Meta and appflyer deeper intregration
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62
Assets/Editor/DisableBitcode.cs
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62
Assets/Editor/DisableBitcode.cs
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/**
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* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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*
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* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
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* copy, modify, and distribute this software in source code or binary form for use
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* in connection with the web services and APIs provided by Facebook.
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*
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* As with any software that integrates with the Facebook platform, your use of
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* this software is subject to the Facebook Developer Principles and Policies
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* [http://developers.facebook.com/policy/]. This copyright notice shall be
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* included in all copies or substantial portions of the software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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using System.IO;
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using UnityEngine;
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using UnityEditor;
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#if UNITY_IOS
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using UnityEditor.Build.Reporting;
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using UnityEditor.iOS.Xcode;
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#endif
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using UnityEditor.Callbacks;
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namespace Facebook.Unity.PostProcess
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{
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/// <summary>
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/// Automatically disables Bitcode on iOS builds
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/// </summary>
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public static class DisableBitcode
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{
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[PostProcessBuildAttribute(999)]
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public static void OnPostProcessBuild(BuildTarget buildTarget, string pathToBuildProject)
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{
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#if UNITY_IOS
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if (buildTarget != BuildTarget.iOS) return;
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string projectPath = pathToBuildProject + "/Unity-iPhone.xcodeproj/project.pbxproj";
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PBXProject pbxProject = new PBXProject();
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pbxProject.ReadFromFile(projectPath);
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//Disabling Bitcode on all targets
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//Main
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string target = pbxProject.GetUnityMainTargetGuid();
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pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
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//Unity Tests
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target = pbxProject.TargetGuidByName(PBXProject.GetUnityTestTargetName());
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pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
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//Unity Framework
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target = pbxProject.GetUnityFrameworkTargetGuid();
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pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
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pbxProject.WriteToFile(projectPath);
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#endif
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}
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}
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}
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