Responsiveness

This commit is contained in:
Savya Bikram Shah
2026-06-01 11:36:41 +05:45
parent 113b82bd46
commit 5c7a9f38a9
18 changed files with 3067 additions and 121 deletions

View File

@@ -19,6 +19,7 @@ namespace Darkmatter.Features.ShapeBuilder.UI
private CanvasGroup _canvasGroup;
private Vector2 _shownAnchoredPos;
private Sequence _activeSequence;
private bool _initialized;
public event Action OnArtbookClicked;
public RectTransform SpawnRoot => spawnRoot;
@@ -26,10 +27,17 @@ namespace Darkmatter.Features.ShapeBuilder.UI
private void Awake()
{
EnsureInitialized();
}
private void EnsureInitialized()
{
if (_initialized) return;
_canvasGroup = GetComponent<CanvasGroup>();
if (animatedRoot == null) animatedRoot = (RectTransform)transform;
_shownAnchoredPos = animatedRoot.anchoredPosition;
artbookButton.onClick.AddListener(HandleArtbookClicked);
_initialized = true;
}
private void HandleArtbookClicked()
@@ -39,6 +47,7 @@ namespace Darkmatter.Features.ShapeBuilder.UI
public Sequence Show()
{
EnsureInitialized();
KillActive();
gameObject.SetActive(true);
_canvasGroup.interactable = true;
@@ -52,6 +61,7 @@ namespace Darkmatter.Features.ShapeBuilder.UI
public Sequence Hide()
{
EnsureInitialized();
KillActive();
_canvasGroup.interactable = false;
_canvasGroup.blocksRaycasts = false;
@@ -66,6 +76,7 @@ namespace Darkmatter.Features.ShapeBuilder.UI
public void HideInstant()
{
EnsureInitialized();
KillActive();
animatedRoot.anchoredPosition = _shownAnchoredPos + hiddenOffset;
_canvasGroup.alpha = 0f;

View File

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