Audio fixes
This commit is contained in:
@@ -7,5 +7,6 @@ namespace Darkmatter.Core.Enums.Services.Audio
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ShapeSnap = 101,
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ShapeSnap = 101,
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ShapeReturn = 102,
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ShapeReturn = 102,
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UiTap = 200,
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UiTap = 200,
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PlayButtonTap = 201,
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}
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}
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}
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}
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@@ -1,8 +1,9 @@
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using System;
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using System;
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using Darkmatter.Core.Contracts.Services.Audio;
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using Darkmatter.Core.Data.Signals.Features.AppBoot;
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using Darkmatter.Core.Data.Signals.Features.AppBoot;
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using Darkmatter.Core.Data.Signals.Features.MainMenu;
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using Darkmatter.Core.Data.Signals.Features.MainMenu;
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using Darkmatter.Core.Enums.Services.Audio;
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using Darkmatter.Libs.Observer;
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using Darkmatter.Libs.Observer;
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using UnityEngine;
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using VContainer.Unity;
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using VContainer.Unity;
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namespace Darkmatter.Features.Mainmenu
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namespace Darkmatter.Features.Mainmenu
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@@ -11,17 +12,19 @@ namespace Darkmatter.Features.Mainmenu
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{
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{
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private readonly IEventBus _eventBus;
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private readonly IEventBus _eventBus;
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private readonly MainMenuView _view;
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private readonly MainMenuView _view;
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private readonly ISfxPlayer _sfxPlayer;
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public MainMenuPresenter(MainMenuView view, IEventBus eventBus, ISfxPlayer sfxPlayer)
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public MainMenuPresenter(MainMenuView view, IEventBus eventBus)
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{
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{
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_view = view;
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_view = view;
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_eventBus = eventBus;
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_eventBus = eventBus;
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_sfxPlayer = sfxPlayer;
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}
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}
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public void Start()
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public void Start()
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{
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{
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_view.OnPlayBtnPressedEvent += OnPlayBtnPressed;
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_view.OnPlayBtnClickedEvent += OnPlayBtnClicked;
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_view.OnPlayBtnClickedEvent += OnPlayBtnClicked;
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_eventBus.Subscribe<IntroCompletedSignal>(OnIntroComplete);
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_eventBus.Subscribe<IntroCompletedSignal>(OnIntroComplete);
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}
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}
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@@ -31,6 +34,11 @@ namespace Darkmatter.Features.Mainmenu
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_view.PlayMascotIntro();
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_view.PlayMascotIntro();
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}
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}
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private void OnPlayBtnPressed()
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{
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_sfxPlayer.Play(SfxId.PlayButtonTap);
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}
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private void OnPlayBtnClicked()
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private void OnPlayBtnClicked()
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{
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{
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_eventBus.Publish(new PlayBtnClickedSignal());
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_eventBus.Publish(new PlayBtnClickedSignal());
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@@ -38,7 +46,8 @@ namespace Darkmatter.Features.Mainmenu
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public void Dispose()
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public void Dispose()
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{
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{
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_view.OnPlayBtnPressedEvent -= OnPlayBtnPressed;
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_view.OnPlayBtnClickedEvent -= OnPlayBtnClicked;
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_view.OnPlayBtnClickedEvent -= OnPlayBtnClicked;
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}
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}
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}
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}
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}
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}
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@@ -10,7 +10,6 @@ namespace Darkmatter.Features.Mainmenu
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public class MainMenuView : MonoBehaviour
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public class MainMenuView : MonoBehaviour
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{
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{
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[Header("UI Elements")]
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[Header("UI Elements")]
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//[SerializeField] private Button playBtn;
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[SerializeField] private PlayButtonView playBtn;
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[SerializeField] private PlayButtonView playBtn;
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[SerializeField] private SkeletonGraphic mascotSkeletonGraphic;
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[SerializeField] private SkeletonGraphic mascotSkeletonGraphic;
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@@ -20,12 +19,14 @@ namespace Darkmatter.Features.Mainmenu
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[SerializeField] private string helloAnimation = "hello";
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[SerializeField] private string helloAnimation = "hello";
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[SerializeField] private float helloInterval = 5f;
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[SerializeField] private float helloInterval = 5f;
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public event Action OnPlayBtnPressedEvent;
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public event Action OnPlayBtnClickedEvent;
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public event Action OnPlayBtnClickedEvent;
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private CancellationTokenSource helloCts;
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private CancellationTokenSource helloCts;
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private void Start()
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private void Start()
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{
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{
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playBtn.OnPlayBtnPressedEvent += () => OnPlayBtnPressedEvent?.Invoke();
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playBtn.OnPlayBtnClickedEvent += () => OnPlayBtnClickedEvent?.Invoke();
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playBtn.OnPlayBtnClickedEvent += () => OnPlayBtnClickedEvent?.Invoke();
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}
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}
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@@ -12,6 +12,7 @@ namespace Darkmatter.Features.Mainmenu
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private Animator playBtnAnimator;
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private Animator playBtnAnimator;
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[SerializeField] private ParticleSystem playBtnParticle;
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[SerializeField] private ParticleSystem playBtnParticle;
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public event Action OnPlayBtnPressedEvent;
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public event Action OnPlayBtnClickedEvent;
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public event Action OnPlayBtnClickedEvent;
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private void Awake()
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private void Awake()
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@@ -29,6 +30,7 @@ namespace Darkmatter.Features.Mainmenu
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{
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{
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playBtn.interactable = false;
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playBtn.interactable = false;
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playBtnAnimator.enabled = false;
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playBtnAnimator.enabled = false;
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OnPlayBtnPressedEvent?.Invoke();
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PlayBtnSequenceAsync(this.GetCancellationTokenOnDestroy()).Forget();
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PlayBtnSequenceAsync(this.GetCancellationTokenOnDestroy()).Forget();
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}
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}
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@@ -10,12 +10,14 @@ namespace Darkmatter.Services.Audio
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public class AudioServiceModule : MonoBehaviour, IModule
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public class AudioServiceModule : MonoBehaviour, IModule
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{
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{
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[SerializeField] private SfxCatalogSO sfxCatalog;
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[SerializeField] private SfxCatalogSO sfxCatalog;
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[SerializeField] private AudioService audioService;
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public void Register(IContainerBuilder builder)
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public void Register(IContainerBuilder builder)
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{
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{
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if (sfxCatalog != null)
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if (sfxCatalog != null)
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builder.RegisterComponent(sfxCatalog);
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builder.RegisterComponent(sfxCatalog);
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builder.Register<IAudioService, AudioService>(Lifetime.Singleton);
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if (audioService != null)
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builder.RegisterComponent<IAudioService>(audioService);
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builder.Register<ISfxPlayer, SfxPlayer>(Lifetime.Singleton);
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builder.Register<ISfxPlayer, SfxPlayer>(Lifetime.Singleton);
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}
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}
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}
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}
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@@ -2,6 +2,7 @@ using Darkmatter.Core.Contracts.Services.Music;
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using Darkmatter.Libs.Installers;
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using Darkmatter.Libs.Installers;
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using Darkmatter.Services.Music.Systems;
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using Darkmatter.Services.Music.Systems;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Audio;
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using VContainer;
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using VContainer;
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using VContainer.Unity;
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using VContainer.Unity;
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@@ -12,10 +13,11 @@ namespace Darkmatter.Services.Music.Installers
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[SerializeField] private AudioClip defaultTrack;
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[SerializeField] private AudioClip defaultTrack;
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[SerializeField, Range(0f, 1f)] private float defaultVolume = 0.7f;
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[SerializeField, Range(0f, 1f)] private float defaultVolume = 0.7f;
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[SerializeField, Min(0f)] private float crossFadeSeconds = 0.4f;
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[SerializeField, Min(0f)] private float crossFadeSeconds = 0.4f;
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[SerializeField] private AudioMixerGroup mixerGroup;
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public void Register(IContainerBuilder builder)
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public void Register(IContainerBuilder builder)
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{
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{
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builder.RegisterInstance(new MusicConfig(defaultTrack, defaultVolume, crossFadeSeconds));
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builder.RegisterInstance(new MusicConfig(defaultTrack, defaultVolume, crossFadeSeconds, mixerGroup));
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builder.RegisterEntryPoint<MusicService>(Lifetime.Singleton).As<IMusicService>();
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builder.RegisterEntryPoint<MusicService>(Lifetime.Singleton).As<IMusicService>();
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}
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}
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}
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}
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@@ -1,5 +1,6 @@
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using System;
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using System;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Audio;
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namespace Darkmatter.Services.Music.Systems
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namespace Darkmatter.Services.Music.Systems
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{
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{
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@@ -9,12 +10,14 @@ namespace Darkmatter.Services.Music.Systems
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public AudioClip DefaultTrack { get; }
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public AudioClip DefaultTrack { get; }
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public float DefaultVolume { get; }
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public float DefaultVolume { get; }
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public float CrossFadeSeconds { get; }
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public float CrossFadeSeconds { get; }
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public AudioMixerGroup MixerGroup { get; }
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public MusicConfig(AudioClip defaultTrack, float defaultVolume, float crossFadeSeconds)
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public MusicConfig(AudioClip defaultTrack, float defaultVolume, float crossFadeSeconds, AudioMixerGroup mixerGroup)
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{
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{
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DefaultTrack = defaultTrack;
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DefaultTrack = defaultTrack;
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DefaultVolume = defaultVolume;
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DefaultVolume = defaultVolume;
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CrossFadeSeconds = crossFadeSeconds;
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CrossFadeSeconds = crossFadeSeconds;
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MixerGroup = mixerGroup;
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}
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}
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}
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}
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}
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}
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@@ -1,9 +1,8 @@
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using System;
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using System;
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using Darkmatter.Core.Contracts.Services.Audio;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using Darkmatter.Core.Contracts.Services.Music;
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using Darkmatter.Core.Contracts.Services.Music;
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using Darkmatter.Core.Data.Dynamic.Services.Audio;
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using Darkmatter.Core.Data.Signals.Features.AppBoot;
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using Darkmatter.Core.Data.Signals.Features.AppBoot;
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using Darkmatter.Core.Enums.Services.Audio;
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using Darkmatter.Libs.Observer;
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using Darkmatter.Libs.Observer;
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using UnityEngine;
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using UnityEngine;
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using VContainer.Unity;
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using VContainer.Unity;
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@@ -12,59 +11,136 @@ namespace Darkmatter.Services.Music.Systems
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{
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{
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public class MusicService : IMusicService, IStartable, IDisposable
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public class MusicService : IMusicService, IStartable, IDisposable
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{
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{
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private readonly IAudioService _audio;
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private readonly IEventBus _bus;
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private readonly IEventBus _bus;
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private readonly MusicConfig _config;
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private readonly MusicConfig _config;
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private AudioHandle _current;
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private GameObject _host;
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private AudioSource _source;
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private IDisposable _introSub;
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private IDisposable _introSub;
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private CancellationTokenSource _fadeCts;
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public MusicService(IAudioService audio, IEventBus bus, MusicConfig config)
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public MusicService(IEventBus bus, MusicConfig config)
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{
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{
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_audio = audio;
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_bus = bus;
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_bus = bus;
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_config = config;
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_config = config;
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}
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}
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public void Start()
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public void Start()
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{
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{
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_host = new GameObject("[MusicService]");
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UnityEngine.Object.DontDestroyOnLoad(_host);
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_source = _host.AddComponent<AudioSource>();
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_source.playOnAwake = false;
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_source.loop = true;
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_source.spatialBlend = 0f;
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_source.volume = _config.DefaultVolume;
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if (_config.MixerGroup != null) _source.outputAudioMixerGroup = _config.MixerGroup;
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_introSub = _bus.Subscribe<IntroCompletedSignal>(OnIntroCompleted);
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_introSub = _bus.Subscribe<IntroCompletedSignal>(OnIntroCompleted);
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}
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}
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private void OnIntroCompleted(IntroCompletedSignal _)
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private void OnIntroCompleted(IntroCompletedSignal _)
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{
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{
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if (_config.DefaultTrack != null && !_current.IsValid)
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if (_config.DefaultTrack != null && (_source == null || !_source.isPlaying))
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Play(_config.DefaultTrack, _config.DefaultVolume, loop: true);
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Play(_config.DefaultTrack, _config.DefaultVolume, loop: true);
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}
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}
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public void Play(AudioClip clip, float volume01 = 1f, bool loop = true)
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public void Play(AudioClip clip, float volume01 = 1f, bool loop = true)
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{
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{
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if (clip == null) return;
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if (clip == null || _source == null) return;
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if (_current.IsValid) _audio.Stop(_current, _config.CrossFadeSeconds);
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CancelFade();
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var req = new AudioRequest(
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if (_source.isPlaying && _config.CrossFadeSeconds > 0f)
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clip: clip,
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{
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channel: AudioChannel.Music,
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_fadeCts = new CancellationTokenSource();
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mode: loop ? AudioPlayMode.Loop : AudioPlayMode.OneShot,
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CrossFadeAsync(clip, Mathf.Clamp01(volume01), loop, _fadeCts.Token).Forget();
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stopChannelBeforePlay: true,
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return;
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volume01: Mathf.Clamp01(volume01));
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}
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_current = _audio.Play(req);
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_source.clip = clip;
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_source.loop = loop;
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_source.volume = Mathf.Clamp01(volume01);
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_source.Play();
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}
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}
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public void Stop(float fadeOutSeconds = 0f)
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public void Stop(float fadeOutSeconds = 0f)
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{
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{
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if (_current.IsValid) _audio.Stop(_current, fadeOutSeconds);
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if (_source == null) return;
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_current = AudioHandle.Invalid;
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CancelFade();
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if (fadeOutSeconds <= 0f) { _source.Stop(); return; }
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_fadeCts = new CancellationTokenSource();
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FadeOutAsync(fadeOutSeconds, _fadeCts.Token).Forget();
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}
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}
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public void SetVolume(float volume01)
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public void SetVolume(float volume01)
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{
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{
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if (_current.IsValid) _audio.SetVolume(_current, Mathf.Clamp01(volume01));
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if (_source == null) return;
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_source.volume = Mathf.Clamp01(volume01);
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}
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private async UniTaskVoid CrossFadeAsync(AudioClip nextClip, float targetVolume, bool loop, CancellationToken ct)
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{
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try
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{
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float start = _source.volume;
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float t = 0f;
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float dur = _config.CrossFadeSeconds;
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while (t < dur)
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{
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ct.ThrowIfCancellationRequested();
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t += Time.unscaledDeltaTime;
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_source.volume = Mathf.Lerp(start, 0f, t / dur);
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await UniTask.Yield(PlayerLoopTiming.Update, ct);
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}
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_source.Stop();
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_source.clip = nextClip;
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_source.loop = loop;
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_source.volume = 0f;
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_source.Play();
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t = 0f;
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while (t < dur)
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{
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ct.ThrowIfCancellationRequested();
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t += Time.unscaledDeltaTime;
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_source.volume = Mathf.Lerp(0f, targetVolume, t / dur);
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await UniTask.Yield(PlayerLoopTiming.Update, ct);
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}
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_source.volume = targetVolume;
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}
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catch (OperationCanceledException) { }
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}
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private async UniTaskVoid FadeOutAsync(float seconds, CancellationToken ct)
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{
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try
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{
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float start = _source.volume;
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float t = 0f;
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while (t < seconds)
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{
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ct.ThrowIfCancellationRequested();
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t += Time.unscaledDeltaTime;
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_source.volume = Mathf.Lerp(start, 0f, t / seconds);
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await UniTask.Yield(PlayerLoopTiming.Update, ct);
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}
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_source.Stop();
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_source.volume = start;
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}
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catch (OperationCanceledException) { }
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}
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private void CancelFade()
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{
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_fadeCts?.Cancel();
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_fadeCts?.Dispose();
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_fadeCts = null;
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}
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}
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public void Dispose()
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public void Dispose()
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{
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{
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CancelFade();
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_introSub?.Dispose();
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_introSub?.Dispose();
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if (_host != null) UnityEngine.Object.Destroy(_host);
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}
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}
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}
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}
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}
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}
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8
Assets/Darkmatter/Content/Audio/WAV.meta
Normal file
8
Assets/Darkmatter/Content/Audio/WAV.meta
Normal file
@@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
|
||||||
|
guid: 8372642fd3518472297023e6ad25c7b7
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||||||
|
folderAsset: yes
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||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
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||||||
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userData:
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||||||
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assetBundleName:
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||||||
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assetBundleVariant:
|
||||||
BIN
Assets/Darkmatter/Content/Audio/WAV/Cute_Game_Musical_SFX_Bonus.wav
Executable file
BIN
Assets/Darkmatter/Content/Audio/WAV/Cute_Game_Musical_SFX_Bonus.wav
Executable file
Binary file not shown.
@@ -0,0 +1,23 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 144ce49e86a1846e297d024f0c3ee387
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 8
|
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user