Signals Created
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using UnityEngine;
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namespace Darkmatter.Core.Data.Signals.Features.Coloring
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{
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public record struct ColorAppliedSignal(string RegionId, Color Color);
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}
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using UnityEngine;
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namespace Darkmatter.Core.Data.Signals.Features.ShapeBuilder
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{
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public record struct ShapeAssembledSignal(string TemplateId);
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}
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guid: a65f25d6a3b2d40a5978203ee205af43
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