using UnityEngine;

namespace Darkmatter.Core.Data.Dynamic.Features.Coloring
{
    public readonly struct PaintCommandDTO
    {
        public string RegionId { get; }
        public Color FromColor { get; }
        public Color ToColor { get; }

        public PaintCommandDTO(string regionId, Color fromColor, Color toColor)
        {
            RegionId = regionId;
            FromColor = fromColor;
            ToColor = toColor;
        }
    }
}