using System.Collections.Generic;
using Darkmatter.Core.Contracts.Features.Coloring;
using UnityEngine;

namespace Darkmatter.Core.Data.Static.Features.Coloring
{
    [CreateAssetMenu(menuName = "Darkmatter/Coloring/New Color Palette")]
    public class ColorPaletteSO : ScriptableObject, IColorPalette
    {
        [field: SerializeField] public string Id { get; private set; }
        [field: SerializeField] public List<Color> Colors { get; private set; }
    }
}