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@@ -379,7 +379,6 @@ namespace Spine.Unity.Editor {
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var eventType = current.type;
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bool isDraggingEvent = eventType == EventType.DragUpdated;
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bool isDropEvent = eventType == EventType.DragPerform;
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UnityEditor.DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
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if (isDraggingEvent || isDropEvent) {
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var mouseOverWindow = EditorWindow.mouseOverWindow;
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@@ -390,6 +389,7 @@ namespace Spine.Unity.Editor {
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if (references.Length == 1) {
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var skeletonDataAsset = references[0] as SkeletonDataAsset;
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if (skeletonDataAsset != null && skeletonDataAsset.GetSkeletonData(true) != null) {
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UnityEditor.DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
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// Allow drag-and-dropping anywhere in the Hierarchy Window.
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// HACK: string-compare because we can't get its type via reflection.
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