mainmenu completed

This commit is contained in:
Mausham
2026-05-27 19:02:36 +05:45
parent d51ec3eaa7
commit efb6cdb3e6
397 changed files with 590423 additions and 108 deletions

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============================
Bold VFX Pack FREE DEMO - README
============================
This VFX pack was created using Unity's **URP** AND **Built-in Render Pipeline**. All included materials use default shaders compatible with both render pipelines.
If you are using a different Render Pipeline (such as **HDRP**), the effects may appear pink or broken. To make them work in your project:
➡ Go to:
Assets/BoldVFXPackDemo/Content/URP/Materials
➡ Replace the two particle materials with equivalents that are compatible with your target Render Pipeline.
- For HDRP, recreate the materials using HDRP Shader Graph.
Once the materials are replaced, the VFX effects should work correctly in your pipeline.
Please consider getting the Bold VFX Pack if the Demo content fit your needs!
This asset pack was created by UIUXForgeDev.
Contact: uiuxforgedev@gmail.com
uiuxforgedev@gmail.com
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using System;
using System.Threading;
using Cysharp.Threading.Tasks;
using PrimeTween;
using UnityEngine;
using UnityEngine.UI;
namespace Darkmatter.Features.Mainmenu.Buttons
{
public enum ButtonEffectType
{
None,
Scale,
PunchScale,
ShakePosition,
ShakeRotation,
Bounce,
Pulse,
Wobble,
Flip,
Spin
}
[RequireComponent(typeof(Button))]
[DisallowMultipleComponent]
public class ButtonEffect : MonoBehaviour
{
[SerializeField] private ButtonEffectType effect = ButtonEffectType.Scale;
[SerializeField] private RectTransform target;
[Header("Shared")]
[SerializeField, Min(0.01f)] private float duration = 0.3f;
[SerializeField] private Ease ease = Ease.OutBack;
[SerializeField, Min(0f)] private float loopInterval = 0.5f;
[Header("Effect Tuning")]
[SerializeField] private float scaleAmount = 1.15f;
[SerializeField] private float shakeStrength = 10f;
[SerializeField] private float rotationStrength = 15f;
private Vector3 baseScale;
private Vector3 baseEuler;
private Vector3 baseLocalPosition;
private Tween currentTween;
private CancellationTokenSource loopCts;
private void Awake()
{
if (target == null) target = transform as RectTransform;
baseScale = target.localScale;
baseEuler = target.localEulerAngles;
baseLocalPosition = target.localPosition;
}
private void OnEnable()
{
loopCts = CancellationTokenSource.CreateLinkedTokenSource(this.GetCancellationTokenOnDestroy());
PlayLoopAsync(loopCts.Token).Forget();
}
private void OnDisable()
{
loopCts?.Cancel();
loopCts?.Dispose();
loopCts = null;
currentTween.Stop();
}
private async UniTaskVoid PlayLoopAsync(CancellationToken token)
{
while (!token.IsCancellationRequested)
{
Play();
if (currentTween.isAlive)
{
await UniTask.WaitWhile(() => currentTween.isAlive, cancellationToken: token);
}
if (loopInterval > 0f)
{
await UniTask.Delay(TimeSpan.FromSeconds(loopInterval), cancellationToken: token);
}
}
}
public void Play()
{
currentTween.Stop();
target.localScale = baseScale;
target.localEulerAngles = baseEuler;
target.localPosition = baseLocalPosition;
switch (effect)
{
case ButtonEffectType.None:
break;
case ButtonEffectType.Scale:
currentTween = Tween.Scale(target, baseScale * scaleAmount, duration, ease, 2, CycleMode.Yoyo);
break;
case ButtonEffectType.PunchScale:
currentTween = Tween.PunchScale(target, Vector3.one * (scaleAmount - 1f), duration);
break;
case ButtonEffectType.ShakePosition:
currentTween = Tween.ShakeLocalPosition(target, Vector3.one * shakeStrength, duration);
break;
case ButtonEffectType.ShakeRotation:
currentTween = Tween.ShakeLocalRotation(target, new Vector3(0f, 0f, rotationStrength), duration);
break;
case ButtonEffectType.Bounce:
currentTween = Tween.Scale(target, baseScale * scaleAmount, duration, Ease.OutBounce, 2, CycleMode.Yoyo);
break;
case ButtonEffectType.Pulse:
currentTween = Tween.Scale(target, baseScale * scaleAmount, duration * 0.5f, Ease.InOutSine, 4, CycleMode.Yoyo);
break;
case ButtonEffectType.Wobble:
currentTween = Tween.LocalEulerAngles(target, baseEuler, baseEuler + new Vector3(0f, 0f, rotationStrength), duration * 0.25f, Ease.InOutSine, 4, CycleMode.Yoyo);
break;
case ButtonEffectType.Flip:
currentTween = Tween.LocalEulerAngles(target, baseEuler, baseEuler + new Vector3(0f, 360f, 0f), duration, ease);
break;
case ButtonEffectType.Spin:
currentTween = Tween.LocalEulerAngles(target, baseEuler, baseEuler + new Vector3(0f, 0f, 360f), duration, ease);
break;
}
}
}
}

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using System;
using System.Threading;
using Cysharp.Threading.Tasks;
using Spine.Unity;
using UnityEngine;
using UnityEngine.UI;
@@ -7,10 +10,50 @@ namespace Darkmatter.Features.Mainmenu
public class MainmenuView : MonoBehaviour
{
[SerializeField] private Button playBtn;
[SerializeField] private SkeletonGraphic mascotSkeletonGraphic;
[Header("Mascot Animations")]
[SerializeField] private string jumpAnimation = "jump";
[SerializeField] private string idleAnimation = "idle";
[SerializeField] private string helloAnimation = "hello";
[SerializeField] private float helloInterval = 5f;
public event Action OnPlayBtnClickedEvent;
private CancellationTokenSource helloCts;
private void Start()
{
playBtn.onClick.AddListener(OnPlayBtnClicked);
PlayMascotIntro();
}
private void OnDisable()
{
helloCts?.Cancel();
helloCts?.Dispose();
helloCts = null;
}
private void PlayMascotIntro()
{
var state = mascotSkeletonGraphic.AnimationState;
state.SetAnimation(0, jumpAnimation, false);
state.AddAnimation(0, idleAnimation, true, 0f);
helloCts = CancellationTokenSource.CreateLinkedTokenSource(this.GetCancellationTokenOnDestroy());
HelloLoopAsync(helloCts.Token).Forget();
}
private async UniTaskVoid HelloLoopAsync(CancellationToken token)
{
var state = mascotSkeletonGraphic.AnimationState;
while (!token.IsCancellationRequested)
{
await UniTask.Delay(TimeSpan.FromSeconds(helloInterval), cancellationToken: token);
state.SetAnimation(0, helloAnimation, false);
state.AddAnimation(0, idleAnimation, true, 0f);
}
}
private void OnPlayBtnClicked()

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