//------------------------------------------------------------------------------
// <auto-generated>
//     This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
//     version 1.19.0
//     from Assets/Darkmatter/Data/Inputs/GameInputs.inputactions
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;

/// <summary>
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Darkmatter/Data/Inputs/GameInputs.inputactions".
/// </summary>
/// <remarks>
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
/// </remarks>
/// <example>
/// <code>
/// using namespace UnityEngine;
/// using UnityEngine.InputSystem;
///
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
/// {
///     private MyActions_Actions m_Actions;                  // Source code representation of asset.
///     private MyActions_Actions.PlayerActions m_Player;     // Source code representation of action map.
///
///     void Awake()
///     {
///         m_Actions = new MyActions_Actions();              // Create asset object.
///         m_Player = m_Actions.Player;                      // Extract action map object.
///         m_Player.AddCallbacks(this);                      // Register callback interface IPlayerActions.
///     }
///
///     void OnDestroy()
///     {
///         m_Actions.Dispose();                              // Destroy asset object.
///     }
///
///     void OnEnable()
///     {
///         m_Player.Enable();                                // Enable all actions within map.
///     }
///
///     void OnDisable()
///     {
///         m_Player.Disable();                               // Disable all actions within map.
///     }
///
///     #region Interface implementation of MyActions.IPlayerActions
///
///     // Invoked when "Move" action is either started, performed or canceled.
///     public void OnMove(InputAction.CallbackContext context)
///     {
///         Debug.Log($"OnMove: {context.ReadValue&lt;Vector2&gt;()}");
///     }
///
///     // Invoked when "Attack" action is either started, performed or canceled.
///     public void OnAttack(InputAction.CallbackContext context)
///     {
///         Debug.Log($"OnAttack: {context.ReadValue&lt;float&gt;()}");
///     }
///
///     #endregion
/// }
/// </code>
/// </example>
public partial class @GameInputs: IInputActionCollection2, IDisposable
{
    /// <summary>
    /// Provides access to the underlying asset instance.
    /// </summary>
    public InputActionAsset asset { get; }

    /// <summary>
    /// Constructs a new instance.
    /// </summary>
    public @GameInputs()
    {
        asset = InputActionAsset.FromJson(@"{
    ""version"": 1,
    ""name"": ""GameInputs"",
    ""maps"": [
        {
            ""name"": ""Player"",
            ""id"": ""df70fa95-8a34-4494-b137-73ab6b9c7d37"",
            ""actions"": [
                {
                    ""name"": ""TouchPosition"",
                    ""type"": ""Value"",
                    ""id"": ""368ba85a-92c5-4b11-941d-a77dd8e16565"",
                    ""expectedControlType"": """",
                    ""processors"": """",
                    ""interactions"": """",
                    ""initialStateCheck"": true
                },
                {
                    ""name"": ""Touched"",
                    ""type"": ""Button"",
                    ""id"": ""b6bad986-94ef-4c56-9881-7571916086bb"",
                    ""expectedControlType"": """",
                    ""processors"": """",
                    ""interactions"": """",
                    ""initialStateCheck"": false
                }
            ],
            ""bindings"": [
                {
                    ""name"": """",
                    ""id"": ""71b4e496-0a61-4626-96ab-295326a6b981"",
                    ""path"": ""<Mouse>/delta"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": """",
                    ""action"": ""TouchPosition"",
                    ""isComposite"": false,
                    ""isPartOfComposite"": false
                },
                {
                    ""name"": """",
                    ""id"": ""1fd8ff6a-cb6a-42b6-a3a4-fab43dbfd1fd"",
                    ""path"": ""<Touchscreen>/delta"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": """",
                    ""action"": ""TouchPosition"",
                    ""isComposite"": false,
                    ""isPartOfComposite"": false
                },
                {
                    ""name"": """",
                    ""id"": ""f53b3c74-b498-431f-b6b0-61995f333c4a"",
                    ""path"": ""<Mouse>/leftButton"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": """",
                    ""action"": ""Touched"",
                    ""isComposite"": false,
                    ""isPartOfComposite"": false
                },
                {
                    ""name"": """",
                    ""id"": ""9241f002-fb03-4ae6-a0e8-f2a46b7d2f34"",
                    ""path"": ""<Touchscreen>/Press"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": """",
                    ""action"": ""Touched"",
                    ""isComposite"": false,
                    ""isPartOfComposite"": false
                }
            ]
        },
        {
            ""name"": ""UI"",
            ""id"": ""272f6d14-89ba-496f-b7ff-215263d3219f"",
            ""actions"": [
                {
                    ""name"": ""Navigate"",
                    ""type"": ""PassThrough"",
                    ""id"": ""c95b2375-e6d9-4b88-9c4c-c5e76515df4b"",
                    ""expectedControlType"": ""Vector2"",
                    ""processors"": """",
                    ""interactions"": """",
                    ""initialStateCheck"": false
                },
                {
                    ""name"": ""Submit"",
                    ""type"": ""Button"",
                    ""id"": ""7607c7b6-cd76-4816-beef-bd0341cfe950"",
                    ""expectedControlType"": ""Button"",
                    ""processors"": """",
                    ""interactions"": """",
                    ""initialStateCheck"": false
                },
                {
                    ""name"": ""Cancel"",
                    ""type"": ""Button"",
                    ""id"": ""15cef263-9014-4fd5-94d9-4e4a6234a6ef"",
                    ""expectedControlType"": ""Button"",
                    ""processors"": """",
                    ""interactions"": """",
                    ""initialStateCheck"": false
                },
                {
                    ""name"": ""Point"",
                    ""type"": ""PassThrough"",
                    ""id"": ""32b35790-4ed0-4e9a-aa41-69ac6d629449"",
                    ""expectedControlType"": ""Vector2"",
                    ""processors"": """",
                    ""interactions"": """",
                    ""initialStateCheck"": true
                },
                {
                    ""name"": ""Click"",
                    ""type"": ""PassThrough"",
                    ""id"": ""3c7022bf-7922-4f7c-a998-c437916075ad"",
                    ""expectedControlType"": ""Button"",
                    ""processors"": """",
                    ""interactions"": """",
                    ""initialStateCheck"": true
                },
                {
                    ""name"": ""RightClick"",
                    ""type"": ""PassThrough"",
                    ""id"": ""44b200b1-1557-4083-816c-b22cbdf77ddf"",
                    ""expectedControlType"": ""Button"",
                    ""processors"": """",
                    ""interactions"": """",
                    ""initialStateCheck"": false
                },
                {
                    ""name"": ""MiddleClick"",
                    ""type"": ""PassThrough"",
                    ""id"": ""dad70c86-b58c-4b17-88ad-f5e53adf419e"",
                    ""expectedControlType"": ""Button"",
                    ""processors"": """",
                    ""interactions"": """",
                    ""initialStateCheck"": false
                },
                {
                    ""name"": ""ScrollWheel"",
                    ""type"": ""PassThrough"",
                    ""id"": ""0489e84a-4833-4c40-bfae-cea84b696689"",
                    ""expectedControlType"": ""Vector2"",
                    ""processors"": """",
                    ""interactions"": """",
                    ""initialStateCheck"": false
                },
                {
                    ""name"": ""TrackedDevicePosition"",
                    ""type"": ""PassThrough"",
                    ""id"": ""24908448-c609-4bc3-a128-ea258674378a"",
                    ""expectedControlType"": ""Vector3"",
                    ""processors"": """",
                    ""interactions"": """",
                    ""initialStateCheck"": false
                },
                {
                    ""name"": ""TrackedDeviceOrientation"",
                    ""type"": ""PassThrough"",
                    ""id"": ""9caa3d8a-6b2f-4e8e-8bad-6ede561bd9be"",
                    ""expectedControlType"": ""Quaternion"",
                    ""processors"": """",
                    ""interactions"": """",
                    ""initialStateCheck"": false
                }
            ],
            ""bindings"": [
                {
                    ""name"": ""Gamepad"",
                    ""id"": ""809f371f-c5e2-4e7a-83a1-d867598f40dd"",
                    ""path"": ""2DVector"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": """",
                    ""action"": ""Navigate"",
                    ""isComposite"": true,
                    ""isPartOfComposite"": false
                },
                {
                    ""name"": ""up"",
                    ""id"": ""14a5d6e8-4aaf-4119-a9ef-34b8c2c548bf"",
                    ""path"": ""<Gamepad>/leftStick/up"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": "";Gamepad"",
                    ""action"": ""Navigate"",
                    ""isComposite"": false,
                    ""isPartOfComposite"": true
                },
                {
                    ""name"": ""up"",
                    ""id"": ""9144cbe6-05e1-4687-a6d7-24f99d23dd81"",
                    ""path"": ""<Gamepad>/rightStick/up"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": "";Gamepad"",
                    ""action"": ""Navigate"",
                    ""isComposite"": false,
                    ""isPartOfComposite"": true
                },
                {
                    ""name"": ""down"",
                    ""id"": ""2db08d65-c5fb-421b-983f-c71163608d67"",
                    ""path"": ""<Gamepad>/leftStick/down"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": "";Gamepad"",
                    ""action"": ""Navigate"",
                    ""isComposite"": false,
                    ""isPartOfComposite"": true
                },
                {
                    ""name"": ""down"",
                    ""id"": ""58748904-2ea9-4a80-8579-b500e6a76df8"",
                    ""path"": ""<Gamepad>/rightStick/down"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": "";Gamepad"",
                    ""action"": ""Navigate"",
                    ""isComposite"": false,
                    ""isPartOfComposite"": true
                },
                {
                    ""name"": ""left"",
                    ""id"": ""8ba04515-75aa-45de-966d-393d9bbd1c14"",
                    ""path"": ""<Gamepad>/leftStick/left"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": "";Gamepad"",
                    ""action"": ""Navigate"",
                    ""isComposite"": false,
                    ""isPartOfComposite"": true
                },
                {
                    ""name"": ""left"",
                    ""id"": ""712e721c-bdfb-4b23-a86c-a0d9fcfea921"",
                    ""path"": ""<Gamepad>/rightStick/left"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": "";Gamepad"",
                    ""action"": ""Navigate"",
                    ""isComposite"": false,
                    ""isPartOfComposite"": true
                },
                {
                    ""name"": ""right"",
                    ""id"": ""fcd248ae-a788-4676-a12e-f4d81205600b"",
                    ""path"": ""<Gamepad>/leftStick/right"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": "";Gamepad"",
                    ""action"": ""Navigate"",
                    ""isComposite"": false,
                    ""isPartOfComposite"": true
                },
                {
                    ""name"": ""right"",
                    ""id"": ""1f04d9bc-c50b-41a1-bfcc-afb75475ec20"",
                    ""path"": ""<Gamepad>/rightStick/right"",
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                    ""groups"": "";Gamepad"",
                    ""action"": ""Navigate"",
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                },
                {
                    ""name"": """",
                    ""id"": ""fb8277d4-c5cd-4663-9dc7-ee3f0b506d90"",
                    ""path"": ""<Gamepad>/dpad"",
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                    ""isComposite"": false,
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                {
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                {
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                    ""path"": ""<Joystick>/stick/down"",
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                {
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                    ""path"": ""<Mouse>/leftButton"",
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                {
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                    ""path"": ""<Pen>/tip"",
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                    ""isPartOfComposite"": false
                },
                {
                    ""name"": """",
                    ""id"": ""47c2a644-3ebc-4dae-a106-589b7ca75b59"",
                    ""path"": ""<Touchscreen>/touch*/press"",
                    ""interactions"": """",
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                    ""groups"": ""Touch"",
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                {
                    ""name"": """",
                    ""id"": ""bb9e6b34-44bf-4381-ac63-5aa15d19f677"",
                    ""path"": ""<XRController>/trigger"",
                    ""interactions"": """",
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                    ""groups"": ""XR"",
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                    ""isPartOfComposite"": false
                },
                {
                    ""name"": """",
                    ""id"": ""38c99815-14ea-4617-8627-164d27641299"",
                    ""path"": ""<Mouse>/scroll"",
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                {
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                    ""path"": ""<Mouse>/rightButton"",
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                },
                {
                    ""name"": """",
                    ""id"": ""24066f69-da47-44f3-a07e-0015fb02eb2e"",
                    ""path"": ""<Mouse>/middleButton"",
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                {
                    ""name"": """",
                    ""id"": ""23e01e3a-f935-4948-8d8b-9bcac77714fb"",
                    ""path"": ""<XRController>/deviceRotation"",
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                    ""action"": ""TrackedDeviceOrientation"",
                    ""isComposite"": false,
                    ""isPartOfComposite"": false
                }
            ]
        }
    ],
    ""controlSchemes"": [
        {
            ""name"": ""Keyboard&Mouse"",
            ""bindingGroup"": ""Keyboard&Mouse"",
            ""devices"": [
                {
                    ""devicePath"": ""<Keyboard>"",
                    ""isOptional"": false,
                    ""isOR"": false
                },
                {
                    ""devicePath"": ""<Mouse>"",
                    ""isOptional"": false,
                    ""isOR"": false
                }
            ]
        },
        {
            ""name"": ""Gamepad"",
            ""bindingGroup"": ""Gamepad"",
            ""devices"": [
                {
                    ""devicePath"": ""<Gamepad>"",
                    ""isOptional"": false,
                    ""isOR"": false
                }
            ]
        },
        {
            ""name"": ""Touch"",
            ""bindingGroup"": ""Touch"",
            ""devices"": [
                {
                    ""devicePath"": ""<Touchscreen>"",
                    ""isOptional"": false,
                    ""isOR"": false
                }
            ]
        },
        {
            ""name"": ""Joystick"",
            ""bindingGroup"": ""Joystick"",
            ""devices"": [
                {
                    ""devicePath"": ""<Joystick>"",
                    ""isOptional"": false,
                    ""isOR"": false
                }
            ]
        },
        {
            ""name"": ""XR"",
            ""bindingGroup"": ""XR"",
            ""devices"": [
                {
                    ""devicePath"": ""<XRController>"",
                    ""isOptional"": false,
                    ""isOR"": false
                }
            ]
        }
    ]
}");
        // Player
        m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
        m_Player_TouchPosition = m_Player.FindAction("TouchPosition", throwIfNotFound: true);
        m_Player_Touched = m_Player.FindAction("Touched", throwIfNotFound: true);
        // UI
        m_UI = asset.FindActionMap("UI", throwIfNotFound: true);
        m_UI_Navigate = m_UI.FindAction("Navigate", throwIfNotFound: true);
        m_UI_Submit = m_UI.FindAction("Submit", throwIfNotFound: true);
        m_UI_Cancel = m_UI.FindAction("Cancel", throwIfNotFound: true);
        m_UI_Point = m_UI.FindAction("Point", throwIfNotFound: true);
        m_UI_Click = m_UI.FindAction("Click", throwIfNotFound: true);
        m_UI_RightClick = m_UI.FindAction("RightClick", throwIfNotFound: true);
        m_UI_MiddleClick = m_UI.FindAction("MiddleClick", throwIfNotFound: true);
        m_UI_ScrollWheel = m_UI.FindAction("ScrollWheel", throwIfNotFound: true);
        m_UI_TrackedDevicePosition = m_UI.FindAction("TrackedDevicePosition", throwIfNotFound: true);
        m_UI_TrackedDeviceOrientation = m_UI.FindAction("TrackedDeviceOrientation", throwIfNotFound: true);
    }

    ~@GameInputs()
    {
        UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, GameInputs.Player.Disable() has not been called.");
        UnityEngine.Debug.Assert(!m_UI.enabled, "This will cause a leak and performance issues, GameInputs.UI.Disable() has not been called.");
    }

    /// <summary>
    /// Destroys this asset and all associated <see cref="InputAction"/> instances.
    /// </summary>
    public void Dispose()
    {
        UnityEngine.Object.Destroy(asset);
    }

    /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
    public InputBinding? bindingMask
    {
        get => asset.bindingMask;
        set => asset.bindingMask = value;
    }

    /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
    public ReadOnlyArray<InputDevice>? devices
    {
        get => asset.devices;
        set => asset.devices = value;
    }

    /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
    public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;

    /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
    public bool Contains(InputAction action)
    {
        return asset.Contains(action);
    }

    /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
    public IEnumerator<InputAction> GetEnumerator()
    {
        return asset.GetEnumerator();
    }

    /// <inheritdoc cref="IEnumerable.GetEnumerator()" />
    IEnumerator IEnumerable.GetEnumerator()
    {
        return GetEnumerator();
    }

    /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
    public void Enable()
    {
        asset.Enable();
    }

    /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
    public void Disable()
    {
        asset.Disable();
    }

    /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
    public IEnumerable<InputBinding> bindings => asset.bindings;

    /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
    public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
    {
        return asset.FindAction(actionNameOrId, throwIfNotFound);
    }

    /// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
    public int FindBinding(InputBinding bindingMask, out InputAction action)
    {
        return asset.FindBinding(bindingMask, out action);
    }

    // Player
    private readonly InputActionMap m_Player;
    private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
    private readonly InputAction m_Player_TouchPosition;
    private readonly InputAction m_Player_Touched;
    /// <summary>
    /// Provides access to input actions defined in input action map "Player".
    /// </summary>
    public struct PlayerActions
    {
        private @GameInputs m_Wrapper;

        /// <summary>
        /// Construct a new instance of the input action map wrapper class.
        /// </summary>
        public PlayerActions(@GameInputs wrapper) { m_Wrapper = wrapper; }
        /// <summary>
        /// Provides access to the underlying input action "Player/TouchPosition".
        /// </summary>
        public InputAction @TouchPosition => m_Wrapper.m_Player_TouchPosition;
        /// <summary>
        /// Provides access to the underlying input action "Player/Touched".
        /// </summary>
        public InputAction @Touched => m_Wrapper.m_Player_Touched;
        /// <summary>
        /// Provides access to the underlying input action map instance.
        /// </summary>
        public InputActionMap Get() { return m_Wrapper.m_Player; }
        /// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
        public void Enable() { Get().Enable(); }
        /// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
        public void Disable() { Get().Disable(); }
        /// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
        public bool enabled => Get().enabled;
        /// <summary>
        /// Implicitly converts an <see ref="PlayerActions" /> to an <see ref="InputActionMap" /> instance.
        /// </summary>
        public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
        /// <summary>
        /// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
        /// </summary>
        /// <param name="instance">Callback instance.</param>
        /// <remarks>
        /// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
        /// </remarks>
        /// <seealso cref="PlayerActions" />
        public void AddCallbacks(IPlayerActions instance)
        {
            if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
            m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
            @TouchPosition.started += instance.OnTouchPosition;
            @TouchPosition.performed += instance.OnTouchPosition;
            @TouchPosition.canceled += instance.OnTouchPosition;
            @Touched.started += instance.OnTouched;
            @Touched.performed += instance.OnTouched;
            @Touched.canceled += instance.OnTouched;
        }

        /// <summary>
        /// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
        /// </summary>
        /// <remarks>
        /// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
        /// </remarks>
        /// <seealso cref="PlayerActions" />
        private void UnregisterCallbacks(IPlayerActions instance)
        {
            @TouchPosition.started -= instance.OnTouchPosition;
            @TouchPosition.performed -= instance.OnTouchPosition;
            @TouchPosition.canceled -= instance.OnTouchPosition;
            @Touched.started -= instance.OnTouched;
            @Touched.performed -= instance.OnTouched;
            @Touched.canceled -= instance.OnTouched;
        }

        /// <summary>
        /// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />.
        /// </summary>
        /// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
        public void RemoveCallbacks(IPlayerActions instance)
        {
            if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
                UnregisterCallbacks(instance);
        }

        /// <summary>
        /// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
        /// </summary>
        /// <remarks>
        /// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
        /// </remarks>
        /// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
        /// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
        /// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
        public void SetCallbacks(IPlayerActions instance)
        {
            foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
                UnregisterCallbacks(item);
            m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
            AddCallbacks(instance);
        }
    }
    /// <summary>
    /// Provides a new <see cref="PlayerActions" /> instance referencing this action map.
    /// </summary>
    public PlayerActions @Player => new PlayerActions(this);

    // UI
    private readonly InputActionMap m_UI;
    private List<IUIActions> m_UIActionsCallbackInterfaces = new List<IUIActions>();
    private readonly InputAction m_UI_Navigate;
    private readonly InputAction m_UI_Submit;
    private readonly InputAction m_UI_Cancel;
    private readonly InputAction m_UI_Point;
    private readonly InputAction m_UI_Click;
    private readonly InputAction m_UI_RightClick;
    private readonly InputAction m_UI_MiddleClick;
    private readonly InputAction m_UI_ScrollWheel;
    private readonly InputAction m_UI_TrackedDevicePosition;
    private readonly InputAction m_UI_TrackedDeviceOrientation;
    /// <summary>
    /// Provides access to input actions defined in input action map "UI".
    /// </summary>
    public struct UIActions
    {
        private @GameInputs m_Wrapper;

        /// <summary>
        /// Construct a new instance of the input action map wrapper class.
        /// </summary>
        public UIActions(@GameInputs wrapper) { m_Wrapper = wrapper; }
        /// <summary>
        /// Provides access to the underlying input action "UI/Navigate".
        /// </summary>
        public InputAction @Navigate => m_Wrapper.m_UI_Navigate;
        /// <summary>
        /// Provides access to the underlying input action "UI/Submit".
        /// </summary>
        public InputAction @Submit => m_Wrapper.m_UI_Submit;
        /// <summary>
        /// Provides access to the underlying input action "UI/Cancel".
        /// </summary>
        public InputAction @Cancel => m_Wrapper.m_UI_Cancel;
        /// <summary>
        /// Provides access to the underlying input action "UI/Point".
        /// </summary>
        public InputAction @Point => m_Wrapper.m_UI_Point;
        /// <summary>
        /// Provides access to the underlying input action "UI/Click".
        /// </summary>
        public InputAction @Click => m_Wrapper.m_UI_Click;
        /// <summary>
        /// Provides access to the underlying input action "UI/RightClick".
        /// </summary>
        public InputAction @RightClick => m_Wrapper.m_UI_RightClick;
        /// <summary>
        /// Provides access to the underlying input action "UI/MiddleClick".
        /// </summary>
        public InputAction @MiddleClick => m_Wrapper.m_UI_MiddleClick;
        /// <summary>
        /// Provides access to the underlying input action "UI/ScrollWheel".
        /// </summary>
        public InputAction @ScrollWheel => m_Wrapper.m_UI_ScrollWheel;
        /// <summary>
        /// Provides access to the underlying input action "UI/TrackedDevicePosition".
        /// </summary>
        public InputAction @TrackedDevicePosition => m_Wrapper.m_UI_TrackedDevicePosition;
        /// <summary>
        /// Provides access to the underlying input action "UI/TrackedDeviceOrientation".
        /// </summary>
        public InputAction @TrackedDeviceOrientation => m_Wrapper.m_UI_TrackedDeviceOrientation;
        /// <summary>
        /// Provides access to the underlying input action map instance.
        /// </summary>
        public InputActionMap Get() { return m_Wrapper.m_UI; }
        /// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
        public void Enable() { Get().Enable(); }
        /// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
        public void Disable() { Get().Disable(); }
        /// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
        public bool enabled => Get().enabled;
        /// <summary>
        /// Implicitly converts an <see ref="UIActions" /> to an <see ref="InputActionMap" /> instance.
        /// </summary>
        public static implicit operator InputActionMap(UIActions set) { return set.Get(); }
        /// <summary>
        /// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
        /// </summary>
        /// <param name="instance">Callback instance.</param>
        /// <remarks>
        /// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
        /// </remarks>
        /// <seealso cref="UIActions" />
        public void AddCallbacks(IUIActions instance)
        {
            if (instance == null || m_Wrapper.m_UIActionsCallbackInterfaces.Contains(instance)) return;
            m_Wrapper.m_UIActionsCallbackInterfaces.Add(instance);
            @Navigate.started += instance.OnNavigate;
            @Navigate.performed += instance.OnNavigate;
            @Navigate.canceled += instance.OnNavigate;
            @Submit.started += instance.OnSubmit;
            @Submit.performed += instance.OnSubmit;
            @Submit.canceled += instance.OnSubmit;
            @Cancel.started += instance.OnCancel;
            @Cancel.performed += instance.OnCancel;
            @Cancel.canceled += instance.OnCancel;
            @Point.started += instance.OnPoint;
            @Point.performed += instance.OnPoint;
            @Point.canceled += instance.OnPoint;
            @Click.started += instance.OnClick;
            @Click.performed += instance.OnClick;
            @Click.canceled += instance.OnClick;
            @RightClick.started += instance.OnRightClick;
            @RightClick.performed += instance.OnRightClick;
            @RightClick.canceled += instance.OnRightClick;
            @MiddleClick.started += instance.OnMiddleClick;
            @MiddleClick.performed += instance.OnMiddleClick;
            @MiddleClick.canceled += instance.OnMiddleClick;
            @ScrollWheel.started += instance.OnScrollWheel;
            @ScrollWheel.performed += instance.OnScrollWheel;
            @ScrollWheel.canceled += instance.OnScrollWheel;
            @TrackedDevicePosition.started += instance.OnTrackedDevicePosition;
            @TrackedDevicePosition.performed += instance.OnTrackedDevicePosition;
            @TrackedDevicePosition.canceled += instance.OnTrackedDevicePosition;
            @TrackedDeviceOrientation.started += instance.OnTrackedDeviceOrientation;
            @TrackedDeviceOrientation.performed += instance.OnTrackedDeviceOrientation;
            @TrackedDeviceOrientation.canceled += instance.OnTrackedDeviceOrientation;
        }

        /// <summary>
        /// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
        /// </summary>
        /// <remarks>
        /// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
        /// </remarks>
        /// <seealso cref="UIActions" />
        private void UnregisterCallbacks(IUIActions instance)
        {
            @Navigate.started -= instance.OnNavigate;
            @Navigate.performed -= instance.OnNavigate;
            @Navigate.canceled -= instance.OnNavigate;
            @Submit.started -= instance.OnSubmit;
            @Submit.performed -= instance.OnSubmit;
            @Submit.canceled -= instance.OnSubmit;
            @Cancel.started -= instance.OnCancel;
            @Cancel.performed -= instance.OnCancel;
            @Cancel.canceled -= instance.OnCancel;
            @Point.started -= instance.OnPoint;
            @Point.performed -= instance.OnPoint;
            @Point.canceled -= instance.OnPoint;
            @Click.started -= instance.OnClick;
            @Click.performed -= instance.OnClick;
            @Click.canceled -= instance.OnClick;
            @RightClick.started -= instance.OnRightClick;
            @RightClick.performed -= instance.OnRightClick;
            @RightClick.canceled -= instance.OnRightClick;
            @MiddleClick.started -= instance.OnMiddleClick;
            @MiddleClick.performed -= instance.OnMiddleClick;
            @MiddleClick.canceled -= instance.OnMiddleClick;
            @ScrollWheel.started -= instance.OnScrollWheel;
            @ScrollWheel.performed -= instance.OnScrollWheel;
            @ScrollWheel.canceled -= instance.OnScrollWheel;
            @TrackedDevicePosition.started -= instance.OnTrackedDevicePosition;
            @TrackedDevicePosition.performed -= instance.OnTrackedDevicePosition;
            @TrackedDevicePosition.canceled -= instance.OnTrackedDevicePosition;
            @TrackedDeviceOrientation.started -= instance.OnTrackedDeviceOrientation;
            @TrackedDeviceOrientation.performed -= instance.OnTrackedDeviceOrientation;
            @TrackedDeviceOrientation.canceled -= instance.OnTrackedDeviceOrientation;
        }

        /// <summary>
        /// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="UIActions.UnregisterCallbacks(IUIActions)" />.
        /// </summary>
        /// <seealso cref="UIActions.UnregisterCallbacks(IUIActions)" />
        public void RemoveCallbacks(IUIActions instance)
        {
            if (m_Wrapper.m_UIActionsCallbackInterfaces.Remove(instance))
                UnregisterCallbacks(instance);
        }

        /// <summary>
        /// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
        /// </summary>
        /// <remarks>
        /// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
        /// </remarks>
        /// <seealso cref="UIActions.AddCallbacks(IUIActions)" />
        /// <seealso cref="UIActions.RemoveCallbacks(IUIActions)" />
        /// <seealso cref="UIActions.UnregisterCallbacks(IUIActions)" />
        public void SetCallbacks(IUIActions instance)
        {
            foreach (var item in m_Wrapper.m_UIActionsCallbackInterfaces)
                UnregisterCallbacks(item);
            m_Wrapper.m_UIActionsCallbackInterfaces.Clear();
            AddCallbacks(instance);
        }
    }
    /// <summary>
    /// Provides a new <see cref="UIActions" /> instance referencing this action map.
    /// </summary>
    public UIActions @UI => new UIActions(this);
    private int m_KeyboardMouseSchemeIndex = -1;
    /// <summary>
    /// Provides access to the input control scheme.
    /// </summary>
    /// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
    public InputControlScheme KeyboardMouseScheme
    {
        get
        {
            if (m_KeyboardMouseSchemeIndex == -1) m_KeyboardMouseSchemeIndex = asset.FindControlSchemeIndex("Keyboard&Mouse");
            return asset.controlSchemes[m_KeyboardMouseSchemeIndex];
        }
    }
    private int m_GamepadSchemeIndex = -1;
    /// <summary>
    /// Provides access to the input control scheme.
    /// </summary>
    /// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
    public InputControlScheme GamepadScheme
    {
        get
        {
            if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad");
            return asset.controlSchemes[m_GamepadSchemeIndex];
        }
    }
    private int m_TouchSchemeIndex = -1;
    /// <summary>
    /// Provides access to the input control scheme.
    /// </summary>
    /// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
    public InputControlScheme TouchScheme
    {
        get
        {
            if (m_TouchSchemeIndex == -1) m_TouchSchemeIndex = asset.FindControlSchemeIndex("Touch");
            return asset.controlSchemes[m_TouchSchemeIndex];
        }
    }
    private int m_JoystickSchemeIndex = -1;
    /// <summary>
    /// Provides access to the input control scheme.
    /// </summary>
    /// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
    public InputControlScheme JoystickScheme
    {
        get
        {
            if (m_JoystickSchemeIndex == -1) m_JoystickSchemeIndex = asset.FindControlSchemeIndex("Joystick");
            return asset.controlSchemes[m_JoystickSchemeIndex];
        }
    }
    private int m_XRSchemeIndex = -1;
    /// <summary>
    /// Provides access to the input control scheme.
    /// </summary>
    /// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
    public InputControlScheme XRScheme
    {
        get
        {
            if (m_XRSchemeIndex == -1) m_XRSchemeIndex = asset.FindControlSchemeIndex("XR");
            return asset.controlSchemes[m_XRSchemeIndex];
        }
    }
    /// <summary>
    /// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
    /// </summary>
    /// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
    /// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
    public interface IPlayerActions
    {
        /// <summary>
        /// Method invoked when associated input action "TouchPosition" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
        /// </summary>
        /// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
        /// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
        /// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
        void OnTouchPosition(InputAction.CallbackContext context);
        /// <summary>
        /// Method invoked when associated input action "Touched" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
        /// </summary>
        /// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
        /// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
        /// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
        void OnTouched(InputAction.CallbackContext context);
    }
    /// <summary>
    /// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks.
    /// </summary>
    /// <seealso cref="UIActions.AddCallbacks(IUIActions)" />
    /// <seealso cref="UIActions.RemoveCallbacks(IUIActions)" />
    public interface IUIActions
    {
        /// <summary>
        /// Method invoked when associated input action "Navigate" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
        /// </summary>
        /// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
        /// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
        /// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
        void OnNavigate(InputAction.CallbackContext context);
        /// <summary>
        /// Method invoked when associated input action "Submit" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
        /// </summary>
        /// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
        /// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
        /// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
        void OnSubmit(InputAction.CallbackContext context);
        /// <summary>
        /// Method invoked when associated input action "Cancel" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
        /// </summary>
        /// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
        /// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
        /// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
        void OnCancel(InputAction.CallbackContext context);
        /// <summary>
        /// Method invoked when associated input action "Point" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
        /// </summary>
        /// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
        /// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
        /// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
        void OnPoint(InputAction.CallbackContext context);
        /// <summary>
        /// Method invoked when associated input action "Click" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
        /// </summary>
        /// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
        /// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
        /// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
        void OnClick(InputAction.CallbackContext context);
        /// <summary>
        /// Method invoked when associated input action "RightClick" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
        /// </summary>
        /// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
        /// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
        /// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
        void OnRightClick(InputAction.CallbackContext context);
        /// <summary>
        /// Method invoked when associated input action "MiddleClick" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
        /// </summary>
        /// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
        /// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
        /// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
        void OnMiddleClick(InputAction.CallbackContext context);
        /// <summary>
        /// Method invoked when associated input action "ScrollWheel" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
        /// </summary>
        /// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
        /// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
        /// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
        void OnScrollWheel(InputAction.CallbackContext context);
        /// <summary>
        /// Method invoked when associated input action "TrackedDevicePosition" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
        /// </summary>
        /// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
        /// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
        /// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
        void OnTrackedDevicePosition(InputAction.CallbackContext context);
        /// <summary>
        /// Method invoked when associated input action "TrackedDeviceOrientation" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
        /// </summary>
        /// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
        /// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
        /// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
        void OnTrackedDeviceOrientation(InputAction.CallbackContext context);
    }
}
