Heat fix by fps cap
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@@ -30,6 +30,9 @@ namespace Darkmatter.Features.AppBoot.Flow
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public async UniTask StartAsync(CancellationToken cancellation = default)
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{
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#if UNITY_ANDROID || UNITY_IOS
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Application.targetFrameRate = 60;
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#endif
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Screen.sleepTimeout = SleepTimeout.NeverSleep;
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await _progression.LoadAsync();
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