using UnityEngine;

namespace Darkmatter.Core.Contracts.Features.GameplayFlow;

public interface IGameplaySceneRefs
{
    RectTransform PaperRoot { get; }
    RectTransform SlotsParent { get; }
    RectTransform PiecesParent { get; }
    RectTransform RegionsParent { get; }
    RectTransform HudRoot { get; }
    RectTransform TrayPanel { get; }
}