Package and reeadme updates
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155
Readme.md
155
Readme.md
@@ -466,7 +466,7 @@ public readonly struct ArtworkSavedSignal {
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### `Capture`
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- Bound to the "Capture" button.
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- Calls `ICaptureService.CaptureAsync(artCamera, template.PaperBackground)` → PNG bytes.
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- Calls `ICaptureService.CaptureAsync()` → PNG bytes. Capture reads `IPaperRig.Surface` directly; no camera or paper-bg args needed.
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- Hands bytes to `IGalleryService.SaveAsync(...)`.
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- Fires `ArtworkCapturedSignal` then `ArtworkSavedSignal`.
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- Shows a quick "saved!" toast with a thumbnail of the new entry.
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@@ -572,20 +572,23 @@ persistentDataPath/Gallery/
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## 12. Capture Pipeline
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With the RT-paper-rig, capture has no setup phase. The RT is already the final image at all times.
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```
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[Capture button or Next button]
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│
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▼
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ICaptureService.CaptureAsync(artCamera, paperBg)
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ICaptureService.CaptureAsync()
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│
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├─ Allocate RenderTexture (2048×2048, ARGB32)
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├─ artCamera.targetTexture = rt
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├─ Force render (artCamera.Render())
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├─ ReadPixels into Texture2D
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├─ Composite paperBg underneath (single shader pass or CPU blend)
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├─ Encode PNG (Texture2D.EncodeToPNG)
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├─ Release RT + temp texture
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└─ return byte[]
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├─ rt = _paperRig.Surface (already populated each frame)
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├─ prev = RenderTexture.active
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├─ RenderTexture.active = rt
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├─ tex = new Texture2D(rt.width, rt.height, RGBA32, false)
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├─ tex.ReadPixels(full rect, 0, 0); tex.Apply()
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├─ RenderTexture.active = prev
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├─ bytes = tex.EncodeToPNG() (on worker via UniTask.RunOnThreadPool)
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├─ Object.Destroy(tex)
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└─ return bytes
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▼
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IGalleryService.SaveAsync(bytes, templateId)
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│
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@@ -599,8 +602,10 @@ EventBus.Publish(new ArtworkSavedSignal(dto))
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Notes:
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- HUD never appears in capture because `ArtCamera` only renders the `Artwork` layer.
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- Paper background can either be already present in the scene (cheap) or composited at capture time (lets the same drawing be saved with different papers).
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- HUD never appears in capture because the HUD is on `UICamera` / Canvas — it is physically in a different render path. The RT only ever sees `ArtCamera`'s output.
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- Paper background is a sprite parented under `IPaperRig.PaperRoot` and is rendered into the RT every frame — already baked in.
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- Saved PNGs are byte-comparable across devices because the RT dimensions and ArtCamera matrix never depend on screen size.
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- `CaptureAsync` is safe to call repeatedly — no camera state is ever mutated.
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---
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@@ -726,6 +731,7 @@ Every folder under `Code/` is its own `.asmdef`. References follow the layer rul
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| `Darkmatter.Services.Capture` | `Services/Capture/` | `Darkmatter.Core` |
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| `Darkmatter.Features.MainMenu` | `Features/MainMenu/` | `Darkmatter.Core`, Libs |
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| `Darkmatter.Features.DrawingCatalog` | `Features/DrawingCatalog/` | `Darkmatter.Core`, Libs |
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| `Darkmatter.Features.Paper` | `Features/Paper/` | `Darkmatter.Core`, `Lib.Installers` |
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| `Darkmatter.Features.ShapeBuilder` | `Features/ShapeBuilder/` | `Darkmatter.Core`, Libs |
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| `Darkmatter.Features.Coloring` | `Features/Coloring/` | `Darkmatter.Core`, `Lib.CommandStack` |
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| `Darkmatter.Features.History` | `Features/History/` | `Darkmatter.Core`, `Lib.CommandStack` |
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@@ -1101,11 +1107,13 @@ Toddler-mode error UI:
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| Class | Layer | Asmdef |
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|---|---|---|
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| `IDrawingTemplate`, `ShapePieceDTO`, `ColorRegionDTO` | Core | `Darkmatter.Core` |
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| `IPaperRig`, `IArtInputBridge` | Core | `Darkmatter.Core` |
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| `ICommand`, `IUndoStack` | Core | `Darkmatter.Core` |
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| `BoundedUndoStack` | Libs | `Darkmatter.Lib.CommandStack` |
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| `AddressableAssetProviderService` | Services | `Darkmatter.Services.Assets` |
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| `FileGalleryService` | Services | `Darkmatter.Services.Gallery` |
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| `RenderTextureCaptureService` | Services | `Darkmatter.Services.Capture` |
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| `PaperRig`, `ArtInputBridge`, `PaperRigModule` | Features | `Darkmatter.Features.Paper` |
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| `ColoringController`, `PaintRegionCommand` | Features | `Darkmatter.Features.Coloring` |
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| `ShapeBuilderController`, `ShapePieceView` | Features | `Darkmatter.Features.ShapeBuilder` |
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| `HistoryController` | Features | `Darkmatter.Features.History` |
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@@ -1185,17 +1193,34 @@ public interface IGalleryService {
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```
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#### `ICaptureService` *(Core/Capture)*
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Snapshots the artwork camera to a PNG blob.
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Snapshots the paper RT to a PNG blob. No arguments — dimensions and content come from `IPaperRig.Surface`.
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```csharp
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public interface ICaptureService {
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UniTask<byte[]> CaptureAsync(
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Camera artCamera,
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Sprite paperBackground,
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int width = 2048,
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int height = 2048);
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UniTask<byte[]> CaptureAsync();
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}
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```
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#### `IPaperRig` *(Core/Paper)*
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Shared art rig. The single source of truth for everything that lives in the drawing world.
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```csharp
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public interface IPaperRig {
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Camera ArtCamera { get; } // offscreen, targetTexture = Surface
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RenderTexture Surface { get; } // 2048×2048 ARGB32 — the paper itself
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Transform PaperRoot { get; } // parent of regions/pieces/paper bg
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Vector2 DesignSize { get; } // world units, e.g. (20, 20)
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Rect DesignRect { get; } // centered on origin
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}
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```
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#### `IArtInputBridge` *(Core/Paper)*
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Converts screen-space pointer coords to art-world coords inside the RT.
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```csharp
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public interface IArtInputBridge {
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bool TryScreenToArtWorld(Vector2 screenPos, out Vector2 artWorldPos);
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}
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```
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Returns `false` when the pointer is outside the displayed RawImage rect (toddler tapped the HUD or backdrop). Every art-world raycast goes through this.
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#### `IProgressionService` *(Core/Progression)*
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Tracks which templates the child has completed and what they last opened.
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```csharp
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@@ -1412,6 +1437,77 @@ public sealed class ShapePieceFactory {
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---
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### 32.5b Feature — `Paper`
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The shared art rig — RT, offscreen camera, screen↔world bridge. Every other feature in the ColorBook scene resolves `IPaperRig` and `IArtInputBridge` from DI and never touches `Screen.*` or `Camera.*` directly.
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#### `PaperRig : MonoBehaviour, IPaperRig` *(Rig)*
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Scene-bound component placed on a GameObject in `ColorBook.unity`. Owns the RT lifecycle.
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```csharp
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// inspector fields:
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// Camera _artCamera (Orthographic, aspect=1, fixed ortho size)
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// Transform _paperRoot (parent of regions/pieces)
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// Vector2 _designSize = (20, 20) (world units; matches 2048×2048 at PPU=100)
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// int _surfaceSize = 2048 (RT side length, square)
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public sealed class PaperRig : MonoBehaviour, IPaperRig {
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public Camera ArtCamera => _artCamera;
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public RenderTexture Surface => _surface;
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public Transform PaperRoot => _paperRoot;
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public Vector2 DesignSize => _designSize;
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public Rect DesignRect => new(-_designSize / 2f, _designSize);
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}
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```
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- **Awake:** allocate `_surface = new RenderTexture(_surfaceSize, _surfaceSize, 0, ARGB32) { name = "PaperSurface" };` then `_surface.Create()` and `_artCamera.targetTexture = _surface; _artCamera.aspect = 1f; _artCamera.orthographicSize = _designSize.y / 2f;`.
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- **OnDestroy:** `_surface.Release(); Object.Destroy(_surface);`.
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- **No update logic** — the camera renders every frame automatically because `targetTexture` is set.
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- **Important:** `_artCamera`'s `orthographicSize` and `aspect` are set once and never touched again. The RT contents are deterministic.
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#### `ArtInputBridge : MonoBehaviour, IArtInputBridge` *(Input)*
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Lives on the same UI Canvas as the paper `RawImage`.
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```csharp
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// inspector fields:
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// RawImage _paperImage (the on-screen paper)
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// RectTransform _paperRect (== _paperImage.rectTransform)
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// Camera _uiCamera (Canvas event camera)
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// IPaperRig _rig (injected via VContainer + IInjectable, or resolved in Start)
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public bool TryScreenToArtWorld(Vector2 screenPos, out Vector2 artWorldPos) {
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if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(
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_paperRect, screenPos, _uiCamera, out var local)) {
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artWorldPos = default; return false;
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}
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var rect = _paperRect.rect;
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var uv = new Vector2(
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(local.x - rect.xMin) / rect.width,
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(local.y - rect.yMin) / rect.height);
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if (uv.x < 0 || uv.x > 1 || uv.y < 0 || uv.y > 1) {
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artWorldPos = default; return false;
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}
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artWorldPos = _rig.ArtCamera.ViewportToWorldPoint(uv);
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return true;
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}
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```
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- Returns `false` when the toddler tapped outside the RawImage (HUD button area, backdrop, off-screen).
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- Used by every feature that does world-space picking — `Coloring`, `ShapeBuilder`, and any future feature like stickers.
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#### `PaperRigModule : MonoBehaviour, IServiceModule` *(Installers)*
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Scene-scoped installer. Dragged onto `ColorBookLifetimeScope._installers[]`.
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```csharp
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// inspector fields:
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// PaperRig _rig
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// ArtInputBridge _bridge
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public void Register(IContainerBuilder builder) {
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builder.RegisterInstance<IPaperRig>(_rig);
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builder.RegisterInstance<IArtInputBridge>(_bridge);
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}
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```
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- Registers as `Instance` because both are MonoBehaviours already in the scene.
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- Lifetime is implicitly tied to the scene (Unity destroys them on unload).
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---
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### 32.6 Feature — `Coloring`
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#### `ColoringStateRepository` *(Repository)*
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@@ -1453,7 +1549,15 @@ public sealed class ColorRegionView : MonoBehaviour {
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```
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#### `ColoringInputBinder` *(Systems)* — `IStartable, IDisposable`
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Subscribes to `IInputReader.PointerDown`, raycasts on the `Artwork` layer mask, calls `ColoringController.PaintRegion(view)` on hit.
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Subscribes to `IInputReader.PointerDown`. On each tap:
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1. `_bridge.TryScreenToArtWorld(screenPos, out var artPos)` — bail if outside the paper.
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2. `Physics2D.OverlapPoint(artPos, _artworkMask)` against the `Artwork` layer.
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3. If hit, `ColoringController.PaintRegion(hit.GetComponent<ColorRegionView>())`.
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```csharp
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// fields: IInputReader _input, IArtInputBridge _bridge, IColoringController _coloring, LayerMask _artworkMask
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```
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Note: `_bridge` is the same instance the entire scene uses — no per-feature coordinate math.
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#### `PaintRegionCommand` *(Commands)*
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Source in section 23. Holds `view`, `fromColor`, `toColor`, `bus`. Symmetrical execute/undo.
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@@ -1503,14 +1607,16 @@ Wires controller `StateChanged` ↔ view enable/disable; view click events → c
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#### `CaptureController` *(Systems)*
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The orchestrator behind the "Capture" button. Stateless other than guarding against concurrent captures.
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```csharp
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// fields: ICaptureService _capture, IGalleryService _gallery, IEventBus _bus, ColorBookSceneRefs _refs
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// fields: ICaptureService _capture, IGalleryService _gallery, IEventBus _bus
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public sealed class CaptureController {
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public bool IsCapturing { get; }
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public UniTask<SavedArtworkDTO> CaptureCurrentAsync(string templateId, Sprite paperBg);
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public UniTask<SavedArtworkDTO> CaptureCurrentAsync(string templateId);
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}
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// pub: ArtworkCapturedSignal (mid-flow), ArtworkSavedSignal (post-save)
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```
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- **Flow:** `_capture.CaptureAsync()` → `_gallery.SaveAsync(bytes, templateId)` → publish signals.
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- **Concurrency:** sets `IsCapturing = true` on entry; UI binds button enabled to `!IsCapturing` to prevent double-tap.
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- **No camera or sprite args** — capture reads `IPaperRig.Surface` directly inside the service.
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#### `CaptureButtonPresenter` *(UI)*
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Wires button click → `CaptureController.CaptureCurrentAsync`. Disables button while in progress. Shows toast on `ArtworkSavedSignal`.
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@@ -1641,8 +1747,11 @@ Implemented as `ScriptableObject` per feature so scopes can drag them in the ins
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| `ColoringController` | Feature | Region spawn + paint cmd | undo, state, factory, bus |
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| `ColorRegionView` | Feature | Region sprite MB | — |
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| `PaintRegionCommand` | Feature | Undoable paint | view, bus |
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| `PaperRig` | Feature | RT + ArtCamera owner | — |
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| `ArtInputBridge` | Feature | Screen→art-world picking | rig, raw image, ui cam |
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| `PaperRigModule` | Feature | DI registration | rig, bridge |
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| `HistoryController` | Feature | Undo/redo facade | undo stack, bus |
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| `CaptureController` | Feature | Capture+save orchestration | capture svc, gallery, bus, refs |
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| `CaptureController` | Feature | Capture+save orchestration | capture svc, gallery, bus |
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| `ColorBookFlowController` | Feature | Scene FSM | bus, catalog, builder, coloring, capture, progression |
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| `GalleryPresenter` | Feature | Art book listing | gallery, share, view, bus |
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| `BoundedUndoStack` | Lib | Capped undo store | — |
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@@ -1650,7 +1759,7 @@ Implemented as `ScriptableObject` per feature so scopes can drag them in the ins
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| `Fsm<TState>` | Lib | Generic FSM | — |
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| `AddressableAssetProviderService` | Service | Addressables wrapper | — |
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| `FileGalleryService` | Service | Gallery file IO | paths, thumb gen, bus |
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| `RenderTextureCaptureService` | Service | PNG render | — |
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| `RenderTextureCaptureService` | Service | PNG render from rig.Surface | paper rig |
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| `JsonPersistenceService` | Service | Settings/progression IO | — |
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| `SceneService` | Service | Async scene loads | — |
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| `AudioService` | Service | SFX playback | assets |
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