Initial Setup
This commit is contained in:
8
Assets/Darkmatter/Code/App.meta
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8
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20
Assets/Darkmatter/Code/App/Darkmatter.App.asmdef
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20
Assets/Darkmatter/Code/App/Darkmatter.App.asmdef
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"name": "Darkmatter.App",
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7
Assets/Darkmatter/Code/App/Darkmatter.App.asmdef.meta
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7
Assets/Darkmatter/Code/App/Darkmatter.App.asmdef.meta
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8
Assets/Darkmatter/Code/App/LifetimeScopes.meta
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8
Assets/Darkmatter/Code/App/LifetimeScopes.meta
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@@ -0,0 +1,18 @@
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using Darkmatter.Libs.Installers;
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using UnityEngine;
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using VContainer;
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using VContainer.Unity;
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public class RootLifetimeScope : LifetimeScope
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{
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[SerializeField] private MonoBehaviour[] serviceModules;
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protected override void Configure(IContainerBuilder builder)
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{
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foreach (var module in serviceModules)
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{
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if (module is IServiceModule serviceModule)
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serviceModule.Register(builder);
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}
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}
|
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}
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using Darkmatter.Core.Enums.Services.Camera;
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namespace Darkmatter.Core.Contracts.Services.Camera
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{
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public interface ICameraService
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{
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void RegisterCamera(UnityEngine.Camera camera, CameraType type);
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UnityEngine.Camera GetCamera(CameraType type = CameraType.MainCamera);
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}
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}
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using System;
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using UnityEngine;
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namespace Darkmatter.Core.Contracts.Services.Inputs
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{
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public interface IInputReader
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{
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Vector2 TouchPosition { get; }
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event Action OnTouchStart;
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event Action OnTouchEnd;
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}
|
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}
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8
Assets/Darkmatter/Code/Core/Enums/Services/Camera.meta
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Assets/Darkmatter/Code/Core/Enums/Services/Camera.meta
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namespace Darkmatter.Core.Enums.Services.Camera
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{
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public enum CameraType
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{
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MainCamera,
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UICamera
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}
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}
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8
Assets/Darkmatter/Code/Services/Camera.meta
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8
Assets/Darkmatter/Code/Services/Camera.meta
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8
Assets/Darkmatter/Code/Services/Camera/Installers.meta
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8
Assets/Darkmatter/Code/Services/Camera/Installers.meta
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using System.Collections.Generic;
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using Darkmatter.Core.Contracts.Services.Camera;
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using Darkmatter.Libs.Installers;
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using UnityEngine;
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using VContainer;
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using CameraType = Darkmatter.Core.Enums.Services.Camera.CameraType;
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namespace Darkmatter.Services.Camera.Installers
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{
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public class CameraServiceModule : MonoBehaviour, IServiceModule
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{
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[SerializeField] private UnityEngine.Camera mainCamera;
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[SerializeField] private UnityEngine.Camera uiCamera;
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public void Register(IContainerBuilder builder)
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{
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var cameras = new Dictionary<CameraType, UnityEngine.Camera>
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{
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{ CameraType.MainCamera, mainCamera },
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{ CameraType.UICamera, uiCamera },
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};
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builder.Register<ICameraService, CameraService>(Lifetime.Singleton);
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}
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}
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}
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8
Assets/Darkmatter/Code/Services/Camera/Service.meta
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8
Assets/Darkmatter/Code/Services/Camera/Service.meta
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@@ -0,0 +1,23 @@
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using System.Collections.Generic;
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using Darkmatter.Core.Contracts.Services.Camera;
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using Darkmatter.Core.Enums.Services.Camera;
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|
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namespace Darkmatter.Services.Camera
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{
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public class CameraService : ICameraService
|
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{
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private readonly Dictionary<CameraType, UnityEngine.Camera> _cameras = new();
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public void RegisterCamera(UnityEngine.Camera camera, CameraType type) => _cameras.Add(type, camera);
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public CameraService(Dictionary<CameraType, UnityEngine.Camera> cameras)
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{
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_cameras = cameras;
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}
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public UnityEngine.Camera GetCamera(CameraType type = CameraType.MainCamera)
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{
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return _cameras.GetValueOrDefault(type);
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}
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}
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}
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{
|
||||
"name": "Services.Camera",
|
||||
"rootNamespace": "Darkmatter.Services.Camera",
|
||||
"references": [
|
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"GUID:6a0a834eb41764f12ba55c3fb04a40cb",
|
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|
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"autoReferenced": true,
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Assets/Darkmatter/Code/Services/Inputs.meta
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Assets/Darkmatter/Code/Services/Inputs/Generated.meta
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Assets/Darkmatter/Code/Services/Inputs/Generated/GameInputs.cs
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1301
Assets/Darkmatter/Code/Services/Inputs/Generated/GameInputs.cs
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Assets/Darkmatter/Code/Services/Inputs/Installers.meta
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using Darkmatter.Core.Contracts.Services.Inputs;
|
||||
using Darkmatter.Libs.Installers;
|
||||
using Darkmatter.Services.Inputs.Readers;
|
||||
using UnityEngine;
|
||||
using VContainer;
|
||||
using VContainer.Unity;
|
||||
|
||||
namespace Darkmatter.Services.Inputs
|
||||
{
|
||||
public class InputServiceModule : MonoBehaviour, IServiceModule
|
||||
{
|
||||
[SerializeField] private InputReaderSO inputReaderSO;
|
||||
|
||||
public void Register(IContainerBuilder builder)
|
||||
{
|
||||
builder.RegisterComponent<IInputReader>(inputReaderSO);
|
||||
}
|
||||
}
|
||||
}
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8
Assets/Darkmatter/Code/Services/Inputs/Readers.meta
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|
||||
using System;
|
||||
using Darkmatter.Core.Contracts.Services.Inputs;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace Darkmatter.Services.Inputs.Readers
|
||||
{
|
||||
[CreateAssetMenu(menuName = "Darkmatter/Inputs/New Input Reader")]
|
||||
public class InputReaderSO : ScriptableObject, IInputReader, GameInputs.IPlayerActions
|
||||
{
|
||||
public Vector2 TouchPosition { get; private set; }
|
||||
public event Action OnTouchStart;
|
||||
public event Action OnTouchEnd;
|
||||
|
||||
private GameInputs _gameInputActions;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_gameInputActions = new GameInputs();
|
||||
_gameInputActions.Player.SetCallbacks(this);
|
||||
_gameInputActions.Enable();
|
||||
}
|
||||
|
||||
public void OnTouchPosition(InputAction.CallbackContext context)
|
||||
{
|
||||
TouchPosition = context.ReadValue<Vector2>();
|
||||
}
|
||||
|
||||
public void OnTouched(InputAction.CallbackContext context)
|
||||
{
|
||||
if(context.started)
|
||||
OnTouchStart?.Invoke();
|
||||
else if(context.canceled)
|
||||
OnTouchEnd?.Invoke();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
if (_gameInputActions != null)
|
||||
{
|
||||
_gameInputActions.Disable();
|
||||
_gameInputActions.Dispose();
|
||||
_gameInputActions = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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{
|
||||
"name": "Services.Inputs",
|
||||
"rootNamespace": "Darkmatter.Services.Inputs",
|
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"references": [
|
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||||
{
|
||||
"name": "InputSystem_Actions",
|
||||
"version": 1,
|
||||
"name": "GameInputs",
|
||||
"maps": [
|
||||
{
|
||||
"name": "Player",
|
||||
"id": "df70fa95-8a34-4494-b137-73ab6b9c7d37",
|
||||
"actions": [
|
||||
{
|
||||
"name": "Move",
|
||||
"name": "TouchPosition",
|
||||
"type": "Value",
|
||||
"id": "351f2ccd-1f9f-44bf-9bec-d62ac5c5f408",
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||||
"expectedControlType": "Vector2",
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"expectedControlType": "",
|
||||
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|
||||
"interactions": "",
|
||||
"initialStateCheck": true
|
||||
},
|
||||
{
|
||||
"name": "Look",
|
||||
"type": "Value",
|
||||
"id": "6b444451-8a00-4d00-a97e-f47457f736a8",
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||||
"expectedControlType": "Vector2",
|
||||
"processors": "",
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||||
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|
||||
"initialStateCheck": true
|
||||
},
|
||||
{
|
||||
"name": "Attack",
|
||||
"name": "Touched",
|
||||
"type": "Button",
|
||||
"id": "6c2ab1b8-8984-453a-af3d-a3c78ae1679a",
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||||
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|
||||
"processors": "",
|
||||
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|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Interact",
|
||||
"type": "Button",
|
||||
"id": "852140f2-7766-474d-8707-702459ba45f3",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "Hold",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Crouch",
|
||||
"type": "Button",
|
||||
"id": "27c5f898-bc57-4ee1-8800-db469aca5fe3",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Jump",
|
||||
"type": "Button",
|
||||
"id": "f1ba0d36-48eb-4cd5-b651-1c94a6531f70",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Previous",
|
||||
"type": "Button",
|
||||
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Reference in New Issue
Block a user