Audio fixes
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@@ -679,6 +679,93 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: e14e6746c7bb4b57808b4d3020dc7bbb, type: 3}
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m_Name:
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m_Component:
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- component: {fileID: 196669903}
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- component: {fileID: 196669902}
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m_Layer: 0
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m_Name: AudioService
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--- !u!114 &196669902
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m_Name:
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m_EditorClassIdentifier: Services.Audio::Darkmatter.Services.Audio.AudioService
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pooledSourceCount: 32
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sourceRoot: {fileID: 0}
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listener: {fileID: 519420029}
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maxAISfxInstances: 16
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audioMixer: {fileID: 0}
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snapshots: []
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snapshotTransitionDuration: 0.35
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snapshotEasing:
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m_Curve:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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sfxMixerGroup: {fileID: 0}
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vehicleSfxMixerGroup: {fileID: 0}
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engineMixerGroup: {fileID: 0}
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aiSfx: {fileID: 0}
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passengerChatterMixerGroup: {fileID: 0}
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musicMixerGroup: {fileID: 0}
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ambienceMixerGroup: {fileID: 0}
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weatherMixerGroup: {fileID: 0}
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bgmMixerGroup: {fileID: 0}
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uiMixerGroup: {fileID: 0}
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radioMixerGroup: {fileID: 0}
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vehicleBrakeGroup: {fileID: 0}
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--- !u!4 &196669903
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m_GameObject: {fileID: 196669901}
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m_LocalScale: {x: 1, y: 1, z: 1}
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--- !u!1 &202998924
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@@ -993,8 +1080,9 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Darkmatter.Services.Music.Installers.MusicServiceModule
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defaultTrack: {fileID: 8300000, guid: d2ea12320736942649eb53c30ab7e4bb, type: 3}
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defaultVolume: 0.7
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defaultVolume: 0.6
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crossFadeSeconds: 0.4
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mixerGroup: {fileID: 0}
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--- !u!1 &445008005
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@@ -1915,6 +2003,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Services.Audio::Darkmatter.Services.Audio.AudioServiceModule
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sfxCatalog: {fileID: 11400000, guid: 66f04dfcec18d453e8e15f3a2b02066d, type: 2}
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audioService: {fileID: 196669902}
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--- !u!1 &1798580247
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GameObject:
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m_ObjectHideFlags: 0
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@@ -2209,3 +2298,4 @@ SceneRoots:
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- {fileID: 2133561498}
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- {fileID: 109717503}
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- {fileID: 1424266587}
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- {fileID: 196669903}
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