Appsflyer done and intersterial ad done
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@@ -498,6 +498,11 @@ namespace Darkmatter.Services.Ads
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{
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resolved = true; // stop the watchdog within one poll
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unsubscribe(onClosed, onFailed);
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// The in-editor placeholder ad pauses via Time.timeScale = 0; if its resume is
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// dropped (e.g. the host scene unloads before its close fires) the game stays
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// frozen. The ad layer owns that pause, so never leave it stranded. No-op on
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// device, where real ad clients don't touch timeScale.
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Time.timeScale = 1f;
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ScheduleReload(format);
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}
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}
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