fix
This commit is contained in:
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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m_DefaultTerrainMaterial: {fileID: 2100000, guid: 594ea882c5a793440b60ff72d896021e, type: 2}
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m_PrefabAsset: {fileID: 0}
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m_Script: {fileID: 11500000, guid: c97afc556caea1c44969477eb7ddec74, type: 3}
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m_Name:
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@@ -136,7 +136,7 @@ namespace Spine.Unity.Editor {
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if (SpineInspectorUtility.LargeCenteredButton(SpineInspectorUtility.TempContent("Set Mipmap Bias to " + SpinePreferences.DEFAULT_MIPMAPBIAS, tooltip: "This may help textures with mipmaps be less blurry when used for 2D sprites."))) {
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foreach (var m in atlasAsset.materials) {
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var texture = m.mainTexture;
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string texturePath = AssetDatabase.GetAssetPath(texture.GetInstanceID());
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string texturePath = AssetDatabase.GetAssetPath(texture.GetEntityId());
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var importer = (TextureImporter)TextureImporter.GetAtPath(texturePath);
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importer.mipMapBias = SpinePreferences.DEFAULT_MIPMAPBIAS;
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EditorUtility.SetDirty(texture);
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@@ -313,7 +313,7 @@ namespace Spine.Unity.Editor {
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}
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static public void UpdateSpriteSlices (Texture texture, Atlas atlas) {
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string texturePath = AssetDatabase.GetAssetPath(texture.GetInstanceID());
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string texturePath = AssetDatabase.GetAssetPath(texture.GetEntityId());
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var t = (TextureImporter)TextureImporter.GetAtPath(texturePath);
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t.spriteImportMode = SpriteImportMode.Multiple;
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var spriteSheet = t.spritesheet;
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@@ -384,7 +384,7 @@ namespace Spine.Unity.Editor {
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foreach (var skeletonGraphic in skeletonGraphicObjects) {
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if (skeletonGraphic.skeletonDataAsset == null) {
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var skeletonGraphicID = skeletonGraphic.GetInstanceID();
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var skeletonGraphicID = skeletonGraphic.GetEntityId();
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if (SpineEditorUtilities.DataReloadHandler.savedSkeletonDataAssetAtSKeletonGraphicID.ContainsKey(skeletonGraphicID)) {
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string assetPath = SpineEditorUtilities.DataReloadHandler.savedSkeletonDataAssetAtSKeletonGraphicID[skeletonGraphicID];
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skeletonGraphic.skeletonDataAsset = (SkeletonDataAsset)AssetDatabase.LoadAssetAtPath<SkeletonDataAsset>(assetPath);
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@@ -447,9 +447,9 @@ namespace Spine.Unity.Editor {
|
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for (int i = 0; i < skeletonDataAtlasAssets.Length; i++) {
|
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if (!ReferenceEquals(null, skeletonDataAtlasAssets[i]) &&
|
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skeletonDataAtlasAssets[i].Equals(null) &&
|
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skeletonDataAtlasAssets[i].GetInstanceID() != 0
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skeletonDataAtlasAssets[i].GetEntityId() != EntityId.None
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) {
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skeletonDataAtlasAssets[i] = EditorUtility.InstanceIDToObject(skeletonDataAtlasAssets[i].GetInstanceID()) as AtlasAssetBase;
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skeletonDataAtlasAssets[i] = EditorUtility.EntityIdToObject(skeletonDataAtlasAssets[i].GetEntityId()) as AtlasAssetBase;
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}
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}
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}
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@@ -49,7 +49,7 @@ namespace Spine.Unity.Editor {
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public partial class SpineEditorUtilities {
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public static class DataReloadHandler {
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internal static Dictionary<int, string> savedSkeletonDataAssetAtSKeletonGraphicID = new Dictionary<int, string>();
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internal static Dictionary<EntityId, string> savedSkeletonDataAssetAtSKeletonGraphicID = new Dictionary<EntityId, string>();
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#if NEWPLAYMODECALLBACKS
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internal static void OnPlaymodeStateChanged (PlayModeStateChange stateChange) {
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@@ -84,7 +84,7 @@ namespace Spine.Unity.Editor {
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var skeletonDataAsset = sg.skeletonDataAsset;
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if (skeletonDataAsset != null) {
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var assetPath = AssetDatabase.GetAssetPath(skeletonDataAsset);
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var sgID = sg.GetInstanceID();
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var sgID = sg.GetEntityId();
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savedSkeletonDataAssetAtSKeletonGraphicID[sgID] = assetPath;
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skeletonDataAssetsToReload.Add(skeletonDataAsset);
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}
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@@ -134,8 +134,8 @@ namespace Spine.Unity.Editor {
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SceneView.onSceneGUIDelegate += DragAndDropInstantiation.SceneViewDragAndDrop;
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#endif
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EditorApplication.hierarchyWindowItemOnGUI -= HierarchyHandler.HandleDragAndDrop;
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EditorApplication.hierarchyWindowItemOnGUI += HierarchyHandler.HandleDragAndDrop;
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EditorApplication.hierarchyWindowItemByEntityIdOnGUI -= HierarchyHandler.HandleDragAndDrop;
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EditorApplication.hierarchyWindowItemByEntityIdOnGUI += HierarchyHandler.HandleDragAndDrop;
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// Hierarchy Icons
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#if NEWPLAYMODECALLBACKS
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@@ -274,10 +274,10 @@ namespace Spine.Unity.Editor {
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#endregion
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public static class HierarchyHandler {
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static Dictionary<int, GameObject> skeletonRendererTable = new Dictionary<int, GameObject>();
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static Dictionary<int, SkeletonUtilityBone> skeletonUtilityBoneTable = new Dictionary<int, SkeletonUtilityBone>();
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static Dictionary<int, BoundingBoxFollower> boundingBoxFollowerTable = new Dictionary<int, BoundingBoxFollower>();
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static Dictionary<int, BoundingBoxFollowerGraphic> boundingBoxFollowerGraphicTable = new Dictionary<int, BoundingBoxFollowerGraphic>();
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static Dictionary<EntityId, GameObject> skeletonRendererTable = new Dictionary<EntityId, GameObject>();
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static Dictionary<EntityId, SkeletonUtilityBone> skeletonUtilityBoneTable = new Dictionary<EntityId, SkeletonUtilityBone>();
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static Dictionary<EntityId, BoundingBoxFollower> boundingBoxFollowerTable = new Dictionary<EntityId, BoundingBoxFollower>();
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static Dictionary<EntityId, BoundingBoxFollowerGraphic> boundingBoxFollowerGraphicTable = new Dictionary<EntityId, BoundingBoxFollowerGraphic>();
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#if NEWPLAYMODECALLBACKS
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internal static void IconsOnPlaymodeStateChanged (PlayModeStateChange stateChange) {
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@@ -294,7 +294,7 @@ namespace Spine.Unity.Editor {
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#else
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EditorApplication.hierarchyWindowChanged -= IconsOnChanged;
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#endif
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EditorApplication.hierarchyWindowItemOnGUI -= IconsOnGUI;
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EditorApplication.hierarchyWindowItemByEntityIdOnGUI -= IconsOnGUI;
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if (!Application.isPlaying && Preferences.showHierarchyIcons) {
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#if NEWHIERARCHYWINDOWCALLBACKS
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@@ -302,7 +302,7 @@ namespace Spine.Unity.Editor {
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#else
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EditorApplication.hierarchyWindowChanged += IconsOnChanged;
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#endif
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EditorApplication.hierarchyWindowItemOnGUI += IconsOnGUI;
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EditorApplication.hierarchyWindowItemByEntityIdOnGUI += IconsOnGUI;
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IconsOnChanged();
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}
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}
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@@ -315,54 +315,54 @@ namespace Spine.Unity.Editor {
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SkeletonRenderer[] arr = Object.FindObjectsOfType<SkeletonRenderer>();
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foreach (SkeletonRenderer r in arr)
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skeletonRendererTable[r.gameObject.GetInstanceID()] = r.gameObject;
|
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skeletonRendererTable[r.gameObject.GetEntityId()] = r.gameObject;
|
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|
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SkeletonUtilityBone[] boneArr = Object.FindObjectsOfType<SkeletonUtilityBone>();
|
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foreach (SkeletonUtilityBone b in boneArr)
|
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skeletonUtilityBoneTable[b.gameObject.GetInstanceID()] = b;
|
||||
skeletonUtilityBoneTable[b.gameObject.GetEntityId()] = b;
|
||||
|
||||
BoundingBoxFollower[] bbfArr = Object.FindObjectsOfType<BoundingBoxFollower>();
|
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foreach (BoundingBoxFollower bbf in bbfArr)
|
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boundingBoxFollowerTable[bbf.gameObject.GetInstanceID()] = bbf;
|
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boundingBoxFollowerTable[bbf.gameObject.GetEntityId()] = bbf;
|
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|
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BoundingBoxFollowerGraphic[] bbfgArr = Object.FindObjectsOfType<BoundingBoxFollowerGraphic>();
|
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foreach (BoundingBoxFollowerGraphic bbf in bbfgArr)
|
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boundingBoxFollowerGraphicTable[bbf.gameObject.GetInstanceID()] = bbf;
|
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boundingBoxFollowerGraphicTable[bbf.gameObject.GetEntityId()] = bbf;
|
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}
|
||||
|
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internal static void IconsOnGUI (int instanceId, Rect selectionRect) {
|
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internal static void IconsOnGUI (EntityId entityId, Rect selectionRect) {
|
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Rect r = new Rect(selectionRect);
|
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if (skeletonRendererTable.ContainsKey(instanceId)) {
|
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if (skeletonRendererTable.ContainsKey(entityId)) {
|
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r.x = r.width - 15;
|
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r.width = 15;
|
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GUI.Label(r, Icons.spine);
|
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} else if (skeletonUtilityBoneTable.ContainsKey(instanceId)) {
|
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} else if (skeletonUtilityBoneTable.ContainsKey(entityId)) {
|
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r.x -= 26;
|
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if (skeletonUtilityBoneTable[instanceId] != null) {
|
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if (skeletonUtilityBoneTable[instanceId].transform.childCount == 0)
|
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if (skeletonUtilityBoneTable[entityId] != null) {
|
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if (skeletonUtilityBoneTable[entityId].transform.childCount == 0)
|
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r.x += 13;
|
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r.y += 2;
|
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r.width = 13;
|
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r.height = 13;
|
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if (skeletonUtilityBoneTable[instanceId].mode == SkeletonUtilityBone.Mode.Follow)
|
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if (skeletonUtilityBoneTable[entityId].mode == SkeletonUtilityBone.Mode.Follow)
|
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GUI.DrawTexture(r, Icons.bone);
|
||||
else
|
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GUI.DrawTexture(r, Icons.poseBones);
|
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}
|
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} else if (boundingBoxFollowerTable.ContainsKey(instanceId)) {
|
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} else if (boundingBoxFollowerTable.ContainsKey(entityId)) {
|
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r.x -= 26;
|
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if (boundingBoxFollowerTable[instanceId] != null) {
|
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if (boundingBoxFollowerTable[instanceId].transform.childCount == 0)
|
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if (boundingBoxFollowerTable[entityId] != null) {
|
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if (boundingBoxFollowerTable[entityId].transform.childCount == 0)
|
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r.x += 13;
|
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r.y += 2;
|
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r.width = 13;
|
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r.height = 13;
|
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GUI.DrawTexture(r, Icons.boundingBox);
|
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}
|
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} else if (boundingBoxFollowerGraphicTable.ContainsKey(instanceId)) {
|
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} else if (boundingBoxFollowerGraphicTable.ContainsKey(entityId)) {
|
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r.x -= 26;
|
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if (boundingBoxFollowerGraphicTable[instanceId] != null) {
|
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if (boundingBoxFollowerGraphicTable[instanceId].transform.childCount == 0)
|
||||
if (boundingBoxFollowerGraphicTable[entityId] != null) {
|
||||
if (boundingBoxFollowerGraphicTable[entityId].transform.childCount == 0)
|
||||
r.x += 13;
|
||||
r.y += 2;
|
||||
r.width = 13;
|
||||
@@ -372,7 +372,7 @@ namespace Spine.Unity.Editor {
|
||||
}
|
||||
}
|
||||
|
||||
internal static void HandleDragAndDrop (int instanceId, Rect selectionRect) {
|
||||
internal static void HandleDragAndDrop (EntityId entityId, Rect selectionRect) {
|
||||
// HACK: Uses EditorApplication.hierarchyWindowItemOnGUI.
|
||||
// Only works when there is at least one item in the scene.
|
||||
var current = UnityEngine.Event.current;
|
||||
@@ -397,7 +397,7 @@ namespace Spine.Unity.Editor {
|
||||
const string GenericDataTargetID = "target";
|
||||
if (HierarchyWindow.Equals(mouseOverWindow.GetType().ToString(), System.StringComparison.Ordinal)) {
|
||||
if (isDraggingEvent) {
|
||||
var mouseOverTarget = UnityEditor.EditorUtility.InstanceIDToObject(instanceId);
|
||||
var mouseOverTarget = UnityEditor.EditorUtility.EntityIdToObject(entityId);
|
||||
if (mouseOverTarget)
|
||||
DragAndDrop.SetGenericData(GenericDataTargetID, mouseOverTarget);
|
||||
// Note: do not call current.Use(), otherwise we get the wrong drop-target parent.
|
||||
|
||||
@@ -646,8 +646,8 @@ namespace Spine.Unity {
|
||||
|
||||
class AnimationClipEqualityComparer : IEqualityComparer<AnimationClip> {
|
||||
internal static readonly IEqualityComparer<AnimationClip> Instance = new AnimationClipEqualityComparer();
|
||||
public bool Equals (AnimationClip x, AnimationClip y) { return x.GetInstanceID() == y.GetInstanceID(); }
|
||||
public int GetHashCode (AnimationClip o) { return o.GetInstanceID(); }
|
||||
public bool Equals (AnimationClip x, AnimationClip y) { return x.GetEntityId().Equals(y.GetEntityId()); }
|
||||
public int GetHashCode (AnimationClip o) { return o.GetEntityId().GetHashCode(); }
|
||||
}
|
||||
|
||||
class IntEqualityComparer : IEqualityComparer<int> {
|
||||
|
||||
Reference in New Issue
Block a user