Signals Created
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using UnityEngine;
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namespace Darkmatter.Core.Data.Signals.Features.Coloring
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{
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public record struct ColorAppliedSignal(string RegionId, Color Color);
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}
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using UnityEngine;
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namespace Darkmatter.Core.Data.Signals.Features.ShapeBuilder
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{
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public record struct ShapeAssembledSignal(string TemplateId);
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}
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Assets/Darkmatter/Content/Intro.meta
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Assets/Darkmatter/Content/Intro.meta
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