Events edits
This commit is contained in:
@@ -11,9 +11,9 @@ namespace Darkmatter.Core.Contracts.Services.Analytics
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// Onboarding / activation funnel
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public const string IntroStarted = "intro_started";
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public const string IntroCompleted = "intro_completed";
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public const string TutorialStarted = "tutorial_started";
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public const string TutorialStarted = "tutorial_begin";
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public const string TutorialStepCompleted = "tutorial_step_completed";
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public const string TutorialCompleted = "tutorial_completed";
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public const string TutorialCompleted = "tutorial_complete";
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public const string PlayClicked = "play_clicked";
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public const string FirstDrawingStarted = "first_drawing_started";
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@@ -32,10 +32,9 @@ namespace Darkmatter.Core.Contracts.Services.Analytics
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public const string ShapeAssembled = "shape_assembled";
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public const string ColorApplied = "color_applied";
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// Progression & content. level_start is a GA4-recommended games event; level_complete is our
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// custom completion marker (GA4's own pair would be level_end + success).
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// Progression & content. level_start and level_end are GA4-recommended games events.
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public const string LevelStart = "level_start";
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public const string LevelComplete = "level_complete";
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public const string LevelComplete = "level_end";
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public const string AllContentCompleted = "all_content_completed";
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// Gallery capture (pre-existing)
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@@ -4,14 +4,14 @@ namespace Darkmatter.Core.Contracts.Services.Analytics
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/// Canonical analytics parameter keys. Pass a consistent set on every gameplay event so reports can
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/// answer "which drawing did people quit on", not just "how many quit". Each key used in reports must
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/// be registered as a Custom Dimension in the Firebase console. GA4 limit: 25 params per event.
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/// GA4-recommended events (level_start/level_complete/ad_impression) reuse GA4's reserved param names
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/// GA4-recommended events (level_start/level_end/ad_impression) reuse GA4's reserved param names
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/// (level_name, success, value, currency, ad_platform, ad_format, ad_unit_name) so they're recognised.
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/// </summary>
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public static class AnalyticsParams
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{
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// Content identity
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public const string DrawingId = "drawing_id";
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public const string LevelName = "level_name"; // GA4 reserved (level_start/level_complete)
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public const string LevelName = "level_name"; // GA4 reserved (level_start/level_end)
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// Tutorial
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public const string StepId = "step_id";
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@@ -23,7 +23,7 @@ namespace Darkmatter.Core.Contracts.Services.Analytics
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public const string Attempts = "attempts";
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public const string ApplyIndex = "apply_index";
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public const string CompletionCount = "completion_count";
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public const string Success = "success"; // GA4 reserved (level_complete)
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public const string Success = "success"; // GA4 reserved (level_end)
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// Monetization (GA4 ad_impression reserved names)
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public const string Value = "value";
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@@ -39,6 +39,11 @@ namespace Darkmatter.Services.Ads
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[SerializeField, Min(0)]
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private int maxInterstitialsPerSession = 8;
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[Tooltip(
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"Enable only after verifying Firebase/AdMob is not already auto-logging ad_impression for the same ads. Leaving this off avoids duplicate ad_impression counts in GA4/Firebase.")]
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[SerializeField]
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private bool logManualAdImpressionEvents;
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public bool IsInitialized => _initialized;
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public event Action<AdFormat, AdLoadState> LoadStateChanged;
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@@ -653,11 +658,12 @@ namespace Darkmatter.Services.Ads
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ad.OnAdClicked += () => LogAdClicked(format);
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}
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// Ad revenue: GA4-recommended ad_impression carries value+currency from AdMob's paid callback —
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// this is what surfaces ad revenue in Firebase/GA4. Ad callbacks fire on the Unity main thread
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// (RaiseAdEventsOnUnityMainThread = true), so logging straight to analytics is safe.
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// AdMob/Firebase can auto-log ad_impression for linked apps. Manual logging is opt-in so one
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// shown ad does not become two GA4 ad_impression events.
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private void LogAdImpression(AdFormat format, AdValue value)
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{
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if (!logManualAdImpressionEvents) return;
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_analytics?.LogEvent(AnalyticsEvents.AdImpression, new Dictionary<string, object>
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{
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[AnalyticsParams.AdPlatform] = "AdMob",
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@@ -161,7 +161,7 @@ namespace Darkmatter.Services.Analytics
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if (dur >= 0f) p[AnalyticsParams.DurationSeconds] = dur;
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_analytics.LogEvent(AnalyticsEvents.DrawingCompleted, p);
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// Companion to GA4's level_start (custom name — GA4's own pair would be level_end).
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// Companion to GA4's level_start.
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_analytics.LogEvent(AnalyticsEvents.LevelComplete, new Dictionary<string, object>
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{
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[AnalyticsParams.LevelName] = s.TemplateId,
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@@ -176,15 +176,21 @@ namespace Darkmatter.Services.Analytics
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if (PlayerPrefs.GetInt(AllContentKey, 0) == 1) return; // once ever
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PlayerPrefs.SetInt(AllContentKey, 1);
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PlayerPrefs.Save();
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_analytics.LogEvent(AnalyticsEvents.AllContentCompleted,
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AnalyticsParams.CompletionCount, s.CompletedCount.ToString());
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_analytics.LogEvent(AnalyticsEvents.AllContentCompleted, new Dictionary<string, object>
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{
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[AnalyticsParams.CompletionCount] = s.CompletedCount,
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});
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}
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private void OnGallerySaveCompleted(GallerySaveCompletedSignal s)
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{
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_analytics.LogEvent(AnalyticsEvents.GallerySaveCompleted, AnalyticsParams.Success, s.Success ? "true" : "false");
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// Prefer the id carried by the signal: art-book saves happen with no active drawing.
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string drawingId = string.IsNullOrEmpty(s.TemplateId) ? _activeDrawingId ?? string.Empty : s.TemplateId;
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_analytics.LogEvent(AnalyticsEvents.GallerySaveCompleted, new Dictionary<string, object>
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{
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[AnalyticsParams.DrawingId] = drawingId,
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[AnalyticsParams.Success] = s.Success ? 1 : 0,
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});
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_analytics.LogEvent(AnalyticsEvents.DrawingSaved, new Dictionary<string, object>
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{
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[AnalyticsParams.DrawingId] = drawingId,
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@@ -14,6 +14,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Core::Darkmatter.Core.Data.Static.Features.DrawingTemplate.DrawingTemplateSO
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id: Bag
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displayName: Bag
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difficultyOverride: 0
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defaultThumbnail: {fileID: 8766740682603709380, guid: ecad1a66623031f4a91dbcee6f10a295, type: 3}
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drawingPrefab: {fileID: 8396209140419971077, guid: ab15e2395fec7be429926e140d9f4a61, type: 3}
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coloringPrefab: {fileID: 222817150442217502, guid: b8b22ebdfe861214c8edef5e46743323, type: 3}
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@@ -68,7 +68,20 @@ MonoBehaviour:
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m_RuntimeSettings:
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m_List: []
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m_List:
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- rid: 570818657416118283
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m_AssetVersion: 10
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m_ObsoleteDefaultVolumeProfile: {fileID: 0}
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m_RenderingLayerNames:
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