat.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 138 KiB |
156
Assets/Darkmatter/Content/Colorbook UI/Animations/Boat.png.meta
Normal file
156
Assets/Darkmatter/Content/Colorbook UI/Animations/Boat.png.meta
Normal file
@@ -0,0 +1,156 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e7748c89fd816f04689143ae3922ed82
|
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|
TextureImporter:
|
||||||
|
internalIDToNameTable:
|
||||||
|
- first:
|
||||||
|
213: 6248555910068260328
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|
second: Gemini_Generated_Image_fqdfbxfqdfbxfqdf__1_-removebg-preview_0
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|
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|
||||||
|
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|
||||||
|
mipmaps:
|
||||||
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|
||||||
|
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|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
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|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
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|
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|
aniso: 1
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||||||
|
mipBias: 0
|
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|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
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||||||
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spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
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||||||
|
textureCompression: 1
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||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
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|
||||||
|
overridden: 0
|
||||||
|
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|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites:
|
||||||
|
- serializedVersion: 2
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|
name: Gemini_Generated_Image_fqdfbxfqdfbxfqdf__1_-removebg-preview_0
|
||||||
|
rect:
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||||||
|
serializedVersion: 2
|
||||||
|
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|
||||||
|
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|
||||||
|
width: 357
|
||||||
|
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|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
customData:
|
||||||
|
outline: []
|
||||||
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|
bones: []
|
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spriteID: 8ed49c27e7457b650800000000000000
|
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|
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|
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weights: []
|
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physicsShape: []
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||||||
|
bones: []
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|
spriteID: 5e97eb03825dee720800000000000000
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||||||
|
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|
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|
||||||
|
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secondaryTextures: []
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spriteCustomMetadata:
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entries: []
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nameFileIdTable:
|
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|
mipmapLimitGroupName:
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|
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||||||
BIN
Assets/Darkmatter/Content/Colorbook UI/Animations/Kite.png
Normal file
BIN
Assets/Darkmatter/Content/Colorbook UI/Animations/Kite.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 74 KiB |
156
Assets/Darkmatter/Content/Colorbook UI/Animations/Kite.png.meta
Normal file
156
Assets/Darkmatter/Content/Colorbook UI/Animations/Kite.png.meta
Normal file
@@ -0,0 +1,156 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 1cab925f0053c824f83ae1aae48a61d9
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|
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internalIDToNameTable:
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|
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|
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|
second: Gemini_Generated_Image_fqdfbxfqdfbxfqdf-removebg-preview_0
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|
externalObjects: {}
|
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|
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|
mipmaps:
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|
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user