Undo system made
This commit is contained in:
@@ -1,6 +1,4 @@
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using UnityEngine;
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namespace Darkmatter.Core.Contracts.Features.History
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namespace Darkmatter.Core
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{
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{
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public interface ICommand
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public interface ICommand
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{
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{
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@@ -0,0 +1,18 @@
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{
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"name": "Features.History",
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"rootNamespace": "Darkmatter.Features.History",
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"references": [
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"GUID:6a0a834eb41764f12ba55c3fb04a40cb",
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"GUID:b0214a6008ed146ff8f122a6a9c2f6cc",
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"GUID:c1c03c0e5b2f4412b9f2be1c20d6a9b1"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 3aa6224adf551496497bf0c866e704b5
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Darkmatter/Code/Features/History/Installers.meta
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8
Assets/Darkmatter/Code/Features/History/Installers.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 9cc86805d75dc4f3781d17d7c65ac1c8
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,15 @@
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using Darkmatter.Core.Contracts.Features.History;
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using Darkmatter.Libs.Installers;
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using UnityEngine;
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using VContainer;
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namespace Darkmatter.Features.History
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{
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public class HistoryServiceModule : MonoBehaviour,IServiceModule
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{
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public void Register(IContainerBuilder builder)
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{
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builder.Register<IUndoStack, UndoStack>(Lifetime.Singleton);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 45c42e41a28d34b01a364a3c2631ba73
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8
Assets/Darkmatter/Code/Features/History/Stack.meta
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8
Assets/Darkmatter/Code/Features/History/Stack.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 352fce035805a47c4aec94d870adea6d
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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47
Assets/Darkmatter/Code/Features/History/Stack/UndoStack.cs
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47
Assets/Darkmatter/Code/Features/History/Stack/UndoStack.cs
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using System.Collections.Generic;
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using Darkmatter.Core.Contracts.Features.History;
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namespace Darkmatter.Features.History
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{
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public sealed class UndoStack : IUndoStack
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{
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private const int Capacity = 20;
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private readonly LinkedList<ICommand> _undo = new();
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private readonly Stack<ICommand> _redo = new();
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public bool CanUndo => _undo.Count > 0;
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public bool CanRedo => _redo.Count > 0;
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public void Push(ICommand cmd)
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{
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cmd.Execute();
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_undo.AddLast(cmd);
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if (_undo.Count > Capacity) _undo.RemoveFirst();
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_redo.Clear();
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}
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public void Undo()
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{
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if (!CanUndo) return;
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var cmd = _undo.Last!.Value;
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_undo.RemoveLast();
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cmd.Undo();
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_redo.Push(cmd);
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}
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public void Redo()
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{
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if (!CanRedo) return;
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var cmd = _redo.Pop();
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cmd.Execute();
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_undo.AddLast(cmd);
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}
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public void Clear()
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{
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_undo.Clear();
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_redo.Clear();
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 1a9ed946cf48e4bd582992ca4ca662a3
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@@ -461,6 +461,51 @@ MonoBehaviour:
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autoInjectGameObjects: []
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autoInjectGameObjects: []
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serviceModules:
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serviceModules:
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- {fileID: 1594774441}
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- {fileID: 1594774441}
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- {fileID: 1551649429}
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--- !u!1 &1551649427
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1551649428}
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- component: {fileID: 1551649429}
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m_Layer: 0
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m_Name: HistoryServiceModule
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &1551649428
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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--- !u!114 &1551649429
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m_Script: {fileID: 11500000, guid: 45c42e41a28d34b01a364a3c2631ba73, type: 3}
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m_Name:
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m_EditorClassIdentifier: Features.History::Darkmatter.Features.History.HistoryServiceModule
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--- !u!1 &1594774439
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--- !u!1 &1594774439
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GameObject:
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@@ -538,6 +583,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 1594774440}
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m_Father: {fileID: 1224714932}
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--- !u!1 &2069155637
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--- !u!1 &2069155637
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