using UnityEngine;

namespace Darkmatter.Core.Data.Static.Features.ShapeBuilder
{
    [CreateAssetMenu(fileName = "ShapeSO", menuName = "Darkmatter/Drawing/New Shape")]
    public class ShapeSO : ScriptableObject
    {
        [field: SerializeField] public string Id { get; private set; }
        [field: SerializeField] public Sprite Sprite { get; private set; }
        [field: SerializeField] public Vector2 DefaultSizeDelta { get; private set; } = new(256, 256);
    }
}