# Scenes Service

## Purpose
- Provides the shared scene-loading service used by boot, menu, and gameplay orchestration.
- Centralizes scene transitions and additive-load management.

## Public Entry Points
- `SceneService`

## Dependencies
- Consumed from App and feature orchestrators through Core scene contracts.
- Must not depend on feature implementations.

## Extension Notes
- Add generic loading/unloading helpers here; keep flow decisions in the orchestrators that call the service.
- Preserve deterministic boot/load ordering by using direct DI calls from orchestrators.
