ignore
This commit is contained in:
@@ -222,8 +222,8 @@ ParticleSystem:
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startColor:
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startColor:
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serializedVersion: 2
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serializedVersion: 2
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minMaxState: 2
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minColor: {r: 1, g: 0.960782, b: 0.504717, a: 1}
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minColor: {r: 0.5766447, g: 1, b: 0.5058824, a: 1}
|
||||||
maxColor: {r: 1, g: 0.8388864, b: 0.0141509175, a: 1}
|
maxColor: {r: 0.17530738, g: 1, b: 0.015686274, a: 1}
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maxGradient:
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maxGradient:
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serializedVersion: 2
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serializedVersion: 2
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key0: {r: 1, g: 1, b: 1, a: 1}
|
key0: {r: 1, g: 1, b: 1, a: 1}
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@@ -4888,7 +4888,7 @@ ParticleSystem:
|
|||||||
vectorLabel1_3: W
|
vectorLabel1_3: W
|
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--- !u!199 &5285646635033452282
|
--- !u!199 &5285646635033452282
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ParticleSystemRenderer:
|
ParticleSystemRenderer:
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serializedVersion: 7
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@@ -4907,6 +4907,8 @@ ParticleSystemRenderer:
|
|||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
m_RayTracingAccelStructBuildFlagsOverride: 0
|
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m_RayTracingAccelStructBuildFlags: 1
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_RendererPriority: 0
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m_Materials:
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m_Materials:
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@@ -4928,9 +4930,11 @@ ParticleSystemRenderer:
|
|||||||
m_AutoUVMaxDistance: 0.5
|
m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_LightmapParameters: {fileID: 0}
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m_GlobalIlluminationMeshLod: 0
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 0
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m_MaskInteraction: 0
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m_RenderMode: 0
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m_RenderMode: 0
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m_MeshDistribution: 0
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m_MeshDistribution: 0
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m_SortMode: 0
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m_SortMode: 0
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@@ -4962,7 +4966,6 @@ ParticleSystemRenderer:
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|||||||
m_MeshWeighting1: 1
|
m_MeshWeighting1: 1
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||||||
m_MeshWeighting2: 1
|
m_MeshWeighting2: 1
|
||||||
m_MeshWeighting3: 1
|
m_MeshWeighting3: 1
|
||||||
m_MaskInteraction: 0
|
|
||||||
--- !u!1 &2114415160723529283
|
--- !u!1 &2114415160723529283
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||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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@@ -5188,8 +5191,8 @@ ParticleSystem:
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|||||||
startColor:
|
startColor:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
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||||||
minMaxState: 2
|
minMaxState: 2
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||||||
minColor: {r: 1, g: 0.960782, b: 0.504717, a: 1}
|
minColor: {r: 0.59607846, g: 0.9176471, b: 0.15686275, a: 1}
|
||||||
maxColor: {r: 1, g: 0.8388864, b: 0.0141509175, a: 1}
|
maxColor: {r: 0.4431373, g: 0.7843138, b: 0.13333334, a: 1}
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maxGradient:
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maxGradient:
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serializedVersion: 2
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serializedVersion: 2
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||||||
key0: {r: 1, g: 1, b: 1, a: 1}
|
key0: {r: 1, g: 1, b: 1, a: 1}
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||||||
@@ -9724,7 +9727,7 @@ ParticleSystem:
|
|||||||
vectorLabel1_3: W
|
vectorLabel1_3: W
|
||||||
--- !u!199 &4180933505945455149
|
--- !u!199 &4180933505945455149
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ParticleSystemRenderer:
|
ParticleSystemRenderer:
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||||||
serializedVersion: 6
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serializedVersion: 7
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
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@@ -9743,6 +9746,8 @@ ParticleSystemRenderer:
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|||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
m_RayTracingAccelStructBuildFlags: 1
|
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m_SmallMeshCulling: 1
|
m_SmallMeshCulling: 1
|
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|
m_ForceMeshLod: -1
|
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|
m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
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m_RendererPriority: 0
|
m_RendererPriority: 0
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m_Materials:
|
m_Materials:
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@@ -9764,9 +9769,11 @@ ParticleSystemRenderer:
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|||||||
m_AutoUVMaxDistance: 0.5
|
m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_LightmapParameters: {fileID: 0}
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|
m_GlobalIlluminationMeshLod: 0
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 0
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|
m_MaskInteraction: 0
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m_RenderMode: 0
|
m_RenderMode: 0
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m_MeshDistribution: 0
|
m_MeshDistribution: 0
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m_SortMode: 0
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m_SortMode: 0
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@@ -9798,7 +9805,6 @@ ParticleSystemRenderer:
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m_MeshWeighting1: 1
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m_MeshWeighting1: 1
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||||||
m_MeshWeighting2: 1
|
m_MeshWeighting2: 1
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m_MeshWeighting3: 1
|
m_MeshWeighting3: 1
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m_MaskInteraction: 0
|
|
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--- !u!1 &6645571033960280413
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--- !u!1 &6645571033960280413
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GameObject:
|
GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -10021,8 +10027,8 @@ ParticleSystem:
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startColor:
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startColor:
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serializedVersion: 2
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serializedVersion: 2
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minMaxState: 2
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minMaxState: 2
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minColor: {r: 1, g: 0.960782, b: 0.504717, a: 1}
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minColor: {r: 0.5071181, g: 1, b: 0.5058824, a: 1}
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maxColor: {r: 1, g: 0.8388864, b: 0.0141509175, a: 1}
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maxColor: {r: 0.2311385, g: 1, b: 0.015686274, a: 1}
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maxGradient:
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maxGradient:
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serializedVersion: 2
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serializedVersion: 2
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key0: {r: 1, g: 1, b: 1, a: 1}
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key0: {r: 1, g: 1, b: 1, a: 1}
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@@ -14615,7 +14621,7 @@ ParticleSystem:
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vectorLabel1_3: W
|
vectorLabel1_3: W
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||||||
--- !u!199 &3640578483788987625
|
--- !u!199 &3640578483788987625
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ParticleSystemRenderer:
|
ParticleSystemRenderer:
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serializedVersion: 6
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serializedVersion: 7
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@@ -14634,6 +14640,8 @@ ParticleSystemRenderer:
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_RendererPriority: 0
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m_Materials:
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m_Materials:
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@@ -14655,9 +14663,11 @@ ParticleSystemRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_LightmapParameters: {fileID: 0}
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m_GlobalIlluminationMeshLod: 0
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 0
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m_MaskInteraction: 0
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m_RenderMode: 0
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m_RenderMode: 0
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m_MeshDistribution: 0
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m_MeshDistribution: 0
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m_SortMode: 0
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m_SortMode: 0
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@@ -14689,7 +14699,6 @@ ParticleSystemRenderer:
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m_MeshWeighting1: 1
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m_MeshWeighting1: 1
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||||||
m_MeshWeighting2: 1
|
m_MeshWeighting2: 1
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||||||
m_MeshWeighting3: 1
|
m_MeshWeighting3: 1
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m_MaskInteraction: 0
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--- !u!1 &8019872819181951081
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--- !u!1 &8019872819181951081
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -14912,8 +14921,8 @@ ParticleSystem:
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startColor:
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startColor:
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serializedVersion: 2
|
serializedVersion: 2
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minMaxState: 2
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minMaxState: 2
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minColor: {r: 1, g: 0.960782, b: 0.504717, a: 1}
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minColor: {r: 0.62127614, g: 1, b: 0.5058824, a: 1}
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maxColor: {r: 1, g: 0.8388864, b: 0.0141509175, a: 1}
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maxColor: {r: 0.1546962, g: 1, b: 0.015686274, a: 1}
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maxGradient:
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maxGradient:
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serializedVersion: 2
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serializedVersion: 2
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key0: {r: 1, g: 1, b: 1, a: 1}
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key0: {r: 1, g: 1, b: 1, a: 1}
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@@ -19507,7 +19516,7 @@ ParticleSystem:
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vectorLabel1_3: W
|
vectorLabel1_3: W
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--- !u!199 &3389323591799672497
|
--- !u!199 &3389323591799672497
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ParticleSystemRenderer:
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ParticleSystemRenderer:
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serializedVersion: 6
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serializedVersion: 7
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@@ -19526,6 +19535,8 @@ ParticleSystemRenderer:
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m_RayTracingAccelStructBuildFlagsOverride: 0
|
m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_RendererPriority: 0
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m_Materials:
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m_Materials:
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@@ -19548,9 +19559,11 @@ ParticleSystemRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_LightmapParameters: {fileID: 0}
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m_GlobalIlluminationMeshLod: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_RenderMode: 0
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m_MeshDistribution: 0
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m_MeshDistribution: 0
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m_SortMode: 0
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m_SortMode: 0
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@@ -19582,4 +19595,3 @@ ParticleSystemRenderer:
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|||||||
m_MeshWeighting1: 1
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m_MeshWeighting1: 1
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||||||
m_MeshWeighting2: 1
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m_MeshWeighting2: 1
|
||||||
m_MeshWeighting3: 1
|
m_MeshWeighting3: 1
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||||||
m_MaskInteraction: 0
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 69d4557372f902f448f5acb3b8e3cbeb
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
||||||
@@ -1,126 +0,0 @@
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|||||||
using System;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using PrimeTween;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Darkmatter.Features.Mainmenu.Buttons
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{
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public enum ButtonEffectType
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||||||
{
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None,
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Scale,
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PunchScale,
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ShakePosition,
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ShakeRotation,
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Bounce,
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Pulse,
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Wobble,
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Flip,
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||||||
Spin
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||||||
}
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||||||
[RequireComponent(typeof(Button))]
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[DisallowMultipleComponent]
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||||||
public class ButtonEffect : MonoBehaviour
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||||||
{
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||||||
[SerializeField] private ButtonEffectType effect = ButtonEffectType.Scale;
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||||||
[SerializeField] private RectTransform target;
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[Header("Shared")]
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||||||
[SerializeField, Min(0.01f)] private float duration = 0.3f;
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||||||
[SerializeField] private Ease ease = Ease.OutBack;
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||||||
[SerializeField, Min(0f)] private float loopInterval = 0.5f;
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||||||
[Header("Effect Tuning")]
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||||||
[SerializeField] private float scaleAmount = 1.15f;
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||||||
[SerializeField] private float shakeStrength = 10f;
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||||||
[SerializeField] private float rotationStrength = 15f;
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||||||
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||||||
private Vector3 baseScale;
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||||||
private Vector3 baseEuler;
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||||||
private Vector3 baseLocalPosition;
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||||||
private Tween currentTween;
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||||||
private CancellationTokenSource loopCts;
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|
||||||
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|
||||||
private void Awake()
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|
||||||
{
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|
||||||
if (target == null) target = transform as RectTransform;
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|
||||||
baseScale = target.localScale;
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|
||||||
baseEuler = target.localEulerAngles;
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|
||||||
baseLocalPosition = target.localPosition;
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|
||||||
}
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||||||
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|
||||||
private void OnEnable()
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|
||||||
{
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||||||
loopCts = CancellationTokenSource.CreateLinkedTokenSource(this.GetCancellationTokenOnDestroy());
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|
||||||
PlayLoopAsync(loopCts.Token).Forget();
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|
||||||
}
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|
||||||
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|
||||||
private void OnDisable()
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|
||||||
{
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||||||
loopCts?.Cancel();
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|
||||||
loopCts?.Dispose();
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|
||||||
loopCts = null;
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|
||||||
currentTween.Stop();
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|
||||||
}
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|
||||||
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|
||||||
private async UniTaskVoid PlayLoopAsync(CancellationToken token)
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|
||||||
{
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|
||||||
while (!token.IsCancellationRequested)
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|
||||||
{
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|
||||||
Play();
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|
||||||
if (currentTween.isAlive)
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|
||||||
{
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|
||||||
await UniTask.WaitWhile(() => currentTween.isAlive, cancellationToken: token);
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|
||||||
}
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|
||||||
if (loopInterval > 0f)
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|
||||||
{
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|
||||||
await UniTask.Delay(TimeSpan.FromSeconds(loopInterval), cancellationToken: token);
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|
||||||
}
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|
||||||
}
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|
||||||
}
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|
||||||
|
|
||||||
public void Play()
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|
||||||
{
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|
||||||
currentTween.Stop();
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|
||||||
target.localScale = baseScale;
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|
||||||
target.localEulerAngles = baseEuler;
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|
||||||
target.localPosition = baseLocalPosition;
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|
||||||
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|
||||||
switch (effect)
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|
||||||
{
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|
||||||
case ButtonEffectType.None:
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|
||||||
break;
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|
||||||
case ButtonEffectType.Scale:
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|
||||||
currentTween = Tween.Scale(target, baseScale * scaleAmount, duration, ease, 2, CycleMode.Yoyo);
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|
||||||
break;
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|
||||||
case ButtonEffectType.PunchScale:
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|
||||||
currentTween = Tween.PunchScale(target, Vector3.one * (scaleAmount - 1f), duration);
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|
||||||
break;
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|
||||||
case ButtonEffectType.ShakePosition:
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|
||||||
currentTween = Tween.ShakeLocalPosition(target, Vector3.one * shakeStrength, duration);
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|
||||||
break;
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|
||||||
case ButtonEffectType.ShakeRotation:
|
|
||||||
currentTween = Tween.ShakeLocalRotation(target, new Vector3(0f, 0f, rotationStrength), duration);
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|
||||||
break;
|
|
||||||
case ButtonEffectType.Bounce:
|
|
||||||
currentTween = Tween.Scale(target, baseScale * scaleAmount, duration, Ease.OutBounce, 2, CycleMode.Yoyo);
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|
||||||
break;
|
|
||||||
case ButtonEffectType.Pulse:
|
|
||||||
currentTween = Tween.Scale(target, baseScale * scaleAmount, duration * 0.5f, Ease.InOutSine, 4, CycleMode.Yoyo);
|
|
||||||
break;
|
|
||||||
case ButtonEffectType.Wobble:
|
|
||||||
currentTween = Tween.LocalEulerAngles(target, baseEuler, baseEuler + new Vector3(0f, 0f, rotationStrength), duration * 0.25f, Ease.InOutSine, 4, CycleMode.Yoyo);
|
|
||||||
break;
|
|
||||||
case ButtonEffectType.Flip:
|
|
||||||
currentTween = Tween.LocalEulerAngles(target, baseEuler, baseEuler + new Vector3(0f, 360f, 0f), duration, ease);
|
|
||||||
break;
|
|
||||||
case ButtonEffectType.Spin:
|
|
||||||
currentTween = Tween.LocalEulerAngles(target, baseEuler, baseEuler + new Vector3(0f, 0f, 360f), duration, ease);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 0e5e02a6b9f322a4d893b3e45a3a2967
|
|
||||||
@@ -9,7 +9,10 @@ namespace Darkmatter.Features.Mainmenu
|
|||||||
{
|
{
|
||||||
public class MainmenuView : MonoBehaviour
|
public class MainmenuView : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
[Header("UI Elements")]
|
||||||
[SerializeField] private Button playBtn;
|
[SerializeField] private Button playBtn;
|
||||||
|
[SerializeField] private ParticleSystem playBtnParticle;
|
||||||
|
|
||||||
[SerializeField] private SkeletonGraphic mascotSkeletonGraphic;
|
[SerializeField] private SkeletonGraphic mascotSkeletonGraphic;
|
||||||
|
|
||||||
[Header("Mascot Animations")]
|
[Header("Mascot Animations")]
|
||||||
@@ -58,6 +61,14 @@ namespace Darkmatter.Features.Mainmenu
|
|||||||
|
|
||||||
private void OnPlayBtnClicked()
|
private void OnPlayBtnClicked()
|
||||||
{
|
{
|
||||||
|
playBtn.interactable = false;
|
||||||
|
PlayBtnSequenceAsync(this.GetCancellationTokenOnDestroy()).Forget();
|
||||||
|
}
|
||||||
|
|
||||||
|
private async UniTaskVoid PlayBtnSequenceAsync(CancellationToken token)
|
||||||
|
{
|
||||||
|
playBtnParticle.Play();
|
||||||
|
await UniTask.WaitUntil(() => !playBtnParticle.IsAlive(true), cancellationToken: token);
|
||||||
OnPlayBtnClickedEvent?.Invoke();
|
OnPlayBtnClickedEvent?.Invoke();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 6cc101d67503b4fc09ebcac4fecbcea9
|
|
||||||
File diff suppressed because one or more lines are too long
@@ -8,7 +8,7 @@ ScriptedImporter:
|
|||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
|
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
|
||||||
generateWrapperCode: 1
|
generateWrapperCode: 0
|
||||||
wrapperCodePath: Assets/Darkmatter/Code/Services/Inputs/Generated/GameInputs.cs
|
wrapperCodePath: Assets/Darkmatter/Code/Services/Inputs/Generated/GameInputs.cs
|
||||||
wrapperClassName:
|
wrapperClassName:
|
||||||
wrapperCodeNamespace:
|
wrapperCodeNamespace:
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user