mainmenu completed
This commit is contained in:
8
Assets/Darkmatter/Code/Features/MainMenu/Buttons.meta
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8
Assets/Darkmatter/Code/Features/MainMenu/Buttons.meta
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126
Assets/Darkmatter/Code/Features/MainMenu/Buttons/ButtonEffect.cs
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126
Assets/Darkmatter/Code/Features/MainMenu/Buttons/ButtonEffect.cs
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@@ -0,0 +1,126 @@
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||||
using System;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using PrimeTween;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Darkmatter.Features.Mainmenu.Buttons
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{
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public enum ButtonEffectType
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{
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None,
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Scale,
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PunchScale,
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ShakePosition,
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ShakeRotation,
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Bounce,
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Pulse,
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Wobble,
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Flip,
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Spin
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}
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[RequireComponent(typeof(Button))]
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[DisallowMultipleComponent]
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public class ButtonEffect : MonoBehaviour
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{
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[SerializeField] private ButtonEffectType effect = ButtonEffectType.Scale;
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[SerializeField] private RectTransform target;
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[Header("Shared")]
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[SerializeField, Min(0.01f)] private float duration = 0.3f;
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[SerializeField] private Ease ease = Ease.OutBack;
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[SerializeField, Min(0f)] private float loopInterval = 0.5f;
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[Header("Effect Tuning")]
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[SerializeField] private float scaleAmount = 1.15f;
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[SerializeField] private float shakeStrength = 10f;
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[SerializeField] private float rotationStrength = 15f;
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private Vector3 baseScale;
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private Vector3 baseEuler;
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private Vector3 baseLocalPosition;
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private Tween currentTween;
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private CancellationTokenSource loopCts;
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private void Awake()
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{
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if (target == null) target = transform as RectTransform;
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baseScale = target.localScale;
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baseEuler = target.localEulerAngles;
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baseLocalPosition = target.localPosition;
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}
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private void OnEnable()
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{
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loopCts = CancellationTokenSource.CreateLinkedTokenSource(this.GetCancellationTokenOnDestroy());
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PlayLoopAsync(loopCts.Token).Forget();
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}
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private void OnDisable()
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{
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loopCts?.Cancel();
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loopCts?.Dispose();
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loopCts = null;
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currentTween.Stop();
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}
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private async UniTaskVoid PlayLoopAsync(CancellationToken token)
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{
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while (!token.IsCancellationRequested)
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{
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Play();
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if (currentTween.isAlive)
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{
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await UniTask.WaitWhile(() => currentTween.isAlive, cancellationToken: token);
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}
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if (loopInterval > 0f)
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{
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await UniTask.Delay(TimeSpan.FromSeconds(loopInterval), cancellationToken: token);
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}
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}
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}
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public void Play()
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{
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currentTween.Stop();
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target.localScale = baseScale;
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target.localEulerAngles = baseEuler;
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target.localPosition = baseLocalPosition;
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switch (effect)
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{
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case ButtonEffectType.None:
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break;
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case ButtonEffectType.Scale:
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currentTween = Tween.Scale(target, baseScale * scaleAmount, duration, ease, 2, CycleMode.Yoyo);
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break;
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case ButtonEffectType.PunchScale:
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currentTween = Tween.PunchScale(target, Vector3.one * (scaleAmount - 1f), duration);
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break;
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case ButtonEffectType.ShakePosition:
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currentTween = Tween.ShakeLocalPosition(target, Vector3.one * shakeStrength, duration);
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break;
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case ButtonEffectType.ShakeRotation:
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currentTween = Tween.ShakeLocalRotation(target, new Vector3(0f, 0f, rotationStrength), duration);
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break;
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case ButtonEffectType.Bounce:
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currentTween = Tween.Scale(target, baseScale * scaleAmount, duration, Ease.OutBounce, 2, CycleMode.Yoyo);
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break;
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case ButtonEffectType.Pulse:
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currentTween = Tween.Scale(target, baseScale * scaleAmount, duration * 0.5f, Ease.InOutSine, 4, CycleMode.Yoyo);
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break;
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case ButtonEffectType.Wobble:
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currentTween = Tween.LocalEulerAngles(target, baseEuler, baseEuler + new Vector3(0f, 0f, rotationStrength), duration * 0.25f, Ease.InOutSine, 4, CycleMode.Yoyo);
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break;
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case ButtonEffectType.Flip:
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currentTween = Tween.LocalEulerAngles(target, baseEuler, baseEuler + new Vector3(0f, 360f, 0f), duration, ease);
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break;
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case ButtonEffectType.Spin:
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currentTween = Tween.LocalEulerAngles(target, baseEuler, baseEuler + new Vector3(0f, 0f, 360f), duration, ease);
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break;
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||||
}
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||||
}
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}
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}
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@@ -1,4 +1,7 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Spine.Unity;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
@@ -7,10 +10,50 @@ namespace Darkmatter.Features.Mainmenu
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public class MainmenuView : MonoBehaviour
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{
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[SerializeField] private Button playBtn;
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||||
[SerializeField] private SkeletonGraphic mascotSkeletonGraphic;
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||||
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||||
[Header("Mascot Animations")]
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[SerializeField] private string jumpAnimation = "jump";
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||||
[SerializeField] private string idleAnimation = "idle";
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||||
[SerializeField] private string helloAnimation = "hello";
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||||
[SerializeField] private float helloInterval = 5f;
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|
||||
public event Action OnPlayBtnClickedEvent;
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private CancellationTokenSource helloCts;
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||||
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private void Start()
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||||
{
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||||
playBtn.onClick.AddListener(OnPlayBtnClicked);
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PlayMascotIntro();
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||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
helloCts?.Cancel();
|
||||
helloCts?.Dispose();
|
||||
helloCts = null;
|
||||
}
|
||||
|
||||
private void PlayMascotIntro()
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||||
{
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var state = mascotSkeletonGraphic.AnimationState;
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state.SetAnimation(0, jumpAnimation, false);
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||||
state.AddAnimation(0, idleAnimation, true, 0f);
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||||
|
||||
helloCts = CancellationTokenSource.CreateLinkedTokenSource(this.GetCancellationTokenOnDestroy());
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||||
HelloLoopAsync(helloCts.Token).Forget();
|
||||
}
|
||||
|
||||
private async UniTaskVoid HelloLoopAsync(CancellationToken token)
|
||||
{
|
||||
var state = mascotSkeletonGraphic.AnimationState;
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||||
while (!token.IsCancellationRequested)
|
||||
{
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||||
await UniTask.Delay(TimeSpan.FromSeconds(helloInterval), cancellationToken: token);
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state.SetAnimation(0, helloAnimation, false);
|
||||
state.AddAnimation(0, idleAnimation, true, 0f);
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||||
}
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||||
}
|
||||
|
||||
private void OnPlayBtnClicked()
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||||
|
||||
8
Assets/Darkmatter/Content/Fonts.meta
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4481
Assets/Darkmatter/Content/Fonts/static/Fredoka-Bold SDF.asset
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4481
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Assets/Darkmatter/Content/Fonts/static/Fredoka-Bold.ttf.meta
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File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user