Progression. and Drawing Catalog

This commit is contained in:
Savya Bikram Shah
2026-05-27 18:56:17 +05:45
parent 340c24cbfb
commit 93950e8bc6
236 changed files with 41978 additions and 60 deletions

View File

@@ -2,7 +2,7 @@ using VContainer;
namespace Darkmatter.Libs.Installers
{
public interface IServiceModule
public interface IModule
{
void Register(IContainerBuilder builder);
}

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@@ -7,45 +7,7 @@ namespace Darkmatter.Libs.PlayerPrefs
{
public static class PlayerPrefsKeys
{
/// <summary>Saves the achievements which the user has unlocked (String)</summary>
public const string Achievements = "Achievements";
public const string LocalLedger = "LocalLedger";
public static class Accounts
{
public const string SavedAuthRequest = "Accounts.SavedAuthRequest";
}
public static class Economy
{
/// <summary>Saves user's hard Currency (Int)</summary>
public const string Gold = "Economy.Gold";
/// <summary>Saves User's soft currency (Int)</summary>
public const string Rupees = "Economy.Rupees";
}
public static class Garage
{
/// <summary>Json of ids of the user owned buses (String)</summary>
public const string OwnedBusIds = "Garage.OwnedBusIds";
/// <summary>Id of the Bus that the user has selected (String)</summary>
public const string SelectedBusId = "Garage.SelectedBusId";
}
public static class Progression
{
/// <summary>Saves the user's Level (Int)</summary>
public const string Level = "Progression.Level";
/// <summary>Saves Xp of the user (Int)</summary>
public const string Xp = "Progression.Xp";
}
public static class SaveGame
{
/// <summary>Saves the users session 's json (String)</summary>
public const string Session = "SaveGame.Session";
public const string Vehicle = "SaveGame.Vehicle";
}
/// <summary>Stores User's Progression Data (String)</summary>
public const string Progression = "Progression";
}
}