fix
This commit is contained in:
@@ -136,7 +136,7 @@ namespace Spine.Unity.Editor {
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if (SpineInspectorUtility.LargeCenteredButton(SpineInspectorUtility.TempContent("Set Mipmap Bias to " + SpinePreferences.DEFAULT_MIPMAPBIAS, tooltip: "This may help textures with mipmaps be less blurry when used for 2D sprites."))) {
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foreach (var m in atlasAsset.materials) {
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var texture = m.mainTexture;
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string texturePath = AssetDatabase.GetAssetPath(texture.GetInstanceID());
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string texturePath = AssetDatabase.GetAssetPath(texture.GetEntityId());
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var importer = (TextureImporter)TextureImporter.GetAtPath(texturePath);
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importer.mipMapBias = SpinePreferences.DEFAULT_MIPMAPBIAS;
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EditorUtility.SetDirty(texture);
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@@ -313,7 +313,7 @@ namespace Spine.Unity.Editor {
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}
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static public void UpdateSpriteSlices (Texture texture, Atlas atlas) {
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string texturePath = AssetDatabase.GetAssetPath(texture.GetInstanceID());
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string texturePath = AssetDatabase.GetAssetPath(texture.GetEntityId());
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var t = (TextureImporter)TextureImporter.GetAtPath(texturePath);
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t.spriteImportMode = SpriteImportMode.Multiple;
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var spriteSheet = t.spritesheet;
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@@ -384,7 +384,7 @@ namespace Spine.Unity.Editor {
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foreach (var skeletonGraphic in skeletonGraphicObjects) {
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if (skeletonGraphic.skeletonDataAsset == null) {
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var skeletonGraphicID = skeletonGraphic.GetInstanceID();
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var skeletonGraphicID = skeletonGraphic.GetEntityId();
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if (SpineEditorUtilities.DataReloadHandler.savedSkeletonDataAssetAtSKeletonGraphicID.ContainsKey(skeletonGraphicID)) {
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string assetPath = SpineEditorUtilities.DataReloadHandler.savedSkeletonDataAssetAtSKeletonGraphicID[skeletonGraphicID];
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skeletonGraphic.skeletonDataAsset = (SkeletonDataAsset)AssetDatabase.LoadAssetAtPath<SkeletonDataAsset>(assetPath);
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@@ -447,9 +447,9 @@ namespace Spine.Unity.Editor {
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for (int i = 0; i < skeletonDataAtlasAssets.Length; i++) {
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if (!ReferenceEquals(null, skeletonDataAtlasAssets[i]) &&
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skeletonDataAtlasAssets[i].Equals(null) &&
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skeletonDataAtlasAssets[i].GetInstanceID() != 0
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skeletonDataAtlasAssets[i].GetEntityId() != EntityId.None
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) {
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skeletonDataAtlasAssets[i] = EditorUtility.InstanceIDToObject(skeletonDataAtlasAssets[i].GetInstanceID()) as AtlasAssetBase;
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skeletonDataAtlasAssets[i] = EditorUtility.EntityIdToObject(skeletonDataAtlasAssets[i].GetEntityId()) as AtlasAssetBase;
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}
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}
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}
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@@ -49,7 +49,7 @@ namespace Spine.Unity.Editor {
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public partial class SpineEditorUtilities {
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public static class DataReloadHandler {
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internal static Dictionary<int, string> savedSkeletonDataAssetAtSKeletonGraphicID = new Dictionary<int, string>();
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internal static Dictionary<EntityId, string> savedSkeletonDataAssetAtSKeletonGraphicID = new Dictionary<EntityId, string>();
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#if NEWPLAYMODECALLBACKS
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internal static void OnPlaymodeStateChanged (PlayModeStateChange stateChange) {
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@@ -84,7 +84,7 @@ namespace Spine.Unity.Editor {
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var skeletonDataAsset = sg.skeletonDataAsset;
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if (skeletonDataAsset != null) {
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var assetPath = AssetDatabase.GetAssetPath(skeletonDataAsset);
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var sgID = sg.GetInstanceID();
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var sgID = sg.GetEntityId();
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savedSkeletonDataAssetAtSKeletonGraphicID[sgID] = assetPath;
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skeletonDataAssetsToReload.Add(skeletonDataAsset);
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}
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@@ -134,8 +134,8 @@ namespace Spine.Unity.Editor {
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SceneView.onSceneGUIDelegate += DragAndDropInstantiation.SceneViewDragAndDrop;
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#endif
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EditorApplication.hierarchyWindowItemOnGUI -= HierarchyHandler.HandleDragAndDrop;
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EditorApplication.hierarchyWindowItemOnGUI += HierarchyHandler.HandleDragAndDrop;
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EditorApplication.hierarchyWindowItemByEntityIdOnGUI -= HierarchyHandler.HandleDragAndDrop;
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EditorApplication.hierarchyWindowItemByEntityIdOnGUI += HierarchyHandler.HandleDragAndDrop;
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// Hierarchy Icons
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#if NEWPLAYMODECALLBACKS
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@@ -274,10 +274,10 @@ namespace Spine.Unity.Editor {
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#endregion
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public static class HierarchyHandler {
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static Dictionary<int, GameObject> skeletonRendererTable = new Dictionary<int, GameObject>();
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static Dictionary<int, SkeletonUtilityBone> skeletonUtilityBoneTable = new Dictionary<int, SkeletonUtilityBone>();
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static Dictionary<int, BoundingBoxFollower> boundingBoxFollowerTable = new Dictionary<int, BoundingBoxFollower>();
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static Dictionary<int, BoundingBoxFollowerGraphic> boundingBoxFollowerGraphicTable = new Dictionary<int, BoundingBoxFollowerGraphic>();
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static Dictionary<EntityId, GameObject> skeletonRendererTable = new Dictionary<EntityId, GameObject>();
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static Dictionary<EntityId, SkeletonUtilityBone> skeletonUtilityBoneTable = new Dictionary<EntityId, SkeletonUtilityBone>();
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static Dictionary<EntityId, BoundingBoxFollower> boundingBoxFollowerTable = new Dictionary<EntityId, BoundingBoxFollower>();
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static Dictionary<EntityId, BoundingBoxFollowerGraphic> boundingBoxFollowerGraphicTable = new Dictionary<EntityId, BoundingBoxFollowerGraphic>();
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#if NEWPLAYMODECALLBACKS
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internal static void IconsOnPlaymodeStateChanged (PlayModeStateChange stateChange) {
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@@ -294,7 +294,7 @@ namespace Spine.Unity.Editor {
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#else
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EditorApplication.hierarchyWindowChanged -= IconsOnChanged;
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#endif
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EditorApplication.hierarchyWindowItemOnGUI -= IconsOnGUI;
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EditorApplication.hierarchyWindowItemByEntityIdOnGUI -= IconsOnGUI;
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if (!Application.isPlaying && Preferences.showHierarchyIcons) {
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#if NEWHIERARCHYWINDOWCALLBACKS
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@@ -302,7 +302,7 @@ namespace Spine.Unity.Editor {
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#else
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EditorApplication.hierarchyWindowChanged += IconsOnChanged;
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#endif
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EditorApplication.hierarchyWindowItemOnGUI += IconsOnGUI;
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EditorApplication.hierarchyWindowItemByEntityIdOnGUI += IconsOnGUI;
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IconsOnChanged();
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}
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}
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@@ -315,54 +315,54 @@ namespace Spine.Unity.Editor {
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SkeletonRenderer[] arr = Object.FindObjectsOfType<SkeletonRenderer>();
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foreach (SkeletonRenderer r in arr)
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skeletonRendererTable[r.gameObject.GetInstanceID()] = r.gameObject;
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skeletonRendererTable[r.gameObject.GetEntityId()] = r.gameObject;
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SkeletonUtilityBone[] boneArr = Object.FindObjectsOfType<SkeletonUtilityBone>();
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foreach (SkeletonUtilityBone b in boneArr)
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skeletonUtilityBoneTable[b.gameObject.GetInstanceID()] = b;
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skeletonUtilityBoneTable[b.gameObject.GetEntityId()] = b;
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BoundingBoxFollower[] bbfArr = Object.FindObjectsOfType<BoundingBoxFollower>();
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foreach (BoundingBoxFollower bbf in bbfArr)
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boundingBoxFollowerTable[bbf.gameObject.GetInstanceID()] = bbf;
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boundingBoxFollowerTable[bbf.gameObject.GetEntityId()] = bbf;
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BoundingBoxFollowerGraphic[] bbfgArr = Object.FindObjectsOfType<BoundingBoxFollowerGraphic>();
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foreach (BoundingBoxFollowerGraphic bbf in bbfgArr)
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boundingBoxFollowerGraphicTable[bbf.gameObject.GetInstanceID()] = bbf;
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boundingBoxFollowerGraphicTable[bbf.gameObject.GetEntityId()] = bbf;
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}
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internal static void IconsOnGUI (int instanceId, Rect selectionRect) {
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internal static void IconsOnGUI (EntityId entityId, Rect selectionRect) {
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Rect r = new Rect(selectionRect);
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if (skeletonRendererTable.ContainsKey(instanceId)) {
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if (skeletonRendererTable.ContainsKey(entityId)) {
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r.x = r.width - 15;
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r.width = 15;
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GUI.Label(r, Icons.spine);
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} else if (skeletonUtilityBoneTable.ContainsKey(instanceId)) {
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} else if (skeletonUtilityBoneTable.ContainsKey(entityId)) {
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r.x -= 26;
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if (skeletonUtilityBoneTable[instanceId] != null) {
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if (skeletonUtilityBoneTable[instanceId].transform.childCount == 0)
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if (skeletonUtilityBoneTable[entityId] != null) {
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if (skeletonUtilityBoneTable[entityId].transform.childCount == 0)
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r.x += 13;
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r.y += 2;
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r.width = 13;
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r.height = 13;
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if (skeletonUtilityBoneTable[instanceId].mode == SkeletonUtilityBone.Mode.Follow)
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if (skeletonUtilityBoneTable[entityId].mode == SkeletonUtilityBone.Mode.Follow)
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GUI.DrawTexture(r, Icons.bone);
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else
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GUI.DrawTexture(r, Icons.poseBones);
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}
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} else if (boundingBoxFollowerTable.ContainsKey(instanceId)) {
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} else if (boundingBoxFollowerTable.ContainsKey(entityId)) {
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r.x -= 26;
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if (boundingBoxFollowerTable[instanceId] != null) {
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if (boundingBoxFollowerTable[instanceId].transform.childCount == 0)
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if (boundingBoxFollowerTable[entityId] != null) {
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if (boundingBoxFollowerTable[entityId].transform.childCount == 0)
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r.x += 13;
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r.y += 2;
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r.width = 13;
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r.height = 13;
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GUI.DrawTexture(r, Icons.boundingBox);
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}
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} else if (boundingBoxFollowerGraphicTable.ContainsKey(instanceId)) {
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} else if (boundingBoxFollowerGraphicTable.ContainsKey(entityId)) {
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r.x -= 26;
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if (boundingBoxFollowerGraphicTable[instanceId] != null) {
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if (boundingBoxFollowerGraphicTable[instanceId].transform.childCount == 0)
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if (boundingBoxFollowerGraphicTable[entityId] != null) {
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if (boundingBoxFollowerGraphicTable[entityId].transform.childCount == 0)
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r.x += 13;
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r.y += 2;
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r.width = 13;
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@@ -372,7 +372,7 @@ namespace Spine.Unity.Editor {
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}
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}
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internal static void HandleDragAndDrop (int instanceId, Rect selectionRect) {
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internal static void HandleDragAndDrop (EntityId entityId, Rect selectionRect) {
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// HACK: Uses EditorApplication.hierarchyWindowItemOnGUI.
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// Only works when there is at least one item in the scene.
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var current = UnityEngine.Event.current;
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@@ -397,7 +397,7 @@ namespace Spine.Unity.Editor {
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const string GenericDataTargetID = "target";
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if (HierarchyWindow.Equals(mouseOverWindow.GetType().ToString(), System.StringComparison.Ordinal)) {
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if (isDraggingEvent) {
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var mouseOverTarget = UnityEditor.EditorUtility.InstanceIDToObject(instanceId);
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var mouseOverTarget = UnityEditor.EditorUtility.EntityIdToObject(entityId);
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if (mouseOverTarget)
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DragAndDrop.SetGenericData(GenericDataTargetID, mouseOverTarget);
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// Note: do not call current.Use(), otherwise we get the wrong drop-target parent.
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@@ -646,8 +646,8 @@ namespace Spine.Unity {
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class AnimationClipEqualityComparer : IEqualityComparer<AnimationClip> {
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internal static readonly IEqualityComparer<AnimationClip> Instance = new AnimationClipEqualityComparer();
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public bool Equals (AnimationClip x, AnimationClip y) { return x.GetInstanceID() == y.GetInstanceID(); }
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public int GetHashCode (AnimationClip o) { return o.GetInstanceID(); }
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public bool Equals (AnimationClip x, AnimationClip y) { return x.GetEntityId().Equals(y.GetEntityId()); }
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public int GetHashCode (AnimationClip o) { return o.GetEntityId().GetHashCode(); }
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}
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class IntEqualityComparer : IEqualityComparer<int> {
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