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6 Commits
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BIN
Assets/.DS_Store
vendored
BIN
Assets/AddressableAssetsData/.DS_Store
vendored
Normal file
@@ -21,12 +21,6 @@ MonoBehaviour:
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|||||||
m_SerializedLabels:
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m_SerializedLabels:
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||||||
- drawing
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- drawing
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||||||
FlaggedDuringContentUpdateRestriction: 0
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FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: 1224c23ab4bce564fbaa45c85b3a8603
|
|
||||||
m_Address: Traffic Post
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||||||
m_ReadOnly: 0
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||||||
m_SerializedLabels:
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||||||
- drawing
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||||||
FlaggedDuringContentUpdateRestriction: 0
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||||||
- m_GUID: 14027365d88f82745bd4019ac24a4a48
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- m_GUID: 14027365d88f82745bd4019ac24a4a48
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||||||
m_Address: Rooster
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m_Address: Rooster
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||||||
m_ReadOnly: 0
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m_ReadOnly: 0
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||||||
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|||||||
BIN
Assets/AppsFlyer/.DS_Store
vendored
Normal file
BIN
Assets/Confetti FX/.DS_Store
vendored
Normal file
BIN
Assets/Darkmatter/.DS_Store
vendored
@@ -9,6 +9,7 @@ namespace Darkmatter.Core.Contracts.Features.DrawingCatalog
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|||||||
{
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{
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||||||
string Id { get; }
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string Id { get; }
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||||||
string DisplayName { get; }
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string DisplayName { get; }
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||||||
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int Difficulty { get; }
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||||||
Sprite DefaultThumbnail { get; }
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Sprite DefaultThumbnail { get; }
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||||||
GameObject DrawingPrefab { get; }
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GameObject DrawingPrefab { get; }
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||||||
GameObject ColoringPrefab { get; }
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GameObject ColoringPrefab { get; }
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@@ -11,9 +11,9 @@ namespace Darkmatter.Core.Contracts.Services.Analytics
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// Onboarding / activation funnel
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// Onboarding / activation funnel
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public const string IntroStarted = "intro_started";
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public const string IntroStarted = "intro_started";
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||||||
public const string IntroCompleted = "intro_completed";
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public const string IntroCompleted = "intro_completed";
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public const string TutorialStarted = "tutorial_started";
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public const string TutorialStarted = "tutorial_begin";
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||||||
public const string TutorialStepCompleted = "tutorial_step_completed";
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public const string TutorialStepCompleted = "tutorial_step_completed";
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public const string TutorialCompleted = "tutorial_completed";
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public const string TutorialCompleted = "tutorial_complete";
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||||||
public const string PlayClicked = "play_clicked";
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public const string PlayClicked = "play_clicked";
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public const string FirstDrawingStarted = "first_drawing_started";
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public const string FirstDrawingStarted = "first_drawing_started";
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||||||
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@@ -32,9 +32,9 @@ namespace Darkmatter.Core.Contracts.Services.Analytics
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public const string ShapeAssembled = "shape_assembled";
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public const string ShapeAssembled = "shape_assembled";
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public const string ColorApplied = "color_applied";
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public const string ColorApplied = "color_applied";
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||||||
|
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||||||
// Progression & content (GA4 recommended level_start / level_complete)
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// Progression & content. level_start and level_end are GA4-recommended games events.
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public const string LevelStart = "level_start";
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public const string LevelStart = "level_start";
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||||||
public const string LevelComplete = "level_complete";
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public const string LevelComplete = "level_end";
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public const string AllContentCompleted = "all_content_completed";
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public const string AllContentCompleted = "all_content_completed";
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||||||
|
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||||||
// Gallery capture (pre-existing)
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// Gallery capture (pre-existing)
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||||||
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|||||||
@@ -4,14 +4,14 @@ namespace Darkmatter.Core.Contracts.Services.Analytics
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/// Canonical analytics parameter keys. Pass a consistent set on every gameplay event so reports can
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/// Canonical analytics parameter keys. Pass a consistent set on every gameplay event so reports can
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/// answer "which drawing did people quit on", not just "how many quit". Each key used in reports must
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/// answer "which drawing did people quit on", not just "how many quit". Each key used in reports must
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||||||
/// be registered as a Custom Dimension in the Firebase console. GA4 limit: 25 params per event.
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/// be registered as a Custom Dimension in the Firebase console. GA4 limit: 25 params per event.
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||||||
/// GA4-recommended events (level_start/level_complete/ad_impression) reuse GA4's reserved param names
|
/// GA4-recommended events (level_start/level_end/ad_impression) reuse GA4's reserved param names
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||||||
/// (level_name, success, value, currency, ad_platform, ad_format, ad_unit_name) so they're recognised.
|
/// (level_name, success, value, currency, ad_platform, ad_format, ad_unit_name) so they're recognised.
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||||||
/// </summary>
|
/// </summary>
|
||||||
public static class AnalyticsParams
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public static class AnalyticsParams
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||||||
{
|
{
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||||||
// Content identity
|
// Content identity
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||||||
public const string DrawingId = "drawing_id";
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public const string DrawingId = "drawing_id";
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||||||
public const string LevelName = "level_name"; // GA4 reserved (level_start/level_complete)
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public const string LevelName = "level_name"; // GA4 reserved (level_start/level_end)
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||||||
|
|
||||||
// Tutorial
|
// Tutorial
|
||||||
public const string StepId = "step_id";
|
public const string StepId = "step_id";
|
||||||
@@ -23,7 +23,7 @@ namespace Darkmatter.Core.Contracts.Services.Analytics
|
|||||||
public const string Attempts = "attempts";
|
public const string Attempts = "attempts";
|
||||||
public const string ApplyIndex = "apply_index";
|
public const string ApplyIndex = "apply_index";
|
||||||
public const string CompletionCount = "completion_count";
|
public const string CompletionCount = "completion_count";
|
||||||
public const string Success = "success"; // GA4 reserved (level_complete)
|
public const string Success = "success"; // GA4 reserved (level_end)
|
||||||
|
|
||||||
// Monetization (GA4 ad_impression reserved names)
|
// Monetization (GA4 ad_impression reserved names)
|
||||||
public const string Value = "value";
|
public const string Value = "value";
|
||||||
|
|||||||
@@ -1,4 +1,8 @@
|
|||||||
namespace Darkmatter.Core.Data.Signals.Features.Capture
|
namespace Darkmatter.Core.Data.Signals.Features.Capture
|
||||||
{
|
{
|
||||||
public record struct GallerySaveCompletedSignal(bool Success);
|
/// <summary>
|
||||||
|
/// TemplateId identifies which drawing was saved; publishers outside gameplay (art book) must set it
|
||||||
|
/// because there is no active drawing for analytics to fall back on there.
|
||||||
|
/// </summary>
|
||||||
|
public record struct GallerySaveCompletedSignal(bool Success, string TemplateId = null);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,10 @@
|
|||||||
|
namespace Darkmatter.Core
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The drawing-catalog (colorbook) screen became visible: scene entry (play / back / next) or
|
||||||
|
/// returning from the art book. Distinct from <see cref="OpenColorBookSignal"/>, which is the
|
||||||
|
/// command to show the view and only fires on one navigation path. Analytics keys colorbook_opened
|
||||||
|
/// and abandoned-drawing detection off this.
|
||||||
|
/// </summary>
|
||||||
|
public record struct ColorbookShownSignal;
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fa0fb32346ff54da3a9bbfec9f763cf2
|
||||||
@@ -12,6 +12,8 @@ namespace Darkmatter.Core.Data.Static.Features.DrawingTemplate
|
|||||||
{
|
{
|
||||||
[SerializeField] private string id;
|
[SerializeField] private string id;
|
||||||
[SerializeField] private string displayName;
|
[SerializeField] private string displayName;
|
||||||
|
[SerializeField, Min(0), Tooltip("0 = auto (pieces + regions). Any positive value overrides the computed difficulty.")]
|
||||||
|
private int difficultyOverride;
|
||||||
[SerializeField] private Sprite defaultThumbnail;
|
[SerializeField] private Sprite defaultThumbnail;
|
||||||
[SerializeField] private GameObject drawingPrefab;
|
[SerializeField] private GameObject drawingPrefab;
|
||||||
[SerializeField] private GameObject coloringPrefab;
|
[SerializeField] private GameObject coloringPrefab;
|
||||||
@@ -22,6 +24,11 @@ namespace Darkmatter.Core.Data.Static.Features.DrawingTemplate
|
|||||||
|
|
||||||
public string Id => id;
|
public string Id => id;
|
||||||
public string DisplayName => displayName;
|
public string DisplayName => displayName;
|
||||||
|
// Workload-based: every shape to place and region to color adds one point.
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||||||
|
// A positive difficultyOverride replaces the computed value.
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||||||
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public int AutoDifficulty => pieces.Count + regions.Count;
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||||||
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public int Difficulty => difficultyOverride > 0 ? difficultyOverride : AutoDifficulty;
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||||||
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public bool HasDifficultyOverride => difficultyOverride > 0;
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||||||
public Sprite DefaultThumbnail => defaultThumbnail;
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public Sprite DefaultThumbnail => defaultThumbnail;
|
||||||
public GameObject DrawingPrefab => drawingPrefab;
|
public GameObject DrawingPrefab => drawingPrefab;
|
||||||
public GameObject ColoringPrefab => coloringPrefab;
|
public GameObject ColoringPrefab => coloringPrefab;
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
using System;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
|
||||||
using Darkmatter.Core.Contracts.Features.Progression;
|
using Darkmatter.Core.Contracts.Features.Progression;
|
||||||
@@ -14,6 +15,10 @@ namespace Darkmatter.Features.AppBoot.Flow
|
|||||||
{
|
{
|
||||||
public class AppBootFlow : IAsyncStartable
|
public class AppBootFlow : IAsyncStartable
|
||||||
{
|
{
|
||||||
|
private const int IntroPrepareTimeoutMs = 3000;
|
||||||
|
private const float IntroMinimumFallbackSeconds = 6f;
|
||||||
|
private const float IntroFallbackPaddingSeconds = 2f;
|
||||||
|
|
||||||
private readonly AppBootSceneRefs _sceneRefs;
|
private readonly AppBootSceneRefs _sceneRefs;
|
||||||
private readonly ISceneService _sceneService;
|
private readonly ISceneService _sceneService;
|
||||||
private readonly IEventBus _eventBus;
|
private readonly IEventBus _eventBus;
|
||||||
@@ -30,36 +35,96 @@ namespace Darkmatter.Features.AppBoot.Flow
|
|||||||
|
|
||||||
public async UniTask StartAsync(CancellationToken cancellation = default)
|
public async UniTask StartAsync(CancellationToken cancellation = default)
|
||||||
{
|
{
|
||||||
|
// Entry points run in serviceModules registration order and this module is near the front.
|
||||||
|
// Everything below LoadAsync completes synchronously, so without a real yield the
|
||||||
|
// IntroStartedSignal publish would happen before later-registered subscribers
|
||||||
|
// (e.g. AnalyticsTracker) have run Start() — the event bus has no replay, so they'd miss it.
|
||||||
|
await UniTask.Yield();
|
||||||
|
|
||||||
#if UNITY_ANDROID || UNITY_IOS
|
#if UNITY_ANDROID || UNITY_IOS
|
||||||
Application.targetFrameRate = 60;
|
Application.targetFrameRate = 60;
|
||||||
#endif
|
#endif
|
||||||
Screen.sleepTimeout = SleepTimeout.NeverSleep;
|
Screen.sleepTimeout = SleepTimeout.NeverSleep;
|
||||||
await _progression.LoadAsync();
|
await _progression.LoadAsync();
|
||||||
|
|
||||||
var tcs = new UniTaskCompletionSource();
|
|
||||||
var player = _sceneRefs.IntroVideoPlayer;
|
var player = _sceneRefs.IntroVideoPlayer;
|
||||||
|
var introTask = PlayIntroAsync(player, cancellation);
|
||||||
void OnDone(VideoPlayer vp)
|
|
||||||
{
|
|
||||||
vp.loopPointReached -= OnDone;
|
|
||||||
tcs.TrySetResult();
|
|
||||||
}
|
|
||||||
|
|
||||||
player.loopPointReached += OnDone;
|
|
||||||
player.Play();
|
|
||||||
_eventBus.Publish(new IntroStartedSignal());
|
|
||||||
await _sceneService.LoadSceneAsync(nameof(GameScene.MainMenu), null, cancellation);
|
await _sceneService.LoadSceneAsync(nameof(GameScene.MainMenu), null, cancellation);
|
||||||
|
|
||||||
await tcs.Task.AttachExternalCancellation(cancellation);
|
await introTask.AttachExternalCancellation(cancellation);
|
||||||
|
|
||||||
|
CleanupIntro(player);
|
||||||
|
if (_sceneRefs.IntroCanvas != null)
|
||||||
|
UnityEngine.Object.Destroy(_sceneRefs.IntroCanvas.gameObject);
|
||||||
|
_eventBus.Publish(new IntroCompletedSignal());
|
||||||
|
}
|
||||||
|
|
||||||
|
private async UniTask PlayIntroAsync(VideoPlayer player, CancellationToken cancellation)
|
||||||
|
{
|
||||||
|
if (player == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var prepared = new UniTaskCompletionSource();
|
||||||
|
var completed = new UniTaskCompletionSource();
|
||||||
|
|
||||||
|
void OnPrepared(VideoPlayer vp) => prepared.TrySetResult();
|
||||||
|
|
||||||
|
void OnDone(VideoPlayer vp) => completed.TrySetResult();
|
||||||
|
|
||||||
|
void OnError(VideoPlayer vp, string message)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"[AppBootFlow] Intro video error: {message}");
|
||||||
|
completed.TrySetResult();
|
||||||
|
prepared.TrySetResult();
|
||||||
|
}
|
||||||
|
|
||||||
|
player.prepareCompleted += OnPrepared;
|
||||||
|
player.loopPointReached += OnDone;
|
||||||
|
player.errorReceived += OnError;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (!player.isPrepared)
|
||||||
|
{
|
||||||
|
player.Prepare();
|
||||||
|
await UniTask.WhenAny(
|
||||||
|
prepared.Task,
|
||||||
|
UniTask.Delay(IntroPrepareTimeoutMs, cancellationToken: cancellation));
|
||||||
|
}
|
||||||
|
|
||||||
|
player.Play();
|
||||||
|
_eventBus.Publish(new IntroStartedSignal());
|
||||||
|
|
||||||
|
await UniTask.WhenAny(
|
||||||
|
completed.Task,
|
||||||
|
UniTask.Delay(GetIntroFallbackTimeout(player), cancellationToken: cancellation));
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
player.prepareCompleted -= OnPrepared;
|
||||||
|
player.loopPointReached -= OnDone;
|
||||||
|
player.errorReceived -= OnError;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static TimeSpan GetIntroFallbackTimeout(VideoPlayer player)
|
||||||
|
{
|
||||||
|
var length = player != null && player.length > 0d
|
||||||
|
? (float)player.length
|
||||||
|
: IntroMinimumFallbackSeconds;
|
||||||
|
|
||||||
|
return TimeSpan.FromSeconds(Mathf.Max(IntroMinimumFallbackSeconds, length + IntroFallbackPaddingSeconds));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CleanupIntro(VideoPlayer player)
|
||||||
|
{
|
||||||
|
if (player == null)
|
||||||
|
return;
|
||||||
|
|
||||||
player.Stop();
|
player.Stop();
|
||||||
var rt = player.targetTexture;
|
var rt = player.targetTexture;
|
||||||
if (rt != null) rt.Release();
|
if (rt != null) rt.Release();
|
||||||
|
UnityEngine.Object.Destroy(player.gameObject);
|
||||||
if (_sceneRefs.IntroCanvas != null)
|
|
||||||
Object.Destroy(_sceneRefs.IntroCanvas.gameObject);
|
|
||||||
Object.Destroy(player.gameObject);
|
|
||||||
_eventBus.Publish(new IntroCompletedSignal());
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -7,6 +7,7 @@ using Darkmatter.Core.Contracts.Features.DrawingCatalog;
|
|||||||
using Darkmatter.Core.Contracts.Features.Progression;
|
using Darkmatter.Core.Contracts.Features.Progression;
|
||||||
using Darkmatter.Core.Contracts.Features.SaveGate;
|
using Darkmatter.Core.Contracts.Features.SaveGate;
|
||||||
using Darkmatter.Core.Contracts.Services.Gallery;
|
using Darkmatter.Core.Contracts.Services.Gallery;
|
||||||
|
using Darkmatter.Core.Data.Signals.Features.Capture;
|
||||||
using Darkmatter.Core.Data.Signals.Features.Drawing;
|
using Darkmatter.Core.Data.Signals.Features.Drawing;
|
||||||
using Darkmatter.Libs.Observer;
|
using Darkmatter.Libs.Observer;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@@ -209,7 +210,20 @@ namespace Darkmatter.Features.Artbook
|
|||||||
texture = await _progression.GetCachedThumbnailAsync(entry.Value.Id);
|
texture = await _progression.GetCachedThumbnailAsync(entry.Value.Id);
|
||||||
if (texture == null) return;
|
if (texture == null) return;
|
||||||
|
|
||||||
await _gallery.SaveImageAsync(texture, entry.Value.Name, ct);
|
// Mirror CaptureSystem's pairing: Started before the write, Completed(success) in
|
||||||
|
// finally — art-book saves land in the same gallery_save_* analytics funnel as
|
||||||
|
// gameplay saves.
|
||||||
|
_eventBus.Publish(new GallerySaveStartedSignal());
|
||||||
|
var success = false;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
await _gallery.SaveImageAsync(texture, entry.Value.Name, ct);
|
||||||
|
success = true;
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
_eventBus.Publish(new GallerySaveCompletedSignal(success, entry.Value.Id));
|
||||||
|
}
|
||||||
// The art book has no success popup of its own, so use the shared toast.
|
// The art book has no success popup of its own, so use the shared toast.
|
||||||
await _saveGate.ShowSavedAsync(ct);
|
await _saveGate.ShowSavedAsync(ct);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -60,12 +60,14 @@ namespace Darkmatter.Features.Capture
|
|||||||
|
|
||||||
var tex = new Texture2D(2, 2, TextureFormat.RGBA32, mipChain: false);
|
var tex = new Texture2D(2, 2, TextureFormat.RGBA32, mipChain: false);
|
||||||
var success = false;
|
var success = false;
|
||||||
|
// Started must pair 1:1 with the Completed publish in finally — a failed LoadImage or a
|
||||||
|
// throw in BuildFileNameAsync would otherwise emit Completed(false) with no Started.
|
||||||
|
_bus.Publish(new GallerySaveStartedSignal());
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (tex.LoadImage(png))
|
if (tex.LoadImage(png))
|
||||||
{
|
{
|
||||||
var fileName = await BuildFileNameAsync();
|
var fileName = await BuildFileNameAsync();
|
||||||
_bus.Publish(new GallerySaveStartedSignal());
|
|
||||||
await _galleryService.SaveImageAsync(tex, fileName, ct);
|
await _galleryService.SaveImageAsync(tex, fileName, ct);
|
||||||
success = true;
|
success = true;
|
||||||
}
|
}
|
||||||
@@ -73,7 +75,7 @@ namespace Darkmatter.Features.Capture
|
|||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
UnityEngine.Object.Destroy(tex);
|
UnityEngine.Object.Destroy(tex);
|
||||||
_bus.Publish(new GallerySaveCompletedSignal(success));
|
_bus.Publish(new GallerySaveCompletedSignal(success, _progression.LastOpenedTemplateId));
|
||||||
}
|
}
|
||||||
return png;
|
return png;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -68,7 +68,13 @@ public class ColorbookFlowController : IAsyncStartable, IDisposable
|
|||||||
// one VContainer cancels on teardown, and the linked _scopeCts may lag the callback order.
|
// one VContainer cancels on teardown, and the linked _scopeCts may lag the callback order.
|
||||||
if (cancellation.IsCancellationRequested || ct.IsCancellationRequested) return;
|
if (cancellation.IsCancellationRequested || ct.IsCancellationRequested) return;
|
||||||
|
|
||||||
if (!_navigatingToGameplay) _loadingScreen.Hide();
|
if (!_navigatingToGameplay)
|
||||||
|
{
|
||||||
|
_loadingScreen.Hide();
|
||||||
|
// Catalog genuinely on screen — not a transit hop toward gameplay (edit/next relays land
|
||||||
|
// in this scene with _navigatingToGameplay already latched and never reveal the catalog).
|
||||||
|
_bus.Publish(new ColorbookShownSignal());
|
||||||
|
}
|
||||||
|
|
||||||
PrewarmInterstitialAdAsync().Forget();
|
PrewarmInterstitialAdAsync().Forget();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -57,8 +57,8 @@ public sealed class DrawingCatalogController : IDrawingCatalogController
|
|||||||
private void Refresh()
|
private void Refresh()
|
||||||
{
|
{
|
||||||
_visible.Clear();
|
_visible.Clear();
|
||||||
|
// Catalog already orders ids by difficulty (easiest first), then id.
|
||||||
_visible.AddRange(_catalog.AllTemplateIds);
|
_visible.AddRange(_catalog.AllTemplateIds);
|
||||||
_visible.Sort(StringComparer.OrdinalIgnoreCase);
|
|
||||||
ListChanged?.Invoke();
|
ListChanged?.Invoke();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -13,8 +13,8 @@ namespace Darkmatter.Features.DrawingCatalog
|
|||||||
{
|
{
|
||||||
Id = id;
|
Id = id;
|
||||||
thumbnail.sprite = thumbnailSprite;
|
thumbnail.sprite = thumbnailSprite;
|
||||||
|
button.onClick.RemoveAllListeners();
|
||||||
button.onClick.AddListener(onClick);
|
button.onClick.AddListener(onClick);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ namespace Darkmatter.Features.DrawingCatalog
|
|||||||
|
|
||||||
private int _currentPage = 0;
|
private int _currentPage = 0;
|
||||||
private int _totalPages = 1;
|
private int _totalPages = 1;
|
||||||
|
private const int RowCount = 2;
|
||||||
private const int ItemPerPage = 8; //2 rows x 4 columns
|
private const int ItemPerPage = 8; //2 rows x 4 columns
|
||||||
|
|
||||||
private readonly DrawingCatalogView _view;
|
private readonly DrawingCatalogView _view;
|
||||||
@@ -48,8 +49,14 @@ namespace Darkmatter.Features.DrawingCatalog
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void HandleOpenColorBookSignal(OpenColorBookSignal signal)
|
private void HandleOpenColorBookSignal(OpenColorBookSignal signal)
|
||||||
|
{
|
||||||
|
ShowCatalog();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ShowCatalog()
|
||||||
{
|
{
|
||||||
_view.Show();
|
_view.Show();
|
||||||
|
_eventBus.Publish(new ColorbookShownSignal());
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnRightPageBtnClicked()
|
private void OnRightPageBtnClicked()
|
||||||
@@ -84,7 +91,7 @@ namespace Darkmatter.Features.DrawingCatalog
|
|||||||
|
|
||||||
private void OnArtBookBtnClicked()
|
private void OnArtBookBtnClicked()
|
||||||
{
|
{
|
||||||
_eventBus.Publish(new OpenArtBookSignal(()=> _view.Show()));
|
_eventBus.Publish(new OpenArtBookSignal(ShowCatalog));
|
||||||
_view.Hide();
|
_view.Hide();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -102,7 +109,7 @@ namespace Darkmatter.Features.DrawingCatalog
|
|||||||
|
|
||||||
private async UniTask RefreshAsync(CancellationToken ct)
|
private async UniTask RefreshAsync(CancellationToken ct)
|
||||||
{
|
{
|
||||||
var ids = _controller.VisibleIds;
|
var ids = ToFixedRowGridOrder(_controller.VisibleIds);
|
||||||
var vms = new List<CatalogItemVM>(ids.Count);
|
var vms = new List<CatalogItemVM>(ids.Count);
|
||||||
|
|
||||||
_totalPages = (int)Math.Ceiling(ids.Count / (float)ItemPerPage);
|
_totalPages = (int)Math.Ceiling(ids.Count / (float)ItemPerPage);
|
||||||
@@ -127,6 +134,19 @@ namespace Darkmatter.Features.DrawingCatalog
|
|||||||
_eventBus.Publish(new DrawingCatalogReadySignal());
|
_eventBus.Publish(new DrawingCatalogReadySignal());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static List<string> ToFixedRowGridOrder(IReadOnlyList<string> ids)
|
||||||
|
{
|
||||||
|
var ordered = new List<string>(ids.Count);
|
||||||
|
|
||||||
|
for (var row = 0; row < RowCount; row++)
|
||||||
|
{
|
||||||
|
for (var index = row; index < ids.Count; index += RowCount)
|
||||||
|
ordered.Add(ids[index]);
|
||||||
|
}
|
||||||
|
|
||||||
|
return ordered;
|
||||||
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
_view.OnItemClicked -= OnItemClicked;
|
_view.OnItemClicked -= OnItemClicked;
|
||||||
|
|||||||
@@ -62,9 +62,6 @@ namespace Darkmatter.Features.DrawingCatalog
|
|||||||
while (_buttons.Count < items.Count)
|
while (_buttons.Count < items.Count)
|
||||||
{
|
{
|
||||||
var button = Instantiate(buttonPrefab, content);
|
var button = Instantiate(buttonPrefab, content);
|
||||||
var item = items[_buttons.Count];
|
|
||||||
button.Initialize(item.Id, item.Thumbnail,
|
|
||||||
() => { OnItemClicked?.Invoke(item.Id); });
|
|
||||||
_buttons.Add(button);
|
_buttons.Add(button);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -75,6 +72,13 @@ namespace Darkmatter.Features.DrawingCatalog
|
|||||||
Destroy(last.gameObject);
|
Destroy(last.gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (var i = 0; i < items.Count; i++)
|
||||||
|
{
|
||||||
|
var item = items[i];
|
||||||
|
_buttons[i].Initialize(item.Id, item.Thumbnail,
|
||||||
|
() => { OnItemClicked?.Invoke(item.Id); });
|
||||||
|
}
|
||||||
|
|
||||||
LayoutRebuilder.ForceRebuildLayoutImmediate(content);
|
LayoutRebuilder.ForceRebuildLayoutImmediate(content);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -68,7 +68,9 @@ namespace Darkmatter.Features.DrawingTemplates.Editor
|
|||||||
_templates.Clear();
|
_templates.Clear();
|
||||||
_shapes.Clear();
|
_shapes.Clear();
|
||||||
_palettes.Clear();
|
_palettes.Clear();
|
||||||
_templates.AddRange(FindAllOfType<DrawingTemplateSO>());
|
_templates.AddRange(FindAllOfType<DrawingTemplateSO>()
|
||||||
|
.OrderBy(t => t.Difficulty)
|
||||||
|
.ThenBy(t => t.Id, StringComparer.OrdinalIgnoreCase));
|
||||||
_shapes.AddRange(FindAllOfType<ShapeSO>());
|
_shapes.AddRange(FindAllOfType<ShapeSO>());
|
||||||
_palettes.AddRange(FindAllOfType<ColorPaletteSO>());
|
_palettes.AddRange(FindAllOfType<ColorPaletteSO>());
|
||||||
}
|
}
|
||||||
@@ -169,7 +171,7 @@ namespace Darkmatter.Features.DrawingTemplates.Editor
|
|||||||
using (new EditorGUILayout.VerticalScope())
|
using (new EditorGUILayout.VerticalScope())
|
||||||
{
|
{
|
||||||
GUILayout.Label(string.IsNullOrEmpty(t.DisplayName) ? t.name : t.DisplayName, EditorStyles.boldLabel);
|
GUILayout.Label(string.IsNullOrEmpty(t.DisplayName) ? t.name : t.DisplayName, EditorStyles.boldLabel);
|
||||||
GUILayout.Label("id: " + (string.IsNullOrEmpty(t.Id) ? "<unset>" : t.Id), EditorStyles.miniLabel);
|
GUILayout.Label($"id: {(string.IsNullOrEmpty(t.Id) ? "<unset>" : t.Id)} • diff: {t.Difficulty}{(t.HasDifficultyOverride ? "*" : $" ({t.Pieces.Count}p+{t.AuthoredRegions.Count}r)")}", EditorStyles.miniLabel);
|
||||||
}
|
}
|
||||||
if (GUILayout.Button("Select", GUILayout.Width(54)))
|
if (GUILayout.Button("Select", GUILayout.Width(54)))
|
||||||
Select(t);
|
Select(t);
|
||||||
@@ -206,6 +208,13 @@ namespace Darkmatter.Features.DrawingTemplates.Editor
|
|||||||
EditorGUILayout.LabelField("Basics", EditorStyles.boldLabel);
|
EditorGUILayout.LabelField("Basics", EditorStyles.boldLabel);
|
||||||
EditorGUILayout.PropertyField(so.FindProperty("id"), new GUIContent("Id (Addressable Key)"));
|
EditorGUILayout.PropertyField(so.FindProperty("id"), new GUIContent("Id (Addressable Key)"));
|
||||||
EditorGUILayout.PropertyField(so.FindProperty("displayName"));
|
EditorGUILayout.PropertyField(so.FindProperty("displayName"));
|
||||||
|
EditorGUILayout.PropertyField(so.FindProperty("difficultyOverride"),
|
||||||
|
new GUIContent("Difficulty Override", "0 = auto (pieces + regions). Any positive value overrides."));
|
||||||
|
EditorGUILayout.LabelField(
|
||||||
|
new GUIContent("Difficulty (effective)", "Sorts the catalog, lowest first."),
|
||||||
|
new GUIContent(t.HasDifficultyOverride
|
||||||
|
? $"{t.Difficulty} (override; auto would be {t.AutoDifficulty})"
|
||||||
|
: $"{t.Difficulty} (auto: {t.Pieces.Count} pieces + {t.AuthoredRegions.Count} regions)"));
|
||||||
EditorGUILayout.PropertyField(so.FindProperty("defaultThumbnail"));
|
EditorGUILayout.PropertyField(so.FindProperty("defaultThumbnail"));
|
||||||
|
|
||||||
EditorGUILayout.Space(6);
|
EditorGUILayout.Space(6);
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
|
||||||
@@ -48,7 +49,7 @@ namespace Darkmatter.Features.DrawingTemplates.Systems
|
|||||||
_byId[t.Id] = t;
|
_byId[t.Id] = t;
|
||||||
}
|
}
|
||||||
|
|
||||||
_allIds.Sort();
|
SortIds();
|
||||||
_initialized = true;
|
_initialized = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -84,12 +85,22 @@ namespace Darkmatter.Features.DrawingTemplates.Systems
|
|||||||
if (!_allIds.Contains(id))
|
if (!_allIds.Contains(id))
|
||||||
{
|
{
|
||||||
_allIds.Add(id);
|
_allIds.Add(id);
|
||||||
_allIds.Sort();
|
SortIds();
|
||||||
}
|
}
|
||||||
|
|
||||||
return t;
|
return t;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Easiest drawings first; ties broken by id so the order is stable.
|
||||||
|
private void SortIds()
|
||||||
|
{
|
||||||
|
_allIds.Sort((a, b) =>
|
||||||
|
{
|
||||||
|
var byDifficulty = _byId[a].Difficulty.CompareTo(_byId[b].Difficulty);
|
||||||
|
return byDifficulty != 0 ? byDifficulty : string.Compare(a, b, StringComparison.OrdinalIgnoreCase);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
public void ReleaseAll()
|
public void ReleaseAll()
|
||||||
{
|
{
|
||||||
if (!_initialized) return;
|
if (!_initialized) return;
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
|
||||||
|
using Darkmatter.Core;
|
||||||
using Darkmatter.Core.Contracts.Features.Capture;
|
using Darkmatter.Core.Contracts.Features.Capture;
|
||||||
using Darkmatter.Core.Contracts.Features.Coloring;
|
using Darkmatter.Core.Contracts.Features.Coloring;
|
||||||
using Darkmatter.Core.Contracts.Features.DrawingCatalog;
|
using Darkmatter.Core.Contracts.Features.DrawingCatalog;
|
||||||
@@ -28,6 +29,7 @@ namespace Darkmatter.Features.GameplayFlow.Systems
|
|||||||
public sealed class GameplayFlowController : IAsyncStartable, IGameplayFlowController, IDisposable
|
public sealed class GameplayFlowController : IAsyncStartable, IGameplayFlowController, IDisposable
|
||||||
{
|
{
|
||||||
private const int AutosaveDebounceMs = 500;
|
private const int AutosaveDebounceMs = 500;
|
||||||
|
private const float ThumbnailMinIntervalSec = 30f;
|
||||||
|
|
||||||
private readonly IProgressionSystem _progression;
|
private readonly IProgressionSystem _progression;
|
||||||
private readonly IDrawingTemplateCatalog _catalog;
|
private readonly IDrawingTemplateCatalog _catalog;
|
||||||
@@ -44,10 +46,12 @@ namespace Darkmatter.Features.GameplayFlow.Systems
|
|||||||
private string _templateId;
|
private string _templateId;
|
||||||
private DrawingPhase _phase = DrawingPhase.ShapeBuilding;
|
private DrawingPhase _phase = DrawingPhase.ShapeBuilding;
|
||||||
private bool _allContentReported;
|
private bool _allContentReported;
|
||||||
|
private float _lastThumbnailTime = float.NegativeInfinity;
|
||||||
|
|
||||||
private IDisposable _assembledSub;
|
private IDisposable _assembledSub;
|
||||||
private IDisposable _colorAppliedSub;
|
private IDisposable _colorAppliedSub;
|
||||||
private IDisposable _drawingSelectedSub;
|
private IDisposable _drawingSelectedSub;
|
||||||
|
private IDisposable _openColorbookSub;
|
||||||
private CancellationTokenSource _autosaveCts;
|
private CancellationTokenSource _autosaveCts;
|
||||||
private CancellationTokenSource _scopeCts;
|
private CancellationTokenSource _scopeCts;
|
||||||
|
|
||||||
@@ -104,6 +108,10 @@ namespace Darkmatter.Features.GameplayFlow.Systems
|
|||||||
_assembledSub = _bus.Subscribe<ShapeAssembledSignal>(OnShapeAssembled);
|
_assembledSub = _bus.Subscribe<ShapeAssembledSignal>(OnShapeAssembled);
|
||||||
_colorAppliedSub = _bus.Subscribe<ColorAppliedSignal>(OnColorApplied);
|
_colorAppliedSub = _bus.Subscribe<ColorAppliedSignal>(OnColorApplied);
|
||||||
_drawingSelectedSub = _bus.Subscribe<DrawingSelectedSignal>(OnDrawingSelected);
|
_drawingSelectedSub = _bus.Subscribe<DrawingSelectedSignal>(OnDrawingSelected);
|
||||||
|
// The art book's "colorbook" button publishes OpenColorBookSignal. In the Colorbook
|
||||||
|
// scene DrawingCatalogPresenter shows the catalog; during gameplay that presenter is
|
||||||
|
// dead, so treat the signal as "leave gameplay for the colorbook" (same as back).
|
||||||
|
_openColorbookSub = _bus.Subscribe<OpenColorBookSignal>(OnOpenColorBook);
|
||||||
|
|
||||||
_loadingScreen.SetProgress(1f);
|
_loadingScreen.SetProgress(1f);
|
||||||
if (_phase == DrawingPhase.Coloring)
|
if (_phase == DrawingPhase.Coloring)
|
||||||
@@ -131,8 +139,10 @@ namespace Darkmatter.Features.GameplayFlow.Systems
|
|||||||
|
|
||||||
public async UniTask SaveAsync(CancellationToken ct)
|
public async UniTask SaveAsync(CancellationToken ct)
|
||||||
{
|
{
|
||||||
await SaveCurrentAsync(ct);
|
// One capture serves both the gallery write and the progress thumbnail — this used to
|
||||||
await _capture.CapturePngAsync(saveToGallery: true, ct);
|
// run the full capture pipeline twice back to back.
|
||||||
|
var png = await _capture.CapturePngAsync(saveToGallery: true, ct);
|
||||||
|
await SaveCurrentAsync(ct, captureThumbnail: false, precapturedThumbnail: png);
|
||||||
}
|
}
|
||||||
|
|
||||||
public async UniTask NextAsync(CancellationToken ct)
|
public async UniTask NextAsync(CancellationToken ct)
|
||||||
@@ -209,6 +219,11 @@ namespace Darkmatter.Features.GameplayFlow.Systems
|
|||||||
DebouncedAutosaveAsync(_autosaveCts.Token).Forget();
|
DebouncedAutosaveAsync(_autosaveCts.Token).Forget();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnOpenColorBook(OpenColorBookSignal _)
|
||||||
|
{
|
||||||
|
BackAsync(CancellationToken.None).Forget();
|
||||||
|
}
|
||||||
|
|
||||||
private void OnDrawingSelected(DrawingSelectedSignal signal)
|
private void OnDrawingSelected(DrawingSelectedSignal signal)
|
||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(signal.TemplateId)) return;
|
if (string.IsNullOrEmpty(signal.TemplateId)) return;
|
||||||
@@ -232,7 +247,13 @@ namespace Darkmatter.Features.GameplayFlow.Systems
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
await UniTask.Delay(AutosaveDebounceMs, cancellationToken: ct);
|
await UniTask.Delay(AutosaveDebounceMs, cancellationToken: ct);
|
||||||
await SaveCurrentAsync(ct);
|
// Autosaves fire after every paint pause; capturing a thumbnail each time renders the
|
||||||
|
// scene to an RT and PNG-encodes it, which OOM-kills long sessions on low-RAM devices.
|
||||||
|
// Colors always persist; the thumbnail refreshes at most every ThumbnailMinIntervalSec
|
||||||
|
// here and unconditionally on the exit paths (back / next / select-away).
|
||||||
|
bool refreshThumbnail =
|
||||||
|
Time.realtimeSinceStartup - _lastThumbnailTime >= ThumbnailMinIntervalSec;
|
||||||
|
await SaveCurrentAsync(ct, captureThumbnail: refreshThumbnail);
|
||||||
}
|
}
|
||||||
catch (OperationCanceledException)
|
catch (OperationCanceledException)
|
||||||
{
|
{
|
||||||
@@ -240,7 +261,8 @@ namespace Darkmatter.Features.GameplayFlow.Systems
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private async UniTask SaveCurrentAsync(CancellationToken ct)
|
private async UniTask SaveCurrentAsync(CancellationToken ct, bool captureThumbnail = true,
|
||||||
|
byte[] precapturedThumbnail = null)
|
||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(_templateId)) return;
|
if (string.IsNullOrEmpty(_templateId)) return;
|
||||||
|
|
||||||
@@ -263,7 +285,10 @@ namespace Darkmatter.Features.GameplayFlow.Systems
|
|||||||
FirstCompletedUtc = existing?.FirstCompletedUtc,
|
FirstCompletedUtc = existing?.FirstCompletedUtc,
|
||||||
};
|
};
|
||||||
|
|
||||||
var thumbnailPng = await _capture.CapturePngAsync(saveToGallery: false, ct);
|
byte[] thumbnailPng = precapturedThumbnail;
|
||||||
|
if (thumbnailPng == null && captureThumbnail)
|
||||||
|
thumbnailPng = await _capture.CapturePngAsync(saveToGallery: false, ct);
|
||||||
|
if (thumbnailPng != null) _lastThumbnailTime = Time.realtimeSinceStartup;
|
||||||
|
|
||||||
await _progression.SaveProgressAsync(progress, thumbnailPng);
|
await _progression.SaveProgressAsync(progress, thumbnailPng);
|
||||||
}
|
}
|
||||||
@@ -284,6 +309,7 @@ namespace Darkmatter.Features.GameplayFlow.Systems
|
|||||||
_assembledSub?.Dispose();
|
_assembledSub?.Dispose();
|
||||||
_colorAppliedSub?.Dispose();
|
_colorAppliedSub?.Dispose();
|
||||||
_drawingSelectedSub?.Dispose();
|
_drawingSelectedSub?.Dispose();
|
||||||
|
_openColorbookSub?.Dispose();
|
||||||
_autosaveCts?.Cancel();
|
_autosaveCts?.Cancel();
|
||||||
_autosaveCts?.Dispose();
|
_autosaveCts?.Dispose();
|
||||||
_scopeCts?.Cancel();
|
_scopeCts?.Cancel();
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 1224c23ab4bce564fbaa45c85b3a8603
|
guid: 000c0b9528ead0b43af7cdc19fb38f0e
|
||||||
NativeFormatImporter:
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 11400000
|
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 932d925aaafb08242b1fd65d3860ef40
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
{
|
||||||
|
"name": "Features.ImageCombiner.Editor",
|
||||||
|
"rootNamespace": "Darkmatter.Features.ImageCombiner.Editor",
|
||||||
|
"references": [
|
||||||
|
"GUID:bcae41f3415403d4da1f7aafb6d9a728"
|
||||||
|
],
|
||||||
|
"includePlatforms": [
|
||||||
|
"Editor"
|
||||||
|
],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cba93615156299e4482e6b41e7db0199
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,633 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Darkmatter.Features.ImageCombiner.Editor
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Custom inspector for <see cref="UIImageCombiner"/>. Draws the configuration (save folder,
|
||||||
|
/// the two "after combining" checkboxes, resolution options) and performs the actual flatten:
|
||||||
|
/// it composites every child Image into one texture that matches the children's combined
|
||||||
|
/// bounds / position / aspect ratio, writes it as a PNG and (optionally) assigns it back.
|
||||||
|
/// </summary>
|
||||||
|
[CustomEditor(typeof(UIImageCombiner))]
|
||||||
|
public sealed class UIImageCombinerEditor : UnityEditor.Editor
|
||||||
|
{
|
||||||
|
private SerializedProperty _saveFolder;
|
||||||
|
private SerializedProperty _fileName;
|
||||||
|
private SerializedProperty _destroyChildren;
|
||||||
|
private SerializedProperty _disableChildren;
|
||||||
|
private SerializedProperty _recurse;
|
||||||
|
private SerializedProperty _includeInactive;
|
||||||
|
private SerializedProperty _pixelsPerUnit;
|
||||||
|
private SerializedProperty _maxDimension;
|
||||||
|
private SerializedProperty _trimTransparent;
|
||||||
|
private SerializedProperty _alphaThreshold;
|
||||||
|
private SerializedProperty _assignToSelf;
|
||||||
|
|
||||||
|
/// <summary>Relative aspect-ratio difference above which a stretched child is reported.</summary>
|
||||||
|
private const float AspectMismatchTolerance = 0.01f;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
_saveFolder = serializedObject.FindProperty("_saveFolder");
|
||||||
|
_fileName = serializedObject.FindProperty("_fileName");
|
||||||
|
_destroyChildren = serializedObject.FindProperty("_destroyChildrenAfterCombine");
|
||||||
|
_disableChildren = serializedObject.FindProperty("_disableChildrenAfterCombine");
|
||||||
|
_recurse = serializedObject.FindProperty("_recurseIntoChildren");
|
||||||
|
_includeInactive = serializedObject.FindProperty("_includeInactiveChildren");
|
||||||
|
_pixelsPerUnit = serializedObject.FindProperty("_pixelsPerUnit");
|
||||||
|
_maxDimension = serializedObject.FindProperty("_maxDimension");
|
||||||
|
_trimTransparent = serializedObject.FindProperty("_trimTransparent");
|
||||||
|
_alphaThreshold = serializedObject.FindProperty("_alphaThreshold");
|
||||||
|
_assignToSelf = serializedObject.FindProperty("_assignCombinedToSelf");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
serializedObject.Update();
|
||||||
|
|
||||||
|
var combiner = (UIImageCombiner)target;
|
||||||
|
|
||||||
|
EditorGUILayout.LabelField("Output location", EditorStyles.boldLabel);
|
||||||
|
using (new EditorGUILayout.HorizontalScope())
|
||||||
|
{
|
||||||
|
EditorGUILayout.PropertyField(_saveFolder, new GUIContent("Save Folder"));
|
||||||
|
if (GUILayout.Button("Browse", GUILayout.Width(64)))
|
||||||
|
BrowseForFolder(_saveFolder);
|
||||||
|
}
|
||||||
|
EditorGUILayout.PropertyField(_fileName, new GUIContent("File Name (opt.)"));
|
||||||
|
|
||||||
|
EditorGUILayout.Space(6);
|
||||||
|
EditorGUILayout.LabelField("After combining", EditorStyles.boldLabel);
|
||||||
|
EditorGUILayout.PropertyField(_destroyChildren, new GUIContent("Destroy Children"));
|
||||||
|
using (new EditorGUI.DisabledScope(_destroyChildren.boolValue))
|
||||||
|
EditorGUILayout.PropertyField(_disableChildren, new GUIContent("Disable Children"));
|
||||||
|
if (_destroyChildren.boolValue && _disableChildren.boolValue)
|
||||||
|
EditorGUILayout.HelpBox("Both ticked: children will be destroyed (destroy wins).", MessageType.Info);
|
||||||
|
|
||||||
|
EditorGUILayout.Space(6);
|
||||||
|
EditorGUILayout.LabelField("What to combine", EditorStyles.boldLabel);
|
||||||
|
EditorGUILayout.PropertyField(_recurse, new GUIContent("Recurse Into Children"));
|
||||||
|
EditorGUILayout.PropertyField(_includeInactive, new GUIContent("Include Inactive"));
|
||||||
|
|
||||||
|
EditorGUILayout.Space(6);
|
||||||
|
EditorGUILayout.LabelField("Resolution", EditorStyles.boldLabel);
|
||||||
|
EditorGUILayout.PropertyField(_pixelsPerUnit, new GUIContent("Pixels Per Unit (0 = auto)"));
|
||||||
|
EditorGUILayout.PropertyField(_maxDimension, new GUIContent("Max Dimension"));
|
||||||
|
|
||||||
|
EditorGUILayout.Space(6);
|
||||||
|
EditorGUILayout.LabelField("Trimming", EditorStyles.boldLabel);
|
||||||
|
EditorGUILayout.PropertyField(_trimTransparent, new GUIContent("Trim Transparent"));
|
||||||
|
using (new EditorGUI.DisabledScope(!_trimTransparent.boolValue))
|
||||||
|
EditorGUILayout.PropertyField(_alphaThreshold, new GUIContent("Alpha Threshold"));
|
||||||
|
|
||||||
|
EditorGUILayout.Space(6);
|
||||||
|
EditorGUILayout.LabelField("Assignment", EditorStyles.boldLabel);
|
||||||
|
EditorGUILayout.PropertyField(_assignToSelf, new GUIContent("Assign Combined To Self"));
|
||||||
|
|
||||||
|
serializedObject.ApplyModifiedProperties();
|
||||||
|
|
||||||
|
EditorGUILayout.Space(10);
|
||||||
|
using (new EditorGUI.DisabledScope(Application.isPlaying))
|
||||||
|
{
|
||||||
|
if (GUILayout.Button("Combine Images", GUILayout.Height(32)))
|
||||||
|
Combine(combiner);
|
||||||
|
}
|
||||||
|
if (Application.isPlaying)
|
||||||
|
EditorGUILayout.HelpBox("Exit play mode to combine images.", MessageType.Warning);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void BrowseForFolder(SerializedProperty folderProp)
|
||||||
|
{
|
||||||
|
string start = folderProp.stringValue;
|
||||||
|
if (string.IsNullOrEmpty(start)) start = "Assets";
|
||||||
|
string abs = EditorUtility.OpenFolderPanel("Choose save folder", start, "");
|
||||||
|
if (string.IsNullOrEmpty(abs)) return;
|
||||||
|
|
||||||
|
// Convert to a project-relative "Assets/..." path when the chosen folder is inside the project.
|
||||||
|
string dataPath = Application.dataPath.Replace('\\', '/');
|
||||||
|
abs = abs.Replace('\\', '/');
|
||||||
|
if (abs == dataPath)
|
||||||
|
folderProp.stringValue = "Assets";
|
||||||
|
else if (abs.StartsWith(dataPath + "/"))
|
||||||
|
folderProp.stringValue = "Assets" + abs.Substring(dataPath.Length);
|
||||||
|
else
|
||||||
|
folderProp.stringValue = abs; // outside the project – keep the absolute path
|
||||||
|
folderProp.serializedObject.ApplyModifiedProperties();
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------ combine
|
||||||
|
|
||||||
|
private static void Combine(UIImageCombiner combiner)
|
||||||
|
{
|
||||||
|
var self = (RectTransform)combiner.transform;
|
||||||
|
|
||||||
|
var images = CollectImages(combiner, self);
|
||||||
|
if (images.Count == 0)
|
||||||
|
{
|
||||||
|
EditorUtility.DisplayDialog("UI Image Combiner",
|
||||||
|
"No child Image components found to combine.", "OK");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 1) Combined world bounds from every child's rect corners.
|
||||||
|
if (!TryComputeBounds(images, out Vector2 boundsMin, out Vector2 boundsMax))
|
||||||
|
{
|
||||||
|
EditorUtility.DisplayDialog("UI Image Combiner",
|
||||||
|
"The combined bounds are empty (zero size).", "OK");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Vector2 boundsSize = boundsMax - boundsMin;
|
||||||
|
|
||||||
|
// 2) Output resolution.
|
||||||
|
float ppu = combiner.PixelsPerUnit > 0f
|
||||||
|
? combiner.PixelsPerUnit
|
||||||
|
: AutoPixelsPerUnit(images);
|
||||||
|
int width = Mathf.Max(1, Mathf.RoundToInt(boundsSize.x * ppu));
|
||||||
|
int height = Mathf.Max(1, Mathf.RoundToInt(boundsSize.y * ppu));
|
||||||
|
int maxDim = combiner.MaxDimension;
|
||||||
|
int longest = Mathf.Max(width, height);
|
||||||
|
if (longest > maxDim)
|
||||||
|
{
|
||||||
|
float s = maxDim / (float)longest;
|
||||||
|
width = Mathf.Max(1, Mathf.RoundToInt(width * s));
|
||||||
|
height = Mathf.Max(1, Mathf.RoundToInt(height * s));
|
||||||
|
}
|
||||||
|
|
||||||
|
bool rotationWarned = false;
|
||||||
|
var pixelCache = new Dictionary<Texture, (Color32[] px, int w, int h)>();
|
||||||
|
var output = new Color[width * height]; // straight alpha, (0,0) = bottom-left
|
||||||
|
float worldPerPxX = boundsSize.x / width;
|
||||||
|
float worldPerPxY = boundsSize.y / height;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
for (int i = 0; i < images.Count; i++)
|
||||||
|
{
|
||||||
|
Image img = images[i];
|
||||||
|
EditorUtility.DisplayProgressBar("UI Image Combiner",
|
||||||
|
$"Compositing {img.name} ({i + 1}/{images.Count})", (i + 1f) / images.Count);
|
||||||
|
|
||||||
|
if (!TryGetAxisAlignedRect(img, out Vector2 imgMin, out Vector2 imgMax, out bool rotated))
|
||||||
|
continue;
|
||||||
|
if (rotated && !rotationWarned)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("[UIImageCombiner] One or more images are rotated/skewed; " +
|
||||||
|
"they are composited using their axis-aligned bounds and may " +
|
||||||
|
"look distorted.", img);
|
||||||
|
rotationWarned = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
Color tint = img.color;
|
||||||
|
Sprite sprite = img.sprite;
|
||||||
|
|
||||||
|
// Rect the sprite is actually drawn into (accounts for Preserve Aspect).
|
||||||
|
Vector2 drawMin = imgMin;
|
||||||
|
Vector2 drawSize = imgMax - imgMin;
|
||||||
|
if (sprite != null && drawSize.x > 0f && drawSize.y > 0f)
|
||||||
|
{
|
||||||
|
if (img.preserveAspect)
|
||||||
|
{
|
||||||
|
FitPreserveAspect(sprite, ref drawMin, ref drawSize);
|
||||||
|
}
|
||||||
|
else if (sprite.rect.height > 0f)
|
||||||
|
{
|
||||||
|
// Preserve Aspect is off, so the whole sprite is stretched to fill the
|
||||||
|
// RectTransform. If their aspect ratios differ, the content (and any
|
||||||
|
// transparent padding) gets squashed/stretched — warn and name the child.
|
||||||
|
float spriteAspect = sprite.rect.width / sprite.rect.height;
|
||||||
|
float rectAspect = drawSize.x / drawSize.y;
|
||||||
|
if (spriteAspect > 0f &&
|
||||||
|
Mathf.Abs(rectAspect - spriteAspect) > spriteAspect * AspectMismatchTolerance)
|
||||||
|
{
|
||||||
|
Debug.LogWarning(
|
||||||
|
$"[UIImageCombiner] \"{img.name}\" will be stretched: sprite is " +
|
||||||
|
$"{sprite.rect.width:0}x{sprite.rect.height:0} (aspect {spriteAspect:0.###}) " +
|
||||||
|
$"but its RectTransform aspect is {rectAspect:0.###} and Preserve Aspect is " +
|
||||||
|
"off. Enable \"Preserve Aspect\" on the Image, or match the RectTransform to " +
|
||||||
|
"the sprite's aspect ratio, to avoid distortion.", img);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// A trimmed / tight-mesh sprite reports its FULL frame as sprite.rect but only
|
||||||
|
// draws the opaque texels described by GetOuterUV. A UI Image maps that outer UV
|
||||||
|
// onto the padding-inset sub-rect of its RectTransform and leaves the transparent
|
||||||
|
// border empty — it does NOT stretch the artwork to fill the frame. Shrink the draw
|
||||||
|
// rect to that same sub-rect so each child keeps its real size/position and only its
|
||||||
|
// visible pixels are composited (the transparent background is dropped).
|
||||||
|
if (sprite != null && drawSize.x > 0f && drawSize.y > 0f)
|
||||||
|
InsetBySpritePadding(sprite, ref drawMin, ref drawSize);
|
||||||
|
|
||||||
|
if (drawSize.x <= 0f || drawSize.y <= 0f)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
(Color32[] px, int tw, int th) src = default;
|
||||||
|
Rect texRect = default;
|
||||||
|
if (sprite != null)
|
||||||
|
{
|
||||||
|
src = GetPixels(sprite.texture, pixelCache);
|
||||||
|
// Use the sprite's OUTER UV rect (the full quad, transparent padding
|
||||||
|
// included) — the same region a UI Image maps onto its RectTransform when
|
||||||
|
// "Use Sprite Mesh" is off. sprite.textureRect is the tight, transparent-
|
||||||
|
// trimmed rect (Sprite Mesh Type = Tight), which would map only the drawn
|
||||||
|
// pixels across the whole rect and stretch the artwork to fill it.
|
||||||
|
Vector4 uv = UnityEngine.Sprites.DataUtility.GetOuterUV(sprite);
|
||||||
|
texRect = new Rect(uv.x * src.tw, uv.y * src.th,
|
||||||
|
(uv.z - uv.x) * src.tw, (uv.w - uv.y) * src.th);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pixel range this image can touch.
|
||||||
|
int px0 = Mathf.Clamp(Mathf.FloorToInt((drawMin.x - boundsMin.x) / worldPerPxX), 0, width);
|
||||||
|
int px1 = Mathf.Clamp(Mathf.CeilToInt((drawMin.x + drawSize.x - boundsMin.x) / worldPerPxX), 0, width);
|
||||||
|
int py0 = Mathf.Clamp(Mathf.FloorToInt((drawMin.y - boundsMin.y) / worldPerPxY), 0, height);
|
||||||
|
int py1 = Mathf.Clamp(Mathf.CeilToInt((drawMin.y + drawSize.y - boundsMin.y) / worldPerPxY), 0, height);
|
||||||
|
|
||||||
|
for (int y = py0; y < py1; y++)
|
||||||
|
{
|
||||||
|
float worldY = boundsMin.y + (y + 0.5f) * worldPerPxY;
|
||||||
|
float v = (worldY - drawMin.y) / drawSize.y;
|
||||||
|
if (v < 0f || v > 1f) continue;
|
||||||
|
int row = y * width;
|
||||||
|
|
||||||
|
for (int x = px0; x < px1; x++)
|
||||||
|
{
|
||||||
|
float worldX = boundsMin.x + (x + 0.5f) * worldPerPxX;
|
||||||
|
float u = (worldX - drawMin.x) / drawSize.x;
|
||||||
|
if (u < 0f || u > 1f) continue;
|
||||||
|
|
||||||
|
Color srcColor;
|
||||||
|
if (sprite != null)
|
||||||
|
{
|
||||||
|
float texPx = texRect.x + u * texRect.width;
|
||||||
|
float texPy = texRect.y + v * texRect.height;
|
||||||
|
srcColor = SampleBilinear(src.px, src.tw, src.th, texPx, texPy) * tint;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
srcColor = tint; // Image with no sprite = solid colour quad.
|
||||||
|
}
|
||||||
|
|
||||||
|
if (srcColor.a <= 0f) continue;
|
||||||
|
output[row + x] = Over(srcColor, output[row + x]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
EditorUtility.ClearProgressBar();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2b) Alpha-trim: crop away transparent margins and shrink the bounds to the real content
|
||||||
|
// so the output PNG (and the resized parent) tightly wrap the visible pixels.
|
||||||
|
if (combiner.TrimTransparent)
|
||||||
|
{
|
||||||
|
if (TryTrim(output, width, height, combiner.AlphaThreshold,
|
||||||
|
out Color[] trimmed, out int tw, out int th,
|
||||||
|
out int offsetX, out int offsetY))
|
||||||
|
{
|
||||||
|
boundsMin = new Vector2(boundsMin.x + offsetX * worldPerPxX,
|
||||||
|
boundsMin.y + offsetY * worldPerPxY);
|
||||||
|
boundsMax = new Vector2(boundsMin.x + tw * worldPerPxX,
|
||||||
|
boundsMin.y + th * worldPerPxY);
|
||||||
|
boundsSize = boundsMax - boundsMin;
|
||||||
|
output = trimmed;
|
||||||
|
width = tw;
|
||||||
|
height = th;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("[UIImageCombiner] The combined image is fully transparent; " +
|
||||||
|
"nothing to trim.", combiner);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3) Build the PNG.
|
||||||
|
var texture = new Texture2D(width, height, TextureFormat.RGBA32, false);
|
||||||
|
texture.SetPixels(output);
|
||||||
|
texture.Apply();
|
||||||
|
byte[] png = texture.EncodeToPNG();
|
||||||
|
Object.DestroyImmediate(texture);
|
||||||
|
|
||||||
|
// 4) Save it.
|
||||||
|
string relFolder = combiner.SaveFolder.Replace('\\', '/').TrimEnd('/');
|
||||||
|
if (string.IsNullOrEmpty(relFolder)) relFolder = "Assets";
|
||||||
|
string fileName = SanitizeFileName(combiner.FileName);
|
||||||
|
if (!fileName.EndsWith(".png", System.StringComparison.OrdinalIgnoreCase))
|
||||||
|
fileName += ".png";
|
||||||
|
|
||||||
|
string projectRoot = Directory.GetParent(Application.dataPath).FullName;
|
||||||
|
string absFolder = Path.IsPathRooted(relFolder)
|
||||||
|
? relFolder
|
||||||
|
: Path.Combine(projectRoot, relFolder);
|
||||||
|
Directory.CreateDirectory(absFolder);
|
||||||
|
string absFile = Path.Combine(absFolder, fileName);
|
||||||
|
File.WriteAllBytes(absFile, png);
|
||||||
|
|
||||||
|
// 5) If it is inside the project, import as a Sprite and assign it back.
|
||||||
|
string assetPath = ToAssetPath(absFile, projectRoot);
|
||||||
|
Sprite combinedSprite = null;
|
||||||
|
if (assetPath != null)
|
||||||
|
{
|
||||||
|
AssetDatabase.ImportAsset(assetPath, ImportAssetOptions.ForceUpdate);
|
||||||
|
if (AssetImporter.GetAtPath(assetPath) is TextureImporter importer)
|
||||||
|
{
|
||||||
|
importer.textureType = TextureImporterType.Sprite;
|
||||||
|
importer.spriteImportMode = SpriteImportMode.Single;
|
||||||
|
importer.alphaIsTransparency = true;
|
||||||
|
importer.mipmapEnabled = false;
|
||||||
|
importer.SaveAndReimport();
|
||||||
|
}
|
||||||
|
combinedSprite = AssetDatabase.LoadAssetAtPath<Sprite>(assetPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 6) Assign to self + resize to the combined bounds.
|
||||||
|
Undo.RegisterFullObjectHierarchyUndo(self.gameObject, "Combine Images");
|
||||||
|
if (combiner.AssignCombinedToSelf && combinedSprite != null)
|
||||||
|
{
|
||||||
|
var image = self.GetComponent<Image>();
|
||||||
|
if (image == null) image = Undo.AddComponent<Image>(self.gameObject);
|
||||||
|
image.sprite = combinedSprite;
|
||||||
|
image.type = Image.Type.Simple;
|
||||||
|
image.preserveAspect = false;
|
||||||
|
image.color = Color.white;
|
||||||
|
image.enabled = true;
|
||||||
|
|
||||||
|
Vector3 lossy = self.lossyScale;
|
||||||
|
self.anchorMin = self.anchorMax = new Vector2(0.5f, 0.5f);
|
||||||
|
self.pivot = new Vector2(0.5f, 0.5f);
|
||||||
|
self.sizeDelta = new Vector2(
|
||||||
|
boundsSize.x / (Mathf.Approximately(lossy.x, 0f) ? 1f : lossy.x),
|
||||||
|
boundsSize.y / (Mathf.Approximately(lossy.y, 0f) ? 1f : lossy.y));
|
||||||
|
Vector2 center = (boundsMin + boundsMax) * 0.5f;
|
||||||
|
self.position = new Vector3(center.x, center.y, self.position.z);
|
||||||
|
EditorUtility.SetDirty(image);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 7) Destroy or disable the combined children.
|
||||||
|
var childObjects = images.Select(im => im.gameObject).Distinct().ToList();
|
||||||
|
if (combiner.DestroyChildrenAfterCombine)
|
||||||
|
{
|
||||||
|
foreach (var go in childObjects)
|
||||||
|
if (go != null && go != self.gameObject)
|
||||||
|
Undo.DestroyObjectImmediate(go);
|
||||||
|
}
|
||||||
|
else if (combiner.DisableChildrenAfterCombine)
|
||||||
|
{
|
||||||
|
foreach (var go in childObjects)
|
||||||
|
if (go != null && go != self.gameObject)
|
||||||
|
go.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorUtility.SetDirty(combiner);
|
||||||
|
if (!Application.isPlaying)
|
||||||
|
UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(combiner.gameObject.scene);
|
||||||
|
|
||||||
|
if (combinedSprite != null)
|
||||||
|
{
|
||||||
|
EditorGUIUtility.PingObject(combinedSprite);
|
||||||
|
Selection.activeObject = combinedSprite;
|
||||||
|
}
|
||||||
|
Debug.Log($"[UIImageCombiner] Combined {images.Count} image(s) into {width}x{height} " +
|
||||||
|
$"PNG at \"{(assetPath ?? absFile)}\".", combiner);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------ helpers
|
||||||
|
|
||||||
|
private static List<Image> CollectImages(UIImageCombiner combiner, RectTransform self)
|
||||||
|
{
|
||||||
|
var result = new List<Image>();
|
||||||
|
if (combiner.RecurseIntoChildren)
|
||||||
|
{
|
||||||
|
// GetComponentsInChildren returns parent-first, depth-first (== UI draw order).
|
||||||
|
foreach (var img in self.GetComponentsInChildren<Image>(combiner.IncludeInactiveChildren))
|
||||||
|
{
|
||||||
|
if (img.gameObject == self.gameObject) continue;
|
||||||
|
if (!img.enabled) continue;
|
||||||
|
result.Add(img);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (int c = 0; c < self.childCount; c++)
|
||||||
|
{
|
||||||
|
var child = self.GetChild(c);
|
||||||
|
if (!combiner.IncludeInactiveChildren && !child.gameObject.activeInHierarchy) continue;
|
||||||
|
var img = child.GetComponent<Image>();
|
||||||
|
if (img != null && img.enabled) result.Add(img);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool TryComputeBounds(List<Image> images, out Vector2 min, out Vector2 max)
|
||||||
|
{
|
||||||
|
min = new Vector2(float.MaxValue, float.MaxValue);
|
||||||
|
max = new Vector2(float.MinValue, float.MinValue);
|
||||||
|
var corners = new Vector3[4];
|
||||||
|
bool any = false;
|
||||||
|
foreach (var img in images)
|
||||||
|
{
|
||||||
|
((RectTransform)img.transform).GetWorldCorners(corners);
|
||||||
|
for (int k = 0; k < 4; k++)
|
||||||
|
{
|
||||||
|
min.x = Mathf.Min(min.x, corners[k].x);
|
||||||
|
min.y = Mathf.Min(min.y, corners[k].y);
|
||||||
|
max.x = Mathf.Max(max.x, corners[k].x);
|
||||||
|
max.y = Mathf.Max(max.y, corners[k].y);
|
||||||
|
}
|
||||||
|
any = true;
|
||||||
|
}
|
||||||
|
return any && max.x > min.x && max.y > min.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Finds the tight bounding box of pixels whose alpha exceeds <paramref name="threshold"/> and
|
||||||
|
/// returns a cropped copy plus the bottom-left offset (in pixels) of that box within the source.
|
||||||
|
/// </summary>
|
||||||
|
private static bool TryTrim(Color[] src, int width, int height, float threshold,
|
||||||
|
out Color[] cropped, out int newW, out int newH, out int offsetX, out int offsetY)
|
||||||
|
{
|
||||||
|
int minX = width, minY = height, maxX = -1, maxY = -1;
|
||||||
|
for (int y = 0; y < height; y++)
|
||||||
|
{
|
||||||
|
int row = y * width;
|
||||||
|
for (int x = 0; x < width; x++)
|
||||||
|
{
|
||||||
|
if (src[row + x].a > threshold)
|
||||||
|
{
|
||||||
|
if (x < minX) minX = x;
|
||||||
|
if (x > maxX) maxX = x;
|
||||||
|
if (y < minY) minY = y;
|
||||||
|
if (y > maxY) maxY = y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (maxX < minX || maxY < minY)
|
||||||
|
{
|
||||||
|
cropped = null;
|
||||||
|
newW = newH = offsetX = offsetY = 0;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
newW = maxX - minX + 1;
|
||||||
|
newH = maxY - minY + 1;
|
||||||
|
offsetX = minX;
|
||||||
|
offsetY = minY;
|
||||||
|
cropped = new Color[newW * newH];
|
||||||
|
for (int y = 0; y < newH; y++)
|
||||||
|
{
|
||||||
|
int srcRow = (minY + y) * width + minX;
|
||||||
|
int dstRow = y * newW;
|
||||||
|
for (int x = 0; x < newW; x++)
|
||||||
|
cropped[dstRow + x] = src[srcRow + x];
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Axis-aligned world rect of an image, plus whether it looked rotated/skewed.</summary>
|
||||||
|
private static bool TryGetAxisAlignedRect(Image img, out Vector2 min, out Vector2 max, out bool rotated)
|
||||||
|
{
|
||||||
|
var corners = new Vector3[4]; // 0=BL 1=TL 2=TR 3=BR
|
||||||
|
((RectTransform)img.transform).GetWorldCorners(corners);
|
||||||
|
min = new Vector2(
|
||||||
|
Mathf.Min(Mathf.Min(corners[0].x, corners[1].x), Mathf.Min(corners[2].x, corners[3].x)),
|
||||||
|
Mathf.Min(Mathf.Min(corners[0].y, corners[1].y), Mathf.Min(corners[2].y, corners[3].y)));
|
||||||
|
max = new Vector2(
|
||||||
|
Mathf.Max(Mathf.Max(corners[0].x, corners[1].x), Mathf.Max(corners[2].x, corners[3].x)),
|
||||||
|
Mathf.Max(Mathf.Max(corners[0].y, corners[1].y), Mathf.Max(corners[2].y, corners[3].y)));
|
||||||
|
|
||||||
|
// Rotated if bottom edge is not horizontal or left edge is not vertical.
|
||||||
|
const float eps = 1e-3f;
|
||||||
|
rotated = Mathf.Abs(corners[0].y - corners[3].y) > eps ||
|
||||||
|
Mathf.Abs(corners[0].x - corners[1].x) > eps;
|
||||||
|
return (max.x - min.x) > 0f && (max.y - min.y) > 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Shrinks a draw rect from the sprite's full frame (<see cref="Sprite.rect"/>) to the tight
|
||||||
|
/// sub-rect its opaque texels actually occupy. Trimmed / tight-mesh sprites report the full
|
||||||
|
/// frame as their rect but only render the region returned by GetOuterUV; a UI Image maps that
|
||||||
|
/// region onto the padding-inset part of the RectTransform and leaves the border transparent.
|
||||||
|
/// Applying the same inset here keeps the artwork at its true size/position (no stretching) and
|
||||||
|
/// means only the visible pixels — not the transparent background — get composited.
|
||||||
|
/// </summary>
|
||||||
|
private static void InsetBySpritePadding(Sprite sprite, ref Vector2 min, ref Vector2 size)
|
||||||
|
{
|
||||||
|
float rw = sprite.rect.width, rh = sprite.rect.height;
|
||||||
|
if (rw <= 0f || rh <= 0f) return;
|
||||||
|
// GetPadding returns the empty border (left, bottom, right, top) in pixels of sprite.rect.
|
||||||
|
Vector4 pad = UnityEngine.Sprites.DataUtility.GetPadding(sprite);
|
||||||
|
if (pad == Vector4.zero) return;
|
||||||
|
min = new Vector2(min.x + (pad.x / rw) * size.x, min.y + (pad.y / rh) * size.y);
|
||||||
|
size = new Vector2(size.x * (1f - (pad.x + pad.z) / rw),
|
||||||
|
size.y * (1f - (pad.y + pad.w) / rh));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void FitPreserveAspect(Sprite sprite, ref Vector2 min, ref Vector2 size)
|
||||||
|
{
|
||||||
|
float spriteAspect = sprite.rect.width / sprite.rect.height;
|
||||||
|
float rectAspect = size.x / size.y;
|
||||||
|
Vector2 drawn;
|
||||||
|
if (rectAspect > spriteAspect) // rect wider than sprite -> fit height
|
||||||
|
drawn = new Vector2(size.y * spriteAspect, size.y);
|
||||||
|
else
|
||||||
|
drawn = new Vector2(size.x, size.x / spriteAspect);
|
||||||
|
min += (size - drawn) * 0.5f;
|
||||||
|
size = drawn;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static float AutoPixelsPerUnit(List<Image> images)
|
||||||
|
{
|
||||||
|
float ppu = 0f;
|
||||||
|
var corners = new Vector3[4];
|
||||||
|
foreach (var img in images)
|
||||||
|
{
|
||||||
|
if (img.sprite == null) continue;
|
||||||
|
((RectTransform)img.transform).GetWorldCorners(corners);
|
||||||
|
float worldW = Vector2.Distance(corners[0], corners[3]);
|
||||||
|
float worldH = Vector2.Distance(corners[0], corners[1]);
|
||||||
|
if (worldW > 0f) ppu = Mathf.Max(ppu, img.sprite.rect.width / worldW);
|
||||||
|
if (worldH > 0f) ppu = Mathf.Max(ppu, img.sprite.rect.height / worldH);
|
||||||
|
}
|
||||||
|
return ppu > 0f ? ppu : 100f; // fallback for all-solid-colour cases
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Reads a texture's pixels via a Blit (works even when the texture is not marked readable).</summary>
|
||||||
|
private static (Color32[] px, int w, int h) GetPixels(
|
||||||
|
Texture tex, Dictionary<Texture, (Color32[], int, int)> cache)
|
||||||
|
{
|
||||||
|
if (tex == null) return (new Color32[] { new Color32(255, 255, 255, 255) }, 1, 1);
|
||||||
|
if (cache.TryGetValue(tex, out var cached)) return cached;
|
||||||
|
|
||||||
|
int w = tex.width, h = tex.height;
|
||||||
|
RenderTexture rt = RenderTexture.GetTemporary(w, h, 0, RenderTextureFormat.ARGB32);
|
||||||
|
RenderTexture prev = RenderTexture.active;
|
||||||
|
Graphics.Blit(tex, rt);
|
||||||
|
RenderTexture.active = rt;
|
||||||
|
var tmp = new Texture2D(w, h, TextureFormat.RGBA32, false);
|
||||||
|
tmp.ReadPixels(new Rect(0, 0, w, h), 0, 0);
|
||||||
|
tmp.Apply();
|
||||||
|
RenderTexture.active = prev;
|
||||||
|
RenderTexture.ReleaseTemporary(rt);
|
||||||
|
Color32[] px = tmp.GetPixels32();
|
||||||
|
Object.DestroyImmediate(tmp);
|
||||||
|
|
||||||
|
var entry = (px, w, h);
|
||||||
|
cache[tex] = entry;
|
||||||
|
return entry;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Color SampleBilinear(Color32[] px, int w, int h, float x, float y)
|
||||||
|
{
|
||||||
|
x = Mathf.Clamp(x - 0.5f, 0f, w - 1f);
|
||||||
|
y = Mathf.Clamp(y - 0.5f, 0f, h - 1f);
|
||||||
|
int x0 = (int)x, y0 = (int)y;
|
||||||
|
int x1 = Mathf.Min(x0 + 1, w - 1);
|
||||||
|
int y1 = Mathf.Min(y0 + 1, h - 1);
|
||||||
|
float fx = x - x0, fy = y - y0;
|
||||||
|
|
||||||
|
Color c00 = px[y0 * w + x0];
|
||||||
|
Color c10 = px[y0 * w + x1];
|
||||||
|
Color c01 = px[y1 * w + x0];
|
||||||
|
Color c11 = px[y1 * w + x1];
|
||||||
|
return Color.Lerp(Color.Lerp(c00, c10, fx), Color.Lerp(c01, c11, fx), fy);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Straight-alpha "source over destination".</summary>
|
||||||
|
private static Color Over(Color src, Color dst)
|
||||||
|
{
|
||||||
|
float outA = src.a + dst.a * (1f - src.a);
|
||||||
|
if (outA <= 0f) return new Color(0f, 0f, 0f, 0f);
|
||||||
|
float inv = 1f / outA;
|
||||||
|
return new Color(
|
||||||
|
(src.r * src.a + dst.r * dst.a * (1f - src.a)) * inv,
|
||||||
|
(src.g * src.a + dst.g * dst.a * (1f - src.a)) * inv,
|
||||||
|
(src.b * src.a + dst.b * dst.a * (1f - src.a)) * inv,
|
||||||
|
outA);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string SanitizeFileName(string name)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(name)) name = "CombinedImage";
|
||||||
|
foreach (char c in Path.GetInvalidFileNameChars())
|
||||||
|
name = name.Replace(c, '_');
|
||||||
|
return name;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string ToAssetPath(string absFile, string projectRoot)
|
||||||
|
{
|
||||||
|
string full = Path.GetFullPath(absFile).Replace('\\', '/');
|
||||||
|
string root = Path.GetFullPath(projectRoot).Replace('\\', '/');
|
||||||
|
if (!full.StartsWith(root + "/")) return null;
|
||||||
|
string rel = full.Substring(root.Length + 1);
|
||||||
|
return rel.StartsWith("Assets/") || rel == "Assets" ? rel : null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4ff6d3964378b694ba9c7ba67b3af897
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
{
|
||||||
|
"name": "Features.ImageCombiner",
|
||||||
|
"rootNamespace": "Darkmatter.Features.ImageCombiner",
|
||||||
|
"references": [],
|
||||||
|
"includePlatforms": [],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bcae41f3415403d4da1f7aafb6d9a728
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,85 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Darkmatter.Features.ImageCombiner
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Attach to a parent UI object that holds several child <see cref="Image"/> objects
|
||||||
|
/// (each with a transparent background). The custom inspector's "Combine Images" button
|
||||||
|
/// flattens every child Image into a single PNG that has the exact combined bounds,
|
||||||
|
/// position and aspect ratio of the children, saves it to the folder you specify, and
|
||||||
|
/// assigns it back to this object as one Image.
|
||||||
|
///
|
||||||
|
/// All of the actual combining/saving lives in the editor-only inspector
|
||||||
|
/// (Editor/UIImageCombinerEditor.cs); this component only stores the configuration so it
|
||||||
|
/// still compiles into player builds.
|
||||||
|
/// </summary>
|
||||||
|
[DisallowMultipleComponent]
|
||||||
|
[RequireComponent(typeof(RectTransform))]
|
||||||
|
[AddComponentMenu("Darkmatter/UI/UI Image Combiner")]
|
||||||
|
public sealed class UIImageCombiner : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Output location")]
|
||||||
|
[Tooltip("Folder the combined PNG is written to. Use a project-relative path that starts " +
|
||||||
|
"with \"Assets/\" (e.g. Assets/Darkmatter/CombinedImages) so it can be imported as a " +
|
||||||
|
"Sprite and assigned back automatically. An absolute path outside the project just " +
|
||||||
|
"writes the file to disk.")]
|
||||||
|
[SerializeField] private string _saveFolder = "Assets/Darkmatter/CombinedImages";
|
||||||
|
|
||||||
|
[Tooltip("File name for the combined PNG (without extension). Leave empty to use this " +
|
||||||
|
"GameObject's name.")]
|
||||||
|
[SerializeField] private string _fileName = "";
|
||||||
|
|
||||||
|
[Header("After combining")]
|
||||||
|
[Tooltip("Destroy the child GameObjects whose images were combined. Takes priority over " +
|
||||||
|
"\"Disable Children\" when both are ticked.")]
|
||||||
|
[SerializeField] private bool _destroyChildrenAfterCombine = false;
|
||||||
|
|
||||||
|
[Tooltip("Disable (SetActive false) the child GameObjects whose images were combined.")]
|
||||||
|
[SerializeField] private bool _disableChildrenAfterCombine = false;
|
||||||
|
|
||||||
|
[Header("What to combine")]
|
||||||
|
[Tooltip("Also combine Images found on nested (grand-)children, not just direct children.")]
|
||||||
|
[SerializeField] private bool _recurseIntoChildren = true;
|
||||||
|
|
||||||
|
[Tooltip("Include children that are currently inactive in the hierarchy.")]
|
||||||
|
[SerializeField] private bool _includeInactiveChildren = false;
|
||||||
|
|
||||||
|
[Header("Resolution")]
|
||||||
|
[Tooltip("Pixels per world unit for the output texture. 0 = auto: matched to the highest " +
|
||||||
|
"resolution source sprite so no detail is lost.")]
|
||||||
|
[SerializeField] private float _pixelsPerUnit = 0f;
|
||||||
|
|
||||||
|
[Tooltip("Hard cap for the longest side of the output texture (keeps huge layouts from " +
|
||||||
|
"producing enormous PNGs). Aspect ratio is preserved.")]
|
||||||
|
[SerializeField] private int _maxDimension = 4096;
|
||||||
|
|
||||||
|
[Header("Trimming")]
|
||||||
|
[Tooltip("Crop the final combined image to the tight bounding box of non-transparent pixels, " +
|
||||||
|
"so empty/transparent margins are NOT included. The assigned Image is repositioned " +
|
||||||
|
"and resized to match the trimmed content, keeping each child at its real size.")]
|
||||||
|
[SerializeField] private bool _trimTransparent = true;
|
||||||
|
|
||||||
|
[Tooltip("Pixels with alpha at or below this value are treated as empty when trimming (0..1). " +
|
||||||
|
"Leave at 0 to keep soft/anti-aliased edges; raise slightly to also trim faint fringes.")]
|
||||||
|
[Range(0f, 1f)]
|
||||||
|
[SerializeField] private float _alphaThreshold = 0f;
|
||||||
|
|
||||||
|
[Header("Assignment")]
|
||||||
|
[Tooltip("Add/reuse an Image on THIS object, assign the combined sprite to it, and resize " +
|
||||||
|
"this RectTransform to the combined bounds so it lands at the same place and size.")]
|
||||||
|
[SerializeField] private bool _assignCombinedToSelf = true;
|
||||||
|
|
||||||
|
public string SaveFolder => _saveFolder;
|
||||||
|
public string FileName => string.IsNullOrWhiteSpace(_fileName) ? name : _fileName.Trim();
|
||||||
|
public bool DestroyChildrenAfterCombine => _destroyChildrenAfterCombine;
|
||||||
|
public bool DisableChildrenAfterCombine => _disableChildrenAfterCombine;
|
||||||
|
public bool RecurseIntoChildren => _recurseIntoChildren;
|
||||||
|
public bool IncludeInactiveChildren => _includeInactiveChildren;
|
||||||
|
public float PixelsPerUnit => _pixelsPerUnit;
|
||||||
|
public int MaxDimension => Mathf.Max(1, _maxDimension);
|
||||||
|
public bool TrimTransparent => _trimTransparent;
|
||||||
|
public float AlphaThreshold => _alphaThreshold;
|
||||||
|
public bool AssignCombinedToSelf => _assignCombinedToSelf;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 85c9da43c395b794fb2180a6da9f6511
|
||||||
@@ -39,6 +39,11 @@ namespace Darkmatter.Services.Ads
|
|||||||
[SerializeField, Min(0)]
|
[SerializeField, Min(0)]
|
||||||
private int maxInterstitialsPerSession = 8;
|
private int maxInterstitialsPerSession = 8;
|
||||||
|
|
||||||
|
[Tooltip(
|
||||||
|
"Enable only after verifying Firebase/AdMob is not already auto-logging ad_impression for the same ads. Leaving this off avoids duplicate ad_impression counts in GA4/Firebase.")]
|
||||||
|
[SerializeField]
|
||||||
|
private bool logManualAdImpressionEvents;
|
||||||
|
|
||||||
public bool IsInitialized => _initialized;
|
public bool IsInitialized => _initialized;
|
||||||
public event Action<AdFormat, AdLoadState> LoadStateChanged;
|
public event Action<AdFormat, AdLoadState> LoadStateChanged;
|
||||||
|
|
||||||
@@ -653,11 +658,12 @@ namespace Darkmatter.Services.Ads
|
|||||||
ad.OnAdClicked += () => LogAdClicked(format);
|
ad.OnAdClicked += () => LogAdClicked(format);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Ad revenue: GA4-recommended ad_impression carries value+currency from AdMob's paid callback —
|
// AdMob/Firebase can auto-log ad_impression for linked apps. Manual logging is opt-in so one
|
||||||
// this is what surfaces ad revenue in Firebase/GA4. Ad callbacks fire on the Unity main thread
|
// shown ad does not become two GA4 ad_impression events.
|
||||||
// (RaiseAdEventsOnUnityMainThread = true), so logging straight to analytics is safe.
|
|
||||||
private void LogAdImpression(AdFormat format, AdValue value)
|
private void LogAdImpression(AdFormat format, AdValue value)
|
||||||
{
|
{
|
||||||
|
if (!logManualAdImpressionEvents) return;
|
||||||
|
|
||||||
_analytics?.LogEvent(AnalyticsEvents.AdImpression, new Dictionary<string, object>
|
_analytics?.LogEvent(AnalyticsEvents.AdImpression, new Dictionary<string, object>
|
||||||
{
|
{
|
||||||
[AnalyticsParams.AdPlatform] = "AdMob",
|
[AnalyticsParams.AdPlatform] = "AdMob",
|
||||||
|
|||||||
@@ -56,8 +56,9 @@ namespace Darkmatter.Services.Analytics
|
|||||||
_subs.Add(_bus.Subscribe<IntroCompletedSignal>(_ => _analytics.LogEvent(AnalyticsEvents.IntroCompleted)));
|
_subs.Add(_bus.Subscribe<IntroCompletedSignal>(_ => _analytics.LogEvent(AnalyticsEvents.IntroCompleted)));
|
||||||
_subs.Add(_bus.Subscribe<PlayBtnClickedSignal>(_ => _analytics.LogEvent(AnalyticsEvents.PlayClicked)));
|
_subs.Add(_bus.Subscribe<PlayBtnClickedSignal>(_ => _analytics.LogEvent(AnalyticsEvents.PlayClicked)));
|
||||||
|
|
||||||
// Navigation
|
// Navigation. ColorbookShownSignal (not OpenColorBookSignal, which is the show-view command
|
||||||
_subs.Add(_bus.Subscribe<OpenColorBookSignal>(_ => _analytics.LogEvent(AnalyticsEvents.ColorbookOpened)));
|
// and misses scene-entry paths) fires on every way the catalog becomes visible.
|
||||||
|
_subs.Add(_bus.Subscribe<ColorbookShownSignal>(_ => OnColorbookShown()));
|
||||||
_subs.Add(_bus.Subscribe<OpenArtBookSignal>(_ => _analytics.LogEvent(AnalyticsEvents.ArtbookOpened)));
|
_subs.Add(_bus.Subscribe<OpenArtBookSignal>(_ => _analytics.LogEvent(AnalyticsEvents.ArtbookOpened)));
|
||||||
_subs.Add(_bus.Subscribe<ReturnToMainMenuSignal>(_ => OnReturnToMainMenu()));
|
_subs.Add(_bus.Subscribe<ReturnToMainMenuSignal>(_ => OnReturnToMainMenu()));
|
||||||
|
|
||||||
@@ -90,6 +91,10 @@ namespace Darkmatter.Services.Analytics
|
|||||||
|
|
||||||
private void OnDrawingSelected(string drawingId)
|
private void OnDrawingSelected(string drawingId)
|
||||||
{
|
{
|
||||||
|
// GameplayFlowController relays the selection a second time after the scene swap
|
||||||
|
// (artbook edit path) — same id while already active is that relay, not a new selection.
|
||||||
|
if (drawingId == _activeDrawingId) return;
|
||||||
|
|
||||||
// A new selection while a drawing is still open (uncompleted) = the previous one was abandoned.
|
// A new selection while a drawing is still open (uncompleted) = the previous one was abandoned.
|
||||||
EndActiveDrawingIfAbandoned();
|
EndActiveDrawingIfAbandoned();
|
||||||
|
|
||||||
@@ -156,7 +161,7 @@ namespace Darkmatter.Services.Analytics
|
|||||||
if (dur >= 0f) p[AnalyticsParams.DurationSeconds] = dur;
|
if (dur >= 0f) p[AnalyticsParams.DurationSeconds] = dur;
|
||||||
_analytics.LogEvent(AnalyticsEvents.DrawingCompleted, p);
|
_analytics.LogEvent(AnalyticsEvents.DrawingCompleted, p);
|
||||||
|
|
||||||
// GA4 recommended games event (lights up built-in level funnels).
|
// Companion to GA4's level_start.
|
||||||
_analytics.LogEvent(AnalyticsEvents.LevelComplete, new Dictionary<string, object>
|
_analytics.LogEvent(AnalyticsEvents.LevelComplete, new Dictionary<string, object>
|
||||||
{
|
{
|
||||||
[AnalyticsParams.LevelName] = s.TemplateId,
|
[AnalyticsParams.LevelName] = s.TemplateId,
|
||||||
@@ -171,16 +176,24 @@ namespace Darkmatter.Services.Analytics
|
|||||||
if (PlayerPrefs.GetInt(AllContentKey, 0) == 1) return; // once ever
|
if (PlayerPrefs.GetInt(AllContentKey, 0) == 1) return; // once ever
|
||||||
PlayerPrefs.SetInt(AllContentKey, 1);
|
PlayerPrefs.SetInt(AllContentKey, 1);
|
||||||
PlayerPrefs.Save();
|
PlayerPrefs.Save();
|
||||||
_analytics.LogEvent(AnalyticsEvents.AllContentCompleted,
|
_analytics.LogEvent(AnalyticsEvents.AllContentCompleted, new Dictionary<string, object>
|
||||||
AnalyticsParams.CompletionCount, s.CompletedCount.ToString());
|
{
|
||||||
|
[AnalyticsParams.CompletionCount] = s.CompletedCount,
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnGallerySaveCompleted(GallerySaveCompletedSignal s)
|
private void OnGallerySaveCompleted(GallerySaveCompletedSignal s)
|
||||||
{
|
{
|
||||||
_analytics.LogEvent(AnalyticsEvents.GallerySaveCompleted, AnalyticsParams.Success, s.Success ? "true" : "false");
|
// Prefer the id carried by the signal: art-book saves happen with no active drawing.
|
||||||
|
string drawingId = string.IsNullOrEmpty(s.TemplateId) ? _activeDrawingId ?? string.Empty : s.TemplateId;
|
||||||
|
_analytics.LogEvent(AnalyticsEvents.GallerySaveCompleted, new Dictionary<string, object>
|
||||||
|
{
|
||||||
|
[AnalyticsParams.DrawingId] = drawingId,
|
||||||
|
[AnalyticsParams.Success] = s.Success ? 1 : 0,
|
||||||
|
});
|
||||||
_analytics.LogEvent(AnalyticsEvents.DrawingSaved, new Dictionary<string, object>
|
_analytics.LogEvent(AnalyticsEvents.DrawingSaved, new Dictionary<string, object>
|
||||||
{
|
{
|
||||||
[AnalyticsParams.DrawingId] = _activeDrawingId ?? string.Empty,
|
[AnalyticsParams.DrawingId] = drawingId,
|
||||||
[AnalyticsParams.Success] = s.Success ? 1 : 0,
|
[AnalyticsParams.Success] = s.Success ? 1 : 0,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -191,6 +204,15 @@ namespace Darkmatter.Services.Analytics
|
|||||||
_analytics.LogEvent(AnalyticsEvents.MainMenuReturned);
|
_analytics.LogEvent(AnalyticsEvents.MainMenuReturned);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnColorbookShown()
|
||||||
|
{
|
||||||
|
// Reaching the catalog with a drawing still open means the player backed out of gameplay
|
||||||
|
// mid-drawing — the abandon moment. (Completion clears the active drawing before the
|
||||||
|
// catalog reloads, so the finish path never lands here with one open.)
|
||||||
|
EndActiveDrawingIfAbandoned();
|
||||||
|
_analytics.LogEvent(AnalyticsEvents.ColorbookOpened);
|
||||||
|
}
|
||||||
|
|
||||||
// Emits drawing_abandoned for an open, uncompleted drawing. Completion clears _activeDrawingId, so
|
// Emits drawing_abandoned for an open, uncompleted drawing. Completion clears _activeDrawingId, so
|
||||||
// reaching here with a non-null id means the drawing was left without finishing — the leak signal.
|
// reaching here with a non-null id means the drawing was left without finishing — the leak signal.
|
||||||
private void EndActiveDrawingIfAbandoned()
|
private void EndActiveDrawingIfAbandoned()
|
||||||
|
|||||||
@@ -68,44 +68,36 @@ namespace Darkmatter.Services.Capture
|
|||||||
|
|
||||||
var prevActive = RenderTexture.active;
|
var prevActive = RenderTexture.active;
|
||||||
RenderTexture.active = rt;
|
RenderTexture.active = rt;
|
||||||
var fullScreen = new Texture2D(sw, sh, TextureFormat.RGBA32, mipChain: false);
|
// Read only the crop region straight off the RT. A full-screen ReadPixels followed by
|
||||||
fullScreen.ReadPixels(new Rect(0, 0, sw, sh), 0, 0);
|
// GetPixels/SetPixels cropping allocated a managed Color[] at 16 bytes/pixel (tens of MB)
|
||||||
fullScreen.Apply();
|
// on every capture — autosave runs this after each paint, OOM-killing low-RAM devices.
|
||||||
|
var cropped = new Texture2D(cropW, cropH, TextureFormat.RGBA32, mipChain: false);
|
||||||
|
cropped.ReadPixels(new Rect(crop.x, crop.y, cropW, cropH), 0, 0);
|
||||||
|
cropped.Apply();
|
||||||
RenderTexture.active = prevActive;
|
RenderTexture.active = prevActive;
|
||||||
captureViewScope?.Dispose();
|
captureViewScope?.Dispose();
|
||||||
captureViewScope = null;
|
captureViewScope = null;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
var cropped = new Texture2D(cropW, cropH, TextureFormat.RGBA32, mipChain: false);
|
int targetW = Mathf.Max(1, Mathf.RoundToInt(cropW * scale));
|
||||||
|
int targetH = Mathf.Max(1, Mathf.RoundToInt(cropH * scale));
|
||||||
|
Texture2D output = cropped;
|
||||||
|
if (output.width != targetW || output.height != targetH)
|
||||||
|
output = Resize(cropped, targetW, targetH);
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
cropped.SetPixels(fullScreen.GetPixels((int)crop.x, (int)crop.y, cropW, cropH));
|
return output.EncodeToPNG();
|
||||||
cropped.Apply();
|
|
||||||
|
|
||||||
int targetW = Mathf.Max(1, Mathf.RoundToInt(cropW * scale));
|
|
||||||
int targetH = Mathf.Max(1, Mathf.RoundToInt(cropH * scale));
|
|
||||||
Texture2D output = cropped;
|
|
||||||
if (output.width != targetW || output.height != targetH)
|
|
||||||
output = Resize(cropped, targetW, targetH);
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
return output.EncodeToPNG();
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
if (output != cropped) Object.Destroy(output);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
Object.Destroy(cropped);
|
if (output != cropped) Object.Destroy(output);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
Object.Destroy(fullScreen);
|
Object.Destroy(cropped);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
|
|||||||
8
Assets/Darkmatter/CombinedImages.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f1145a5667c602e4d9754ffb14ba9f58
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Darkmatter/CombinedImages/BottomWingsCircle.png
Normal file
|
After Width: | Height: | Size: 5.4 KiB |
234
Assets/Darkmatter/CombinedImages/BottomWingsCircle.png.meta
Normal file
@@ -0,0 +1,234 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1951198dacf07e54dbed73ea007ea12e
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable:
|
||||||
|
- first:
|
||||||
|
213: -8051739824182752894
|
||||||
|
second: BottomWingsCircle_0
|
||||||
|
- first:
|
||||||
|
213: -2728466869657715014
|
||||||
|
second: BottomWingsCircle_1
|
||||||
|
- first:
|
||||||
|
213: 8546343078113801825
|
||||||
|
second: BottomWingsCircle_2
|
||||||
|
- first:
|
||||||
|
213: -4528582518283939828
|
||||||
|
second: BottomWingsCircle_3
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 13
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 1
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
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Assets/Darkmatter/CombinedImages/FrogHead.png
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After Width: | Height: | Size: 11 KiB |